Content Update 3.8.0 -- Path of Exile: Blight

Nerf Headhunter
We D2 Necro for real now. Bone Armour and Stacking +Skills gear.
I just wanna Play Wild Strike.
well rip violent dead? whocares I m still gonna play zombiemancer cuz I m lazy.
I tested my build with out 2 of violent dead jewels? guess what still 178k hit dmg and 218k ground slam from 7 zombies...and thats with out a timeless jewel and no carrion golem (witch I m gonna have 2x with a clayshaper offhand)

btw with 2 violent dead skill cd moves from 1.78 sec to 1.67 and dps of slam moves from 255k to 218.280 no biggy...seriously 1.527k dps vs 1.785k I m not even adding any skeletons or the shitton of dmg I ll get from new golem.

It saz there are 13 new passives we can get from oils at blight. There are 9 at pob. Where to find the remaining 4?
"no view is wider than the eye"
Last edited by throzenfrone#3634 on Sep 5, 2019, 3:00:50 PM
OoOOh MY ! This will be Epic !!
Can't wait for tomorrow =D

Hypeeeee!

And ofcourse a supportpack purchased !
it's not at all exciting it's even terrifying, you went crazy, what a disappointment, and of course fans scream genius, still the same theater, unable to review the horrible artistic choices of the beginning or add a new class
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The mana cost reduction crafted modifier (AKA "Elreon's") has been split into two separate modifiers -- one for Channeling skill mana costs, and one for non-Channeling skill mana costs. Each has three ranks.


What happens to existing crafted rings with the "-x to total mana cost of skills" mod in Standard?

Will the pre-3.8 mod on existing rings:

  • remain as is (and continue to apply to both channeling and non-channeling skills); or
  • change to the 3.8 non-channeling skill mod; or
  • change to the 3.8 channeling skill mod?

Last edited by Sinaranu#7291 on Sep 5, 2019, 5:52:45 PM
yep..zombie + golem time
"
Fixed a bug where you would fail to create a portal with Cast on Death if you were frozen at the point you died.


Seems like a feature tbh
Well melee got destroyed and is back to being garbage-tier compared to casters.

Templar ascendancies have now been generalised and made bland but not having the uniqueness of minion-based benefits and don't get me started about Hiero.

RF has also been nerfed, which it already needed a buff.

Basically the only thing I could recommend for a STR-main player like myself... is to not play it. These patch notes are the most disappointing I have seen since closed beta.

Terrible move buffing casters so much & $@##ing all over melee builds/Temp ascendancies.


See you in 3.9/4.0.

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