3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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Calibrated84 wrote:
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Konflict wrote:
Ok just got an Arena Master. Its found in any Drox influenced map.
It seems to be ok. Thumps a lot LOL.


Yeah i meant to say any drox map sorry.. Hell yeah brother enjoy! Its a game changer I promise you.


He seems to be doing ok... have to run more maps.

Right now I have.

Carnage Chieftain
Host Chieftain
Mervail's Retainer
Arena Master
Spoiler
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brunowa wrote:
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Animaura wrote:
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Nchi wrote:



skel shifted to triple offering and likely works fine my set last season still running 700k no changes easy, down from 1.1m but yea, no cluster since was a meta char, I stopped checking the pure phys build since the author got hired by ggg it wasnt updated :(

unless I am misunderstanding and you mean skellies into this zombie build which is maybe doable with a hungry loop lol? old 6l zom+ 6l skel isn't too good now for sure, aura too op.


Ya I was wondering about 6l zombie and skel but seems liek aura is dominant right now. Thanks.


You can just swap out zombies for skeletons in your 6L and you instantly have a skeleton build. Changing the helm is really the only thing else you would want to do if you wanted to run that way.


I like the hat though lmao. I was just wondering dps wise which of the two were better.
Went for a 2nd cluster. Damage increase is very much noticable, Currently 70% of the damage comes from thoes 2 clusters. At 65% chance for double damage now. I like there is so much that can be upgraded in the build. A build where you pretty much never can be complete in your powerlevel.
I want to be clear i currently run 1 Master. However with two when you use convocation their buffing does offset to create 100% up time. My guild has been running this for 3-4 days after I brought it to them and all have had success getting them to cast in an offset.
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Linus1985 wrote:
At 65% chance for double damage now.


Only if they are at full life, that's where Grave Intentions comes into play with that hughe ES shield! ppl forget this
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Dan_Rey wrote:
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Linus1985 wrote:
At 65% chance for double damage now.


Only if they are at full life, that's where Grave Intentions comes into play with that hughe ES shield! ppl forget this


i mean, its not necessarily needed tbh

my zombies regen over 10k life per second.. with 80k life zombies

and they also got leech i dont think ive ever seem any minion without full health for the past week
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Animaura wrote:


I like the hat though lmao. I was just wondering dps wise which of the two were better.


skeletons require recasting and this build goes low mana with aura, the helm would be a possible easy answer so say good bye if you want skel. The DPS is ~45% more per but 2 minion less on my level 34 gem build since 3 zom from baron and the next skel breakpoint is level 39, oof. didn't optimize at all and there are some skel only cluster stuff might be worth a look.
Almost at 10% of max hp healing per second. As well +20% physical reduction, res capped on all elemental and chaos res. The minion are geting very tanky.
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Elorathiel wrote:
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mangalower wrote:
My post in this topic from Mar 25[/url](maybe it's hard to read, sorry )


Everything you say necromancer isn't capable in your post on Mar 25, we're doing right now. You could sell just your belt and you'd be doing AFK T16 blights. The problem is that you wanted to do all of it cheap and that was never going to happen post nerf and the nerf was warranted. All builds have to invest currency to do the hard content. It's as it should be now. The only change I would like them to fix is changing Feeding Frency back to it's previous state or removing the gem entirely and just making minions aggressive by default. It feels like only necromancers are forced into using a 5L.


i have a 12 ex build, at most ....brand build
i am doimng 12 milion per brand pop, and i ahve 6 brands

gtfo with ur rhetoric of most build need investment to do all content, i understand u invested a lot of curency in your lame zombie no skill build an dfeel to defend it now, but it is not defendable
12 ex , archmage and brand = insta phase ubers, 2 second kill all conquerors, 20 wave sumulacrum, 5 way ez pz, Imune to all ailments, bleed and corrupted blood
12-14 ex
so, gtfo
[img]https://imgur.com/a/GRkTKl6[/img]
To all those the build is expensive crybabies:
This is my first char this league and I'm currently only at awakening lv6 on my atlas with my First Sirius Kill (ever) at that level.
I did a Wave 20 DoubleBoss Simulacrum with this setup (2 Deaths, was my first simulacrum ever and didn't even realize I had Double Bosses at first thus died once for free, 2nd due to failing). Cleared 2 t16 (only tried blue yet) 5 Simulacrum orb maps with one death combined due to a Simulacrum Boss attack fail.



Yes my Bow is expensive (cost me about 7ex to craft) but I didn't have the atk.speed until today (so not for the simulacrums) and did all red maps and Sirius with a 6l Femurs of the Saints, no Cluster Jewel and a 5l rare chest. I still don't have lv4 Empower/Enlighten

I highly prefer the tankiness of Geofri's + Shapers Touch but I got those last after dying a few times in t14+ maps with the 5,5k HP I had beforehand. Now I'm immortal again unless standing still inside one of the big explosions (9,2kish combined HP/ES).
I suggest going for the tankyness before upgrading the weapon. Could most likely do all this with Femurs aswell, just slower. I got to 1k Strength at about Map Tier9/10 and it's probably desireable to get earlier considering how much of a quality of life buff it is.
I enjoy this build and although it was lacking with Dying Breath in maps (I bought a 6L for 10C for levelling once I could afford it), Femurs carried me hard in terms of currency, speed and fun.
Last edited by Watipah on Apr 4, 2020, 7:52:40 PM

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