3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

Ya, completely missing the point.

The statistics clearly showed everyone basically played 1 of 4 things this league, was summoner 1 of them and over-powered, absolutely.

The larger issue though was everything else just sucked, horribly. When they drastically ramped up all the bosses and turned the game into an rng 1HKO fest to slow down the racers and streamers it screwed the actual people that play the game.

We all are in agreement that necromancers were in need of some of nerfs, id just like some other feasible options that are comfortable to play.
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Camatoo wrote:

Did someone else noticed that posts with the patchnotes from imgur got deleted?


yeah, I mentioned this earlier in the thread.

I posted that link in another thread and it was removed by GGG. I am unsure if that confirms the leak is true or it confirms that the leak was a lie. :)

With in the hour we should know :)
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JCOH35 wrote:
Ya, completely missing the point.

The statistics clearly showed everyone basically played 1 of 4 things this league, was summoner 1 of them and over-powered, absolutely.

The larger issue though was everything else just sucked, horribly. When they drastically ramped up all the bosses and turned the game into an rng 1HKO fest to slow down the racers and streamers it screwed the actual people that play the game.

We all are in agreement that necromancers were in need of some of nerfs, id just like some other feasible options that are comfortable to play.
balancing a mostly solo play dungeon crawler around racers and streamers is idiotic, if that’s what they’re actually doing. I’m sure a non-trivial amount of people such as myself, can only play an hour or two a night and would like to do all content without doing multiple builds or having to farm 100ex currency. This build was so OP and the people who have been working on it are so intelligent I have no problem league starting with is and trusting that they will figure things out and I can follow their lead.
I'm at work so haven't really seen the nerfs... But as a CI user the spirit offering change has literally no effect. I didn't run with the ascendency and as a result I used flesh offering anyway, so that is good news for me.

A nerf with geofris and shapers touch shouldn't really effect much as we should be able to get way more flat strength that previous leagues because of a well placed split personality.

So if the only other thing is a zombie dps nerf then that's fine too. 1 second conqueror kills are pretty easy to manage with good gear, so 2 second kills are fine too.

Think people are worrying too much here. The build was STUPID OP. I've played since beta and it's one of the most broken things of all time, more stupid that pre nerf coc discharge with instant vaal pact. So powerful that even with these 'nerfs' it will still be powerful as fuck
Last edited by crazypearce#3760 on Mar 10, 2020, 8:52:35 PM
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AndyLovesHisBge wrote:
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Camatoo wrote:

Did someone else noticed that posts with the patchnotes from imgur got deleted?


yeah, I mentioned this earlier in the thread.

I posted that link in another thread and it was removed by GGG. I am unsure if that confirms the leak is true or it confirms that the leak was a lie. :)

With in the hour we should know :)


the leaks were word for word correct.
And one more large nerf hit this build that was not in the leaks

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Bone Barrier no longer grants Elemental Resistances per minion. Increased Life and Energy Shield Recovery per minion is now 2% (from 3%), capping out at 20% (from 30%).
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crazypearce wrote:
I'm at work so haven't really seen the nerfs... But as a CI user the spirit offering change has literally no effect. I didn't run with the ascendency and as a result I used flesh offering anyway, so that is good news for me.

A nerf with geofris and shapers touch shouldn't really effect much as we should be able to get way more flat strength that previous leagues because of a well placed split personality.

So if the only other thing is a zombie dps nerf then that's fine too. 1 second conqueror kills are pretty easy to manage with good gear, so 2 second kills are fine too.

Think people are worrying too much here. The build was STUPID OP. I've played since beta and it's one of the most broken things of all time, more stupid that pre nerf coc discharge with instant vaal pact. So powerful that even with these 'nerfs' it will still be powerful as fuck

I’ll be following your lead on the summoner CI build! The thing that really hurts is losing 3-4 from total zombies because of baron and gem nerfs, but our other friend has shown us the way with his incredible +2 gem level wands.
Unless I missed it, it does not look like any of the 3 armors recommended in the build guide got touched.

I wonder with all the other nerfs, if one of the 3 will now be significantly better for the build.
Well they go ham into the Baron, the item need a LOT more investment to work. At some point you still have the same dmg but not the easy started that punch into late game with few chaos. Feedyng Frenzy looks really bad I wonder if changing to Death Mark is better, the amount of dmg you are losing only to get aggresive minion is quite high. Also you lose a lot of flat ES from shaper's touch so you will have a harder time hitting the 10k+ eHP.

The Spirit Offering, Bone Barrier and Commander of Darkness changes hurts a lot, no more instant ES recovery and easy cap for Resistances. We will be really weaker compared with before. The changes to number of zombies hurt early but won't change when you start to invest on it.

In terms of dmg you can compensate a lot from new jewels (that are frankly pretty broken) and open more options to the build. But in terms of defenses we are losing a lot, specially for the cheap and easy option for leveling, capping resistances will be a lot harder and expensive, will need to open options on rares. In shor this is no longer the cheapest build used to be to do all content.

Edit: Also this will be another Minion Meta, AW are crazy, the nerf to Spectres can be overcome with the new spectres added, the nerf to Feedyng Frenzy isn't that big of a deal and you can use Death Mark if you want more damage, you still have plenty of damage, Skelletons still over the top with 600k-700k dmg even with nerfs to the base damage.
Last edited by Osgili4th#7665 on Mar 10, 2020, 9:06:29 PM
Build should still be a very OP league starter, shaper's touch and baron got hit reasonably hard, but considering how strong this build is, I think it will remain quite strong. Would love to hear your guys thoughts.(They said they were going to nerf Geofri's but I don't see anything.)

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