[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

He has death Attunement as anoint on amulet
Ah, thanks. I'm playing standard so I'm unfamiliar with how the blight stuff works.
Got some currency to spend so I decided to divine some Lethal Prides. Chance to deal double dmg will affect zombies, is it any good? Rolled one with 10% inc STR and two nodes with 5% chance to deal Double Damage.
Nope, Qlida wrote everything. I have a showcase / mini guide on page 250. The guide has changed several times since 3.8 launch; I just haven’t necessarily followed all the changes. I just recently spent the 5 points to get Fearsome Force.

Every mod in the game only affects zombies if it specifies “minions” or “allies.” Double Damage is no exception, so double damage rolls on Lethal Pride affect you but not zombies.

Both Qlida and I change our tree relatively often as we look into various tweaks (he does much more often). Endurance charges are extremely powerful, but I could never find a comfortable rhythm and took it out. I take Diamond Skin, and he takes the shorter strength route. Pathing through the right side is more effective. I can’t remember why I switched, just haven’t switched back. One of the biggest differences is he has a second 35% aura whereas I don’t, and he’s currently testing the viability for impale which is why you see a 5 point investment for Champion of the Cause.
Last edited by Aldonés on Nov 5, 2019, 11:17:02 AM
When crafting our mace, why do we do the imprint step?

Is it so that we can restore if the annulment wipes the wrong mod? Can we use the imprint multiple times until the annulment wipes the mod that came from regal?
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UnknownBeef wrote:
When crafting our mace, why do we do the imprint step?

Is it so that we can restore if the annulment wipes the wrong mod? Can we use the imprint multiple times until the annulment wipes the mod that came from regal?


Imprint only works one time.. But the cost of getting the mod in the first place is superior to the imprint.
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Deadbringer wrote:
"
UnknownBeef wrote:
When crafting our mace, why do we do the imprint step?

Is it so that we can restore if the annulment wipes the wrong mod? Can we use the imprint multiple times until the annulment wipes the mod that came from regal?


Imprint only works one time.. But the cost of getting the mod in the first place is superior to the imprint.


I guess my question is, why do we do the imprint, and in what circumstance would we restore the item?
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UnknownBeef wrote:
I guess my question is, why do we do the imprint, and in what circumstance would we restore the item?
Check out the crafting section on page 250. It should help.
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dokidokidango wrote:
Any thoughts on Meat Shield over Minion life for the 4L: Spectre, Animate Guardian and Blood magic? How does the math play out?

Also, is there anything I need to watch out for while delving or anywhere else, with an Animate Guardian equipped with Kingmaker, Gruthkul's Pelt, Victario's Shoes, Southbound Gloves and rare helm?

Thanks!


I wouldn't recommend using meatshield, as it'll mess with the charge generation of your minions, aswell as give them alot less tankiness against what matters, which is elemental damage. It would also put your animated guardian in serious risk of dying easier.
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UnknownBeef wrote:
I'm a bit confused regarding the difference between the POE Planner in the leveling guide and the final one listed at the top. There appear to be quite a few differences.

For example:

- Cruel Preparation isn't present in the final tree
- The path we take to get all the stuff on the left side of the tree is different

Also, what priority should I use to fill out the rest of the tree once I've got everything in the lvl 50-71 section?

Thanks! I love the build so far!


Sorry for the late answer, but yeah use the PoB / skill tree linked. I do change the tree quite often, so it isn't always updated. I did update it now and thank you for pointing it out :)

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