[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

I rolled a militant faith that works in the golem blood area if anyone wants it. You can pm me in game.
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leftcliq wrote:
Spoiler


I'm struggling to clear 100% T16 delirious. I was thinking that without the +1 strike gloves, I would be able to fair against such maps, but apparently not. Is the gloves +1 strike a huge dps boost or am I missing something?


As I said in the guide, build needs all pieces.

You are missing

-helm ench
-boot ench
-awakened gems
-quartz flask

bonus
- +1 gloves
- belt ench
- new anointment

At lvl 95 take Primal Spirit node

What's the concrete problem, lack of damage or you are dying? I could do 100% deli all day without dying.
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Ellothan wrote:
Sorry if this has been brought up before, I couldnt find any discussion about it. What are your guys' thoughts about the new Olesya's Delight belt and getting frenzy charges on the tree? It would be a drop in life and some resistances but just with the tree frenzies alone would be 45% more.


Belt is really tempting damage wise but comes at the big cost of life and resistances.
Ideally you should have reliable Frenzy generation to be worthwhile.
Wouldn't suggest it for this build.
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Thanarchy wrote:
I just did The feared today and I gotta say that's a damn fight. I was surprised about what happened at different times so I analysed my movie recorded and at some point I looked at withered step and all in all I was surprised to see that the uptime was very very low imo
We agree that we are "withering" enemies only when we use Withering step ADN we dont use any skill right ?
I totally agree that Im not the best player, but in many situation u gonna run away from something, so u move => withering step on left click => u whirling out of somethg => withering step 100% lost, and gonna wait like 3/4 secs for next try. I know that ticking "all stack, always" in pob is cool for crazy dps, but for withering step I really wonder if switching back to Wither totem wouldnt be better
Ofc on fights like sirus, u can time perfectly withering when u can DPS him so it can be pretty optimal, but in crazy invitations, once more I know Im not the best player around, but it's close to impossible to optimise it in these fights, and for me, that's when the top-optimisation is important
Even Sirus A9 isnt a probem at all, so we optimise for top top end fights !


I killed Maven deathless on my first try. My gear is far from perfect. I just checked her mechanics on youtube before the fight.
I am also not the best player :)
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robos_ wrote:


Does enhance really work? I tested it ingame and at least the tooltip doesn't get any extra stacks on withering step. The quality even says sth in the way of "adds 0-2 extra stacks", like a hard limit on those 2 stacks at the most. Did I miss anything to prove me wrong?


Not to keen on quoting my self, but still wondering if enhance is actually working?
Last edited by robos_#4513 on Feb 15, 2021, 7:51:40 AM
tell me plz: does the assembly of stones riposte, life gain on hit, melee splash attack automatically?
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il_yuha wrote:
tell me plz: does the assembly of stones riposte, life gain on hit, melee splash attack automatically?


yes, riposte is a trigger gem. it activates each time u block.
I've been crafting this up over the weekend and it's looking pretty good (and had some very lucky harvest crafts!):



I'm aiming to remove the +chaos spell damage caster roll when I next encounter the right Harvest, but other than then hitting the head piece with 2 defence prefixes, does anyone have any other crafting recommendations that this build would find useful?
I have to say, I'm damn impressed on how much better the transcendence build is in terms of survivability.

I mean I had the numbers with my exact gear all charted out before swapping from the perfect form version and everything. However it doesn't really sink how what an insane amount of rippy shit is elemental damage until you're basically immune to it all.

I also rather thought becoming weaker versus single hit phys damage would be a bigger deal than it is, but I don't seem to be dying to it at all in regular high tier maps, although perhaps it's more of an issue in specific high phys boss fights and juiced delirium maps.

My current gear is a bit scuffed so I wasn't sure it would work out too well but shit I shoulda swapped sooner.
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milemarker wrote:
I've been crafting this up over the weekend and it's looking pretty good (and had some very lucky harvest crafts!):



I'm aiming to remove the +chaos spell damage caster roll when I next encounter the right Harvest, but other than then hitting the head piece with 2 defence prefixes, does anyone have any other crafting recommendations that this build would find useful?


On a hunter base, there are not many options. That's why I went double influenced. That phys taken as lightning mod is insane as we are weaker to phys on the trancendence version.

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