3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

40 exalted the amulet, impossible to change from the setup tank to this
I'm really comfortable with my skill tree now.

I got pretty crazy with it and kept the principle nodes in place but moved around alot of the pathing and got a really nice tank and the bosses, guardians, conquerers etc still instantly die or phase before anything happens.

Still saving for my clarity/max ES watchers eye but even without it my ES is 7,738 standing still and 10,267 when cycloning.

I get the perma quicksilver flask effect of The Stampede Boots and still get the 1500 STR mark for the 16 zombies without needing an 135 exa amulet.

If your curious my character is public just glance at my skill tree, it works for me b/c im a bad player. I am an old guy in rl and grew up on turn by turn based rpgs so my reflexs are poor, today's games are all designed for 14 yr old asian kids.

This build is perfect for me, I call it the "I dont have time for mechanics" build, but thats just me.

(my last 5 points will be pathing to gravepact, then grabbing bloodless)

(my 2nd annointment can be anything, blood siphon, enduring bond, constitution, charisma, whispers of doom etc, its all optional and fits)
Last edited by JCOH35 on Jan 23, 2020, 12:30:01 PM
For anyone interested, elder and warlord body armors can have "100% reduced reflected physical damage taken" which solves the problem of animated guardian taking reflected damage.

My guardian gear looks complete. :)

New setup is really fun =)

Would love if someone could give a look to my summoner and tell me what i can change to make clearing faster, i already change between a Victarios and a Geofris, but it still feels kinda slow, not sure if using the wrong auras or something, any tips are welcome!
Hey everyone, I don't have the money for the new amulet and I still don't quite have the cash for the 6L so I was wondering if someone could help me figure out a gear progression. I have some questions

Would is make sense to switch from a 5L Geofri's to the new Saquon Barkley chest?
Should I wait and save for the 6L before switching?
Should I stick with Geofri's if I can't afford the ammy?
What would you guys run in a 5L aura setup?

POB: https://pastebin.com/8FnQ6Tc8

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artifleur wrote:
For anyone interested, elder and warlord body armors can have "100% reduced reflected physical damage taken" which solves the problem of animated guardian taking reflected damage.

My guardian gear looks complete. :)



Thank you, this is another great observation.

I use stitched demon and kingmaker aswell, I stole your idea and just made my AG a new chest too;

Last edited by JCOH35 on Jan 23, 2020, 1:44:24 PM
Im still curious how everyone is getting 6k or more es, im currently right at 1k es and around 2500 life..
In game since Minotaur League..
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Hellzwraith wrote:
Im still curious how everyone is getting 6k or more es, im currently right at 1k es and around 2500 life..


Your gear and jewels are out of whack is all.

This build exploits specific items and jewels to convert 1 stat into another.

Click on my name, JCOH35, click on my characters tab and view my necromancer's skill tree.

Do you see those 3 large blue circles in my skill tree, inside those circles all the INT nodes and bonus' are being converted to STR by the effeicient training jewels.

Secondly, we convert our STR into ES with shaper's touch gloves.

Basically just glance at our characters when you get a moment and you can see what we are using, make sure to view skill trees and jewels/placement.
Last edited by JCOH35 on Jan 23, 2020, 2:02:53 PM
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Heiruspecs wrote:
Just a quick question, I've looked through quite a few pages now but I'm guessing I've missed it somewhere...

Are people running with lvl1 Fortify weapon + AG/Kingmaker? And if so, what are the benefits?


I think Kingmaker gives only Forify buff effect (20% physical damage reduction) when Fortify on weapon gives Fortify(lvl 1) support effects (damage reduction + 20% more Melee Damage + 20% more Damage with Ailments caused by Melee Hits e.g bleeding) but it doesn't count for player, only for supported minion skills in weapon.

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