3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

Hey guys,

i play the pure physical skeleton build till t16 and all Bosses but uber elder.
I now have a 30 ex Budget. Should i Swap over to this build?
AM I missing the reason for blood magic in our helms? I'd rather just run an extra support gem or holy relic. Is blood magic that big of a deal?
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JsrfValentine wrote:
AM I missing the reason for blood magic in our helms? I'd rather just run an extra support gem or holy relic. Is blood magic that big of a deal?


From the FAQ, Very first question: Why do we use Blood Magic in helmet?

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Our spectres use mana to cast war crys that give frenzy and power charges to our zombies and skeletons.

Blood Magic allows them to spam their warcries so that your minions always have full frenzy and power charges (big boost to DPS).


Having max power and frenzy charges adds a lot of extra damage to our zombies, about 60%. Very substantial. Normally host and carnage chieftains have a really low mana pool, but if they spend their health they can go nuts, and their regen should be more than enough to sustain this.
"Please check my gear!" - Every Private Account User
Last edited by Mubbsy on Jan 26, 2020, 1:24:22 PM
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JsrfValentine wrote:
AM I missing the reason for blood magic in our helms? I'd rather just run an extra support gem or holy relic. Is blood magic that big of a deal?

Only if u are using carnage and host chieftain as spectres. BM allows them to cast their charges more often.
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Mubbsy wrote:
"
JsrfValentine wrote:
AM I missing the reason for blood magic in our helms? I'd rather just run an extra support gem or holy relic. Is blood magic that big of a deal?


From the FAQ, Very first question: Why do we use Blood Magic in helmet?

"
Our spectres use mana to cast war crys that give frenzy and power charges to our zombies and skeletons.

Blood Magic allows them to spam their warcries so that your minions always have full frenzy and power charges (big boost to DPS).


Having max power and frenzy charges adds a lot of extra damage to our zombies, about 60%. Very substantial.


Thank you, long guide and I missed that part.
Hi everyone,

the build is awesome. The only thing that is butchering my minions are cortex bosses and some burning dmg from phoenix. Does anyone have the same problem? Any solutions?

Thanks in advance
Anyone did some proper testing Dying Breath vs Kingmaker? I dont care about survival, only dps. I've also read that the radius on Kingmaker is very low, has it been fixed? I'm currently using Dying Breath and I'm facerolling A8 content. Got Kingmaker ready in stash though. Thanks in advance!

Dying breath got both Nearby Enemies have 18% increased Effect of Curses on them and Nearby allies gain 18% increased Damage.

Kingmaker got Nearby Allies have +50% to Critical Strike Multiplier and Nearby Allies have Culling Strike.

Ok, after doing all content this league I wonder what to do next...
Should I buy a headhunter and start some new HH fun build?

any ideas? recommendations?
Is the Pride Aul worth the 30-40ex people are asking for it in regards to this build? I assume not.
livejamie
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pabro wrote:
Hi everyone,

the build is awesome. The only thing that is butchering my minions are cortex bosses and some burning dmg from phoenix. Does anyone have the same problem? Any solutions?

Thanks in advance


Only time I really lost minions was to Sirus because of the storms, and some phases in the Shaper fight because I didn't bother using convocation to bring the Zombies/Spectres back to me lol.

While I have no trouble with Phoenix, I've died a few times to Minotaur because of that falling rock nonsense; couldn't see the aoe on the ground because of all the minions on the screen.
Purely bad luck, because some of the deaths were in those 'don't leave the map' type of Zana missions.

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