3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
Hey brunowa! Thanks for the build. I have not played POE for a long time and just wanted to try the necromancer. It seems to me that this build is so modular that it would be more correct to call it a framework. Maybe it’s worth adding some more mechanics to the guide and making it even more modular and flexible.
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" I hope I am right, hopefully someone else will verify, but once u have the correct roll like you do, you have to use a Craicic Chimeral beast to allow you to imprint the weapon and modifiers. This is like a "get out of jail free" card, where it will give you another shot if you screw up. Once you have the imprint, regal your weapon to become rare so u can multimod and add the rest. After you regal, you will probably get another mod which isn't needed, so you need to annul. This is where your imprint comes in. If you annul one of your needed mods, than u can use your imprint to start from the beginning again, with your . I would advise getting another imprinting beast before you try regaling and annuling so you can keep trying. You can check to see if you have the beast by searching in your beasts recipe folder. If you don't have it, you have to trade with someone. To use the beast craft, u put ure weapon in the beast alter, make sure u are able to fight, and kill the beasts that spawn from the beast craft alter. If you aren't able to fight when u do this, find someone nice who can do it for you, you can transfer beasts with beast orbs from the meangerie (probably spelt wrong). Once you have your mace rare with only the required mods. Then you can add multi mod and everything else. Last edited by nechrophagy on Dec 11, 2019, 11:21:07 AM
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" You need to go to your menagerie and do an imprint on the weapon. Here you will need a Craicic Chimeral beast to do it. This can be bought on poe.trade. It costs around 2-3 ex. Then when you have done the imprint, you upgrade it to a rare mace. Then you annull the extra suf/prefix of that you got when you upgraded it. This can be the expensive part. Because you still have a chance to remove either 1 socketed gems or maim. If 1 of those two gets removed you have to use scour the mace and put the imprint on it and start again. Depending on RNG this can cost about 2-10 ex before you have a rare mace with only the two mods on. I get online in a few hours then if you PM me i can help with the +2 socketed gems ect. The crafting cost is about 4ex and 8c. 2 ex for the multiplemods and 2 ex for the +2 socketed support gems. Or what above post was quicker to say! :) Last edited by sixted on Dec 11, 2019, 11:24:05 AM
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Thank you very much everyone. I realized I had not enough currency to make the imprint, so i yolo regaled/annuled it...
This beauty is born ! | |
" praise the rng lords |
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how should we roll our shaper mace now? or can you suggest other weapon? maybe wand/Shield?
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" totaly on your side here, a few trimmed hairs won't stop us! Last edited by Smallfoe on Dec 11, 2019, 12:17:28 PM
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^ what is dead may never die :)
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GGG wanted minions to be less aggresive,slower and have less survivability, so they nerfed Feeding Frenzy...well, Blight League mechanics asked for extreme aggro but in Metamorph, bossing with Cyclone and Spirit Offering, this might be a better choice:
Taunting works for us and zombies as a Decoy Totem+Less Damage taken One problem less ;) Last edited by ArisFuser on Dec 11, 2019, 12:29:18 PM
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so how fast u think we can go in 3.9 becouse of some nerfs in speed..since im mostly interested in speed(dont want bow builds:))...
edit: i noticed in your pastebin u have Runebinder node. could you explain that a bit please? Last edited by Murkz1 on Dec 11, 2019, 1:16:04 PM
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