3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

i am a bit confuse on your tree skill in the 60-80 lvl you have totaly difrent use of th epoints from the ree level in 80-123 .For example skill tha you have klik in the 60-80 link you dont have them in 80-1123453 link what that mean that we refund points and change the setup???
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ArisFuser wrote:
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Timbo Zero wrote:
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ArisFuser wrote:
Levelling is SO easy. Just SRS+Skellies both in 2B+1R should do the trick while levelling up zombies gem a bit. Zombies are a pain until they get some minion life nodes and levels. I´d say until level 24-30.


Good news, but for those of us with less IQ points than challenges completed, would you care to expand on this a little ?



Levels 4-12 Get 2B+1R Staff and 2B+1R Chest/Boots/Helmet or (preferably)Wand 1R+2B and Shield, so that you can have:

A-Minion damage, Melee splash, Summon Raging spirit

B-Minion damage, Melee splash, Summon Skeletons

If you cannot get a 2B+1R and can get a 3B item somewhere...

Minion damage, Infernal Legion, Summon Raging spirit

and...

Minion damage, Infernal Legion, Summon Skeletons

Meanwhile, level up Raise Zombie gem elsewhere.





Thank you, bookmarked :)
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
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thiseus wrote:
i am a bit confuse on your tree skill in the 60-80 lvl you have totaly difrent use of th epoints from the ree level in 80-123 .For example skill tha you have klik in the 60-80 link you dont have them in 80-1123453 link what that mean that we refund points and change the setup???


Yes, because as you approach end game you want to annoint Death Attunement on your amulet, so you no longer need to path to it. It's written in that section of the guide.
I am unable to calculate all losses but the geofrys set up in standard, provided you have shapers and baron already seems to be 'ok' if you swap out blasphemy and vulnerability for purity of elements and vaal haste. You still lose a zombie but it compensates for resist all loss and dps drop from this change alone before other nerfs is about 15% (which is alot but i was getting over 2.5mil dps from zombies alone before so fair enough i guess)
Tried running Aul's but the extra strength from astramentis is still better than having hatred or any other aura i could slot in.

Feel free to offer alternatives for us standard players that don't want to lose our build as i have put close to 400 hours and about a mirror into it.

*pastebin of build idea, does not show nerfs (lvl 100 only because it's where i was looking to go)

https://pastebin.com/pbrpVUyN
Last edited by Rorschach393#3546 on Mar 11, 2020, 7:03:38 AM
Regarding Leveling: Maybe take the close left part upwards in the beginning, with the minion life / minion dmg / ES nodes upwards, then turn left?
EARLY levelling plan:



Ya, I know, I suggest to take the longer path to the right upwards to mitigate Skeleton nerf a bit.
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ArisFuser wrote:
EARLY levelling plan:





for people who understand game better than me is it better to grab enduring bond than golem commander? especially after nerfs, not sure what would provide overall better dps as POB doesn't seem to add golem damage (unless im using it wrong which i probably am)
stupid question.

Can you use saqawals chest and the aspect wihout the Aul uprising amulet that reserves pride?
I think Spirit Offering will be dropped, even as extra chaos resistances isn't that appealing, the dmg isn't that big, the defenses are weak since chaos res isn't that hard to cap in minions if you use passive three/ new jewels/ abyssal jewels to do so, same apply to yourself, specially if you go CI.

The main and fun part about this build will be the new tree options, a lot of the minions nodes are really op, aura nods are nice also and defensive nodes specially for CI looks amazing.

The main nerf is for more casual people since they price of the build is higher to compensate the loss in defenses, and with Delirium mechanic the nerf to FF will be feel since you need every little piece of dmg since you lose some minions making early league map clearing weaker. Late game and with investment you still pretty much the same losing 2-4 minions when you can have 18-21 or even more won't hurt really and at that point you will still unkillable.

The main change is the Cyclone idea, maybe you have to manually cast offerings yourself and no matter what, the huge defensive option is lost also. That also afect expensive AG set ups.

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