3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

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How did you craft your rings and boots @Adriano, also Eloriathel has 80k life per zombie how did he achieve that, i have all the cluster jewels.


one of the rings was essence crafting on a redeemer unset base and the other one was slamming redeemer exalt.. took me about 7 rings till i get a minion dmg one

and lorathiel responded ur question bout the zombie life

+1+1 wand and +1 socketed gems
For me Vicious Bite notable is about 40% stronger than the 2nd best notable. Almost 14% of total damage.

Strongest notabels for me is that I can see:
Vicious Bite at 14%
Rotten Claws at 8.5%
Renewal 7.4%
Enduring Bond 7.8%
Ravenous Horde 6.3%
Gravepact 10.3%
Covenant jewel 7.7%

Others are way below 5%, Example Redemption is just at 2.3%. Raze pillage is also just below 5%
Last edited by Linus1985 on Apr 2, 2020, 9:46:41 PM
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Linus1985 wrote:
For me Vicious Bite notable is about 40% stronger than the 2nd best notable. Almost 14% of total damage.

Strongest notabels for me is that I can see:
Vicious Bite at 14%
Rotten Claws at 8.5%
Renewal 7.4%
Enduring Bond 7.8%
Ravenous Horde 6.3%
Gravepact 10.3%
Covenant jewel 7.7%

Others are way below 5%, Example Redemption is just at 2.3%. Raze pillage is also just below 5%


That's just it though, it's important to specify that this is relative to your unique situation. For instance if somebody adds rotten claws at 100 percent impale, there is no gain, as I am sure you are aware. Each person's gain from these notables is going to depend on their build, gear, and will be limited by gear availability. However, those percentages or strengths you listed above is why I designed my build the way I did.
Last edited by Elorathiel on Apr 2, 2020, 10:27:59 PM
vs Sirus

Spoiler
He dies. ZZZzzzz..... Boring fight is boring.


https://youtu.be/7WFUDJWaGuU
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Elorathiel wrote:
"
Linus1985 wrote:
For me Vicious Bite notable is about 40% stronger than the 2nd best notable. Almost 14% of total damage.

Strongest notabels for me is that I can see:
Vicious Bite at 14%
Rotten Claws at 8.5%
Renewal 7.4%
Enduring Bond 7.8%
Ravenous Horde 6.3%
Gravepact 10.3%
Covenant jewel 7.7%

Others are way below 5%, Example Redemption is just at 2.3%. Raze pillage is also just below 5%


That's just it though, it's important to specify that this is relative to your unique situation. For instance if somebody adds rotten claws at 100 percent impale, there is no gain, as I am sure you are aware. Each person's build is going to depend on their build, gear, and will be limited by gear availability. However, those percentages or strengths you listed above is why I designed my build the way I did.



indeed tested other medium clusters and aura clusters outdamages minion lifeclusters. Precise commander at 6.3% and master of command at 5.2%.
Clusters are really changing a ton.
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Linus1985 wrote:

indeed tested other medium clusters and aura clusters outdamages minion lifeclusters. Precise commander at 6.3% and master of command at 5.2%.
Clusters are really changing a ton.


Yeah I tested those and it's a great combo for sure. Master of command, again, like rotten claws, provides no DPS past 100 percent impale, of course, and only adds utility through mana reservation which may do nothing OR allow you to run another aura.

I wouldn't overlook the utility provided to you by minion mediums either. They are essential to the build (at least a couple) because minions can die without them very easily in juiced maps, 100 percent delirium, Simulacrum, etc...
I highly suggest to look at my char (An_Da_Riel).

I've spend >100 hours of analyzing and perfectionizing this build for me. In fact there were several days where I have spend 10+ hours without doing anything else than calculating and weighing the pros and cons of all options.

For my current level this set-up is ideal imo. Yet, with rising levels -especially because of the cluster jewels- many things change.

PS: I am especially proud on my small cluster jewel with "Energy from Naught" ;)

Cheers! ;)
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adriano447 wrote:
"
How did you craft your rings and boots @Adriano, also Eloriathel has 80k life per zombie how did he achieve that, i have all the cluster jewels.


one of the rings was essence crafting on a redeemer unset base and the other one was slamming redeemer exalt.. took me about 7 rings till i get a minion dmg one

and lorathiel responded ur question bout the zombie life

+1+1 wand and +1 socketed gems



i have a two-handed fortify weapon why isn't that enough to be put my zombies to 80K?
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Elorathiel wrote:
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Linus1985 wrote:

indeed tested other medium clusters and aura clusters outdamages minion lifeclusters. Precise commander at 6.3% and master of command at 5.2%.
Clusters are really changing a ton.


Yeah I tested those and it's a great combo for sure. Master of command, again, like rotten claws, provides no DPS past 100 percent impale, of course, and only adds utility through mana reservation which may do nothing OR allow you to run another aura.

I wouldn't overlook the utility provided to you by minion mediums either. They are essential to the build (at least a couple) because minions can die without them very easily in juiced maps, 100 percent delirium, Simulacrum, etc...


Master of command is still 15% aura effect to banners, pride, flesh and stone. I like the minion life clusters as well. Im considering running some Dread March, thats a ton of defensives as well as movement speed to minions. Renewal is just a blessing in disguese when it comes to keep minions alive.
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Linus1985 wrote:


Master of command is still 15% aura effect to banners, pride, flesh and stone. I like the minion life clusters as well. Im considering running some Dread March, thats a ton of defensives as well as movement speed to minions. Renewal is just a blessing in disguese when it comes to keep minions alive.


My favorite mediums are of course:

x4
Hulking Zombies
Renewal

but also

x4
Renewal
Feasting Fiends

I've not fooled around with Bodyguards. It seems interesting but I feel we have enough minion defense through the above listed combos and feasting fiends provides more sustain (2 percent life leech for 4x) and 40 percent life/minion damage. I look at Dread March and think it's unnecessary. Not ran into a situation in the most end game of end game content and felt like I needed it.

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