[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL


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Yeah sadly we have GGG's decision that cluster jewels should be purely chase items like watcher's eye-lite to thank for the pricing more than anything. It's just insanely hard to craft decent Clusters in the first place so the prices make sense.

Thats one of the most generic and in my not so humble opinion wrong statements I have seen in a while.

1. Cluster jewels and their respective notables heavily depend on the build you use. This build excels quite a long time without them and they are not needed at all to clear all content. Other builds don´t even function without them. You can´t simply state they are a chase-item if their requirement varies like this.

2. 1ex - 2ex for a decently rolled medium cluster is barely a goal that is "insanely hard" to achieve.

3. The large ones are actually decently to craft. I admit, I was a bit lucky on producing mine but if you combine clever usage of different methods like starting fossils and finishing with harvest while weighing the mod pool you will see the large ones are crafteable with a reasonable pricetag.

4. Most of the stuff becomes only chase-items because people opt for the 100% and cannot live with being on 95% effectiveness. If you strive for perfection you need to be able to play and farm like it. There are people on hardcore solo sellffound beating maven, that proves by a longshot that - especially for softcore trade - there is no need at all to have the most broken clusters and gear to be able to do something with it.

5. And lastly, while we are at the point of costs... my current work in progress. Just in comparison to the clusters.
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Vennto wrote:

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Yeah sadly we have GGG's decision that cluster jewels should be purely chase items like watcher's eye-lite to thank for the pricing more than anything. It's just insanely hard to craft decent Clusters in the first place so the prices make sense.

2. 1ex - 2ex for a decently rolled medium cluster is barely a goal that is "insanely hard" to achieve.


Craft, not buy. Random drops do a lot of heavy lifting to lower the trade league price, especially on low demand clusters.

Many two-notable medium clusters ratchet into the thousands of chaos to craft, nevermind some of the more obnoxious large jewels.


They're also rarely worth slapping on your tree at all without ideal notables.


They're balanced for being chase items, regardless of whether they enable builds or not.
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Craft, not buy. Random drops do a lot of heavy lifting to lower the trade league price, especially on low demand clusters.

That is a good point. Nontheless there is too much variability in this for me to see them clearly as chase items. Take summoners: The most sought up after nodes are the ones with the most weight while you can augment the crit node with 100% guarantee. And that is for a perfect one. Guess we just have a different position on this topic.
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Yalpe wrote:
Well...



What do i need to get 14 stack? i only got 12


Carrion Halo - Pretty sure one of the top-tier helmets of this build right now :) Helmet: finished.
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Ceefyra wrote:
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Yalpe wrote:
Well...



What do i need to get 14 stack? i only got 12


Linked to lvl 4 enhanced.
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Ceefyra wrote:
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Yalpe wrote:
Well...



What do i need to get 14 stack? i only got 12


You need enhance.
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Vennto wrote:


Carrion Halo - Pretty sure one of the top-tier helmets of this build right now :) Helmet: finished.


Dang, nice helm! Would you mind giving a quick summary of the crafting steps?
Can anyone recommend upgrades that I should make next? The build is super comfortable to run at the moment. I think I would like to emphasize defense even more because I feel like the damage is there and I'm going to make a push to 100. If there isn't much more that I can do from that perspective let me know. Crafting a new helm would be nice but the bases aren't particularly abundant. I was thinking about getting a new Loreweave to boost my life rolls a bit but not sure what else I could do.
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Dang, nice helm! Would you mind giving a quick summary of the crafting steps?


1. Get a Ilvl 85+ Lion Pelt with the correct enchant.
2. Hunter Orb it
3. Craft it with Aberrant Fossils until you got -9 Chaos Resistances to Enemies + a secondary Influence Mod (will be most likely chaos damage to spells prefix)
4. Maven Orb it - If you hit -12 chaos res good. If not, go back to Step 3.
5. Get a Random Crusader Helmet with Incr. Fortify Effect + a random secondary Influence Mod. Maven Orb it.
6. If you hit Elevated Fortify effect good. If not, go back to step 5.
7. Awakener Orb the Elevated Crusader Mod Helmet onto the Lion pelt. Pray that you don´t get a non-removeable suffix.
7.1 If you got a removeable or no suffix: Great. Continue with Step 8.

7.2 If not: You can still Yolo-Craft with random annuls, remove-non to X or something.
7.3 If 7.2 did not work out you are in trouble.
7.4 That leads to the following Harvest-crafting steps: Scour the base, recraft a basic fortify effect, fill two prefixes, chaos augment, if you get resist keep remove-add chaos until you only have the -9 mod, augment caster to get another influence mod as prefix, then Maven Orb again to hit the Chaos Mod, if you hit the fortify you can augment caster again and maven orb again with a chance to get still both elevated mods. Another Option would be to start over with another base and just awakener Orb an unelevated fortify effect with an elevated -12 chaos mod. It is cheaper depending on the bases. As we saw its quite difficult to get your hands on a great Base with enchant.

8. The following steps don´t have to come in the correct order, its pretty easy from here, all is just down to luck in terms of how fast you hit stuff, that is basically a price-determing factor but you can´t kill the helmet anymore. Start of with augment cold, reroll until you got cold res on it. Clean Prefixes, Augment Phys/Lightning until you got T1 physical damage taken as lightning, then augment lightning or augment caster for another influence mod.
9. CRAFT SUFFIXES CANNOT BE CHANGED!
10. Maven orb. Pray it hits the phys as lightning. If not: Keep augmenting phys until you have it, Maven orb again until it elevates the correct mod.
11. Finish off with augment Life and A basic craft.
12. If you really wanna yolo the helmet you can skip step 11 and augment another Life/Defense Modifier to try to hit T1 Hybrid. I skipped that. Helmet is expensive enough as it is.

My crafting costs:
Base Helmet with Encahnt = 3.5 Exalts
6 Maven Orbs = 36 Exalts
1 Awakener Orb = 3 Exalts
4x Augment Caster = 4 Exalts
1x Augment Cold = 1.5 Exalts
5x Remove-Add Cold = 5 Exalts
1x Augment Life = 2 Exalts
27 Perfect Fossils = 1 Exalt
102 Aberrant Fossils = 1 Exalt
129 Single Resonators = 1 Exalt
Around 7 Hours of Theorycrafting and searching for the crafts.

Total: 58 Exalts. And I consider myself pretty lucky on the crafting, since it only took me a single Augment Life and I was allright on the Maven Orbs and fine on the Awakener. Triple Elevated is in most cases pretty fine to do, but not for a single Moment you should think it is cheap.

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