[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS
Hey,
i am dying a lot, specialy vs map boss or metamorph boss, but across map i feel that my dmg are goods. What can i improve or change...to survive! Thx! | |
" Slight issue with your CWDT calculations: you're not consuming 1 corpse per offering, you're consuming up to 5 (this is also why you'll sometimes see your max ES changing while cycloning, if you only consume 4 corpses you'll get less ES, etc). This is also why you'll want spirit offering very early on in your cwdt setups, so it has "dibs" on 5 corpses. Not as important for flesh offering and bone offering because they only increase duration with more corpses. I do agree that the spreadsheet is wrong in it's assumption that you'll instantly trigger your cwdt setups, and that you it needs to account for the 250 ms cooldown. I also think that's there 2 factors to consider for how much aps is ideal: 1) your corpse generation and consumption per second, basically "corpses generated - corpses consumed" 2) spirit offering sustain: the difference between the amount of damage you're self inflicting every second, and the amount of ES you're recovering from spirit offering every second. From some very rough math, that I'm not entirely sure is correct, I've come to the following conclusions: 1) At 17% DR (endurance+gruthkul, procs lvl 1 cwdt every 3 hits and lvl 20 cwdt every 19 hits at 54 mana cost cyclone), the ideal aps seems to be anything above 9 for only spirit offering and volatile dead, at 350ms cwc cd. Adding in bone offering and flesh offering makes things a bit more difficult: they're on a 20 cwdt setup, and from what I can tell you'll run in to issues with sustaining enough corpses. And I haven't really figured out how to tell how many volatile deads you'll lose. However, it would seem that the added aps from flesh offering is not enough to offset its corpse consumption. Bone offering is more debatable: you'll likely lose out on some dps, maybe even some ES every once in a while, but you'll get a lot of block in return. If you want to be able sustain spirit offering (cwdt lvl 1) and bone offering (cwdt lvl 20), you're looking at over 20 aps. And that's all assuming a 350ms cwc cd, the numbers get higher if you use an awakened cwc. In conclusion: if you can live without bone offering's block, you're better off with a rare belt. This is all assuming I didn't make some mistake in my calculations, which is entirely possible. 2) at 17% DR (endurance charges+gruthkul), my ideal spirit offering sustain seems to be around 5 aps. Anything higher makes me unable to sustain my incoming damage, anything lower doesn't get you as many spirit offerings per sec. However, this value is heavily influenced by how much ES you're getting per spirit offering. If I double my ES gain, I'm suddenly looking at 12 aps as ideal. And on an unrelated note: I'm using a 20/20 steelskin in my 20 cwdt setup, really helps smooth out the damage intake, and the damage against steelskin's shield is still counted for your cwdt. Might be nice for people struggling to keep their ES up. EDIT: those calculations are also not considering corpses from monsters in maps. EDIT 2: I've also been considering using corrupted soul, but the amount of life recovery you would need seems rather steep. Last edited by Taelic on Jan 29, 2020, 11:33:36 AM
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Any tips on how to craft such a staff? Btw i`ve respec my zombie necro into this ... thing, it obliterates everything without being a summoner build. My PC hates me :(
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Guys, is there any way to mitigate the one-shots? Metamorph boss, Atziri, etc.
I'm using Spectres with this: Also have a Chaos Golem with 4% Phys damage reduction. I'm using Soul of Gruthkul and Soul of Lunaris as Pantheons, both are fully upgraded. All resistances are at max... In fights I have around 3.6k health and 3.7k ES. | |
" Best way is to keep circling around your enemy instead of staying right on top of them. That way a lot of attacks will simply miss. Your HP and ES could be higher (mine are about 10k combined), and you might potentially have low chaos res. In this league you can never completely get rid of oneshots, but from level 90 to 94 I died maybe 6 times, 3 of them to sirus because I didn't know the fight very well yet, and a 4th death out of pure stupidity. Unless you run elemental reflect I guess, but that would be your own fault. | |
"My chaos res is around +20%. The one-shots I'm talking about the ones you cant evade... I've just did an Atziri run, killed everything easily. But soon as I've arrived at Atziri, she just one-shoted me every time I've stepped into the room; and I'm not talking about some attack you can see coming, no... it was instant. And keep in mind, I had the +3000 Armor, + Chaos Res flask active... I guess this is the definition of the "glass canon". Last edited by vikdean on Jan 29, 2020, 4:04:05 PM
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" Atziri Reflects Damage. Straight from the Wiki: " This build cannot run Atziri unless you implement a means of reflect immunity. Build is definitely not glass cannon :D Last edited by Gryphenprey on Jan 29, 2020, 4:11:40 PM
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" Yeah, I know that... but I'm not talking about reflected damage. I didn't actually had a chance to attack. I was dead before I could spin once... I've even removed my curse gem, because I know she reflects that too, but it wasn't that. Eventually I've managed to defeat her tho, took 5 tries (4 one shots). Last edited by vikdean on Jan 29, 2020, 4:57:37 PM
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Big thanks for this build Gryp!
It has completely spoiled me for several leagues now. I like to try new things and have rolled several alts, but nothing matches the sheer unbridled joy of zooming through a map spawning utter chaos all around you :D |
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Have you thought about or tried using CI with this build? It does not seem to interfere with the build apart from ES increase of spirit offering and it's only 2 passive points away.
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