[3.26] ShakCentral's Cold DoT Witch For Everyone
" Same, still some damage. But dot multiplier is so huge :( |
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" Its a 5% nerf, but still a multiplier. So possibly stacking cold damage might better than stacking DOT Multi. It could be a good change though as more multiplier might scale better Last edited by donbrawler#1981 on Jan 7, 2021, 3:44:02 PM
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Indeed I didn't see that immediately. I guess they noticed it was strong vs bosses, but lacked in clear.
I'm a bit bummed too now :( edit: wait! it changes from +20% to cdot to 15% more multi to cold dmg. not bummed anymore! PoB here I come ^^ Last edited by roselan#6478 on Jan 7, 2021, 3:46:46 PM
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Oh is it because *more*, meaning its additive?
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" Yea at first I didn't notice it had the more. Last edited by donbrawler#1981 on Jan 7, 2021, 4:02:41 PM
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I did the math*:
old (+20% to cdot): + 7.84% dps new (15% more dmg): +14.99% dps cold so hot right now! *for my build |
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" It's a huge buff actually. I just modified a Watcher's Eye in POB to have 15% more Cold Damage instead of +22% DOT Multi and it added 2.4million damage using the Increased aura affect jewels. HAHA Noice!! EDIT: You can now choose between either Profane Bloom or Malediction. I think Malediction, Vile Bastion, Void beacon, Frigid Wake will be what I will choose to go with. While I love the explosions from Profane Bloom +1 to curses with 10% increased dmg is too good to pass up. I am also big fan of using a good Double Influenced crafted Rare Amulet and Vile Bastion instead of Chayula's for Stun immunity. Last edited by donbrawler#1981 on Jan 7, 2021, 7:42:01 PM
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Recorded some thoughts on the previews so far for Vortex in 3.13. Check it out: https://youtu.be/uuXuYNnoo9A! Looking real good so far
Cold DoT For Everyone: https://www.pathofexile.com/forum/view-thread/2661120
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Alive! You are Alive!
Getting Sirus vibes here... Quick, vortex Shackcentral to the ground! To finish on the Frigid wake change, the more cdot you have on tree and gear, the more this change is benefical. Let's say you have 0 cdot (not really possible, but bear with for the sake of this example) and only frigid wake, old: 1*1.2 = 1.2 new: 1*1.15 = 1.15 Then you lose around 5% dps (1.15/1.2). Pretty straight forward. Now let's say you have +120% total to cdot with Frigid Wake: old: 1*2.2 = 2.2 new: 1*2.0*1.15 = 2.3. A net gain of around 5%: (2.3/2.2). At around 40% cdot, both version are equal. With the little node leading to Frigid wake you get 5% cdot, with Breath of Rime you get another 10%. It's pretty trivial to get the remaining 25%. weapons, cluster notables, gloves, jewels and amulets can all get cdot. |
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The Cold DoT multi that was on Frigid Wake is really powerful for this build because it's an additional multiplier. But it's still additive with other sources of DoT multi.
The 15% more cold damage that's replacing it is multiplicative with everything. Doesn't that make the break-even threshold 104 DoT mutiplier from all sources? That seems like a lot. Looking at the PoB (LL final tree) linked in OP, I count 40 Cold DoT multi on the tree (including jewels) and 54 Cold DoT Multi in weapon and rime gaze. There's also 52% increased DoT in the Growth and Decay cluster. I'm not sure how that works: is that additive to damage or to Cold Dot Multiplier? |
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