[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
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In your guide you use Metallic fossil for crafting claws, Abberant would be better.
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" Metallic fossils are used to block physical mods. As we need the prefixes for the chaos mods. If you want to use 4 fossils add abberant to the list, but don't use abberant instead of metallic. |
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@Yalpe and some ppl talking about alternate qualities
1) I hesitated to pick Anomalous blood rage, how fast do you get the charges (we hit fast, but 2% chance is low..) ? Since our build is mostly (vs bosses, which is the pouint of the anomalous version) : "hit for a few second => dodge stuff while poison do its work" we won't be attacking all time ? 2) Awakened Melee Splash Support is cheap and gives more AoE (so more target hit, so more lgoh 3) Divergent Malevolence gives "increased Damage with Ailments" (basic malevolence quality = AE of aura.. !) 4) Why not Anomalous Herald of Agony ? we've already discussed it and we can agree that withering step uptime is not close to 100% vs bosses, and wayyy less when clearing ? yeah it's just a stack, but the normal herald of agony quality adds nothing ? And @Yalpe, I see u're using Vitality, I don't get how you can get it in, u turn off Crab for it ? (vs bosses ?) Last edited by Thanarchy#0786 on Feb 16, 2021, 3:50:44 AM
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" Correct, u can use it on VS. No need to on Pestilent. " Correct " Why do you all assume we don´t have full uptime on it on bosses? I am using Anomalous Withering Step, even unlinked it has a cd of 3 seconds and a withered time of 4.2 seconds. That is 100% uptime. On Mapping I don´t need to have uptime on it. Once you use it and attack everything explodes anyway. Aside from that: Yeah, if you face a extremely rare situation where u could potentially add another witherstack - go for it. I just don´t see a good reason to get that gem. " No, he is not turning off crab for it - Pretty sure Vitality is only level 1 to get the Watchers Eye mod, thats not a lot of reservation. |
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" Blood rage is not very reliable. I'm testing it with my gloves more that has a chance to grant max frenzies. Even then, its not VERY reliable. I'd say its not worth the price. I would consider anomalous fortify and multistrike strict upgrades however. Anomalous withering step is also a requirement. Vitality combined with the watcher's eye grants life on hit that I lose with Void Fangs. It is 100% not required if you play with Imperial Claws. With everything turned on I have 56 mana left over. Last edited by Yalpe#3404 on Feb 16, 2021, 7:01:50 AM
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" I think there's something I didn't understand in the build: the goal of WS is _only_ to abuse the "Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area" line ? - Just to be sure (can't confirm with game soon enough), WS buff dies even if we cast PS or VS ? - If so, that means the goal of WS is solely to be some kind of "self cast Wither AoE", like a self cast Despair would do ? I'm also using WS on left click because I thought the goal was to spam it as much as possible, I'm starting to wonder if it was a good decision (had normal Molten Shell before and I'm considering moving back to this) |
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" Yes you use it sort of as a self cast curse. Its better to manually trigger it to ensure that its used at the right time. |
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I checked some times ago Anomalous fortify but as I understand it, it's 4% increase effect of -20% phys dmg taken ?
tho : 20*1.04 = 20.8, and poe round it at 20% ? and even if it's 21%, -1% phys dmg taken isn't game breaking too Am I missing something ? |
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" Its not only phys, its all damage from hits. Its not much but as many things in this build, it all adds up. I would not prioritise this upgrade but if you have the currency, there's no reason not to. |
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Yeah I get that, but we agree it's only 1% gain or Im wrong ?
and when I do the maths, I'm not even sure it's 1% because as I said, with 4% it gives 20.8% reduced damage from hits, and 20.8% = 20% for poe's engine ? |
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