[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

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dokidokidango wrote:
Hi, can someone take a look at my gear and give me recommendations on changes? I don't know why my 14 zombies only do 333,000 shaper dps each and I am unsure which upgrades to go for next. Please take a look at my PoB and give me some pointers if possible. Thanks!

https://pastebin.com/NTk9S0Vf


Pick up the fearsome force node. Then you can save 3 passive points by dropping life+chaos res, intel, and minion attack speed, and connecting the tree to the left of fearsome force. You are only lvl 91, so you got some room to grow with a few more passive points.

You aren't using animated guardian, it is very important for the build and will cost you only 20c to set him up on a budget build. Make sure the gem is leveled a bit before taking him into maps or he will die fast. Also an amulet with +1 zombie would be really good. If you have a lot to spend, the first thing I would do is buy a lvl 4 empower. I tried endurance charge on melee stun and I didn't like it, as you should be cycloning into minions. Enduring cry requires more micro management, but is better. You don't need a remove bleeding health flask because bone armour removes bleeding, but you can use whatever you want in the 4th/5th flask slot. A lot of people like a basalt flask. Everything else looks good, but you can always find more strength, such as on your belt.
Last edited by Chronk on Nov 3, 2019, 7:08:31 PM
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dokidokidango wrote:
Hi, can someone take a look at my gear and give me recommendations on changes? I don't know why my 14 zombies only do 333,000 shaper dps each and I am unsure which upgrades to go for next. Please take a look at my PoB and give me some pointers if possible. Thanks!

https://pastebin.com/NTk9S0Vf


Get a 21/20 zobmie gem and a level 4 empower, that alone adds ~200k dps on zombieslam :)
Thanks for all the quick help and support, you guys are so helpful ^^
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Qlidascope wrote:
Spoiler
I swapped triad grip for Shapers touch with 6% life (yes i bow down into the dust, for 50c they're far superior), picked up impale support instead of withering touch, pick up dread banner instead of blood magic and dropped abit of life to pick up champion of the cause.

My math behind the impale is the following:

64% chance to inflict impale for 5 attacks, or 320% chance to inflict one, so on average it should be 3,2 impale stacks with the impale chance we have.

We have 88% increased impale effect, so every "recording" would be 18,8% of physical damage inflicted, with the 3,2x impale stacks the multiplier of impale damage would be 1,6016 if my math is correct and makes sense. In other words my zombies would have ~880k flat dps, and with the impale multiplier 1,407m dps. This is quite abit more than what we had without the impale. Any thoughts on this? I've been testing it out most of the day, and it seems very strong.

In addition we get full stacks on the dreadbanner quite easily, due to the fact that we cyclone and have impale chance ourselves, so when needed we can drop the banner for 20% impale chance giving us a whopping 84% impale chance, aswell as 20% increased effect of impale and 100% increased fortify effect. So far i must say it seems very strong. I wanted some feedback on it before incorporating it into the build. (This also opens up for the posibility to drop the +1 on alberons for reduced mana on Efficient training and brawn).


Spoiler
Alright, first a bit of explanation for impale in case anyone reading this doesn’t understand how it works. This is a minion build after all. Impale calculates 10% of hits of physical damage received by the enemy and stores 5 charges on the enemy. The next 5 hits against the enemy from any source (including other people/zombies) will deal 1 charge as reflected damage. Impale is calculated after all mitigation; mitigation is not applied again to impale. It’s possible to increase the number of charges for players but not for minions. All sources of impale on the tree are only for players. There is no limit to the number of charges an enemy can have at once. Minions can receive a chance to impale and impale effectiveness from the support gem and banner only.

I will assume both gems are 20/20. The support in a +3 crafted mace. Also, I can’t guarantee it works this way, but typically each stage rounds down from each source (see below for what I mean).

23/20 Impale Support
- 40 chance to impale
- 64% increased impale effect

Dread Banner
- 20% chance to impale
- 19% increased impale effect
- Additional 10% aura effect
- Additional 50% aura effect when planted at 50 stages
* Both these can be increased from increased effect of non-curse auras from your skills
* Stages only build up when you impale. This will build up very slowly, especially on bosses. As such, I will not calculate it at this time.

Qlida mentioned picking up 31% increased effect on the tree. A L20 Generosity will add another 39% effect at the cost of you generating stages.

Impale Formula
- Number of Impales * Chance to Impale * Impale Damage

Support
- Chance = .4
- Effect = .64

Banner
- Chance = .2 * 1.41= .282 (rounds to .28)
- Effect = .19 * 1.41 = .2679 (rounds to .26)

Banner + Generosity
- Chance = .2 * 1.8 = .36 (rounds to .36)
- Effect = .19 * 1.8 = .342 (rounds to .34)

Support + Banner
- 5 * (.4 + .28) * .1(1 + .64 + .26) * 1.17 = ~.7558 = 75.58% more damage

Support + Banner + Generosity
- 5 * (.4 + .36) * .1(1 + .64 + .34) * 1.17 = ~.8824 = 88.24% more damage

These combined damages will only apply to physical damage dealt and must account for the gem, banner, and any additional skill points used. I’m tired; I’ll double check these numbers later.
Spoiler


Your math seems pretty good, it reassembles the math i ended up doing, you're just alot better at presenting it. I didn't think of generosity either, which would be pretty good for the zombies, but would mean that we can't use the placement if i am correct, as we would have no impale chance.

What is your thoughts on it? Even without the generosity i liked it tbh.

So being stupid and 1/2 asleep i 6 linked an elder mace.
Can this be used as a good weapon or just cut my losses?
Also to ask again, minion damage or minion speed on rings?
Thanks guys.
Maybe use the Elder "phys to chaos" and then try to pick up 75% or so phys to chaos if possible so as to use Shaper's Touch gloves which are op for this build?
Just a thought.
Last edited by EDMOSES on Nov 3, 2019, 11:36:14 PM
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EDMOSES wrote:
So being stupid and 1/2 asleep i 6 linked an elder mace.
Can this be used as a good weapon or just cut my losses?
Also to ask again, minion damage or minion speed on rings?
Thanks guys.
Maybe use the Elder "phys to chaos" and then try to pick up 75% or so phys to chaos if possible so as to use Shaper's Touch gloves which are op for this build?
Just a thought.


I'm not expert, but it seems like losing maim as a 7th skill gem would make you lose almost 50% damage (Looks like around 20% on final dps number). Unlike the gloves, I don't believe the phys to chaos would apply to your minions. It's probably best to sell the mace for as much as you can get and start over. However, if I was forced to use an elder mace, I would roll for +1 level to skill gems and T1 strength. Who knows, you might be able to get an extra zombie out of it.

P.S. Shaper's Touch are OP for this build, but the gloves that convert phys to chaos are Traid's Grip (Which are also OP).
Last edited by Chronk on Nov 3, 2019, 11:54:07 PM
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Qlidascope wrote:
Your math seems pretty good, it reassembles the math i ended up doing, you're just alot better at presenting it. I didn't think of generosity either, which would be pretty good for the zombies, but would mean that we can't use the placement if i am correct, as we would have no impale chance.

What is your thoughts on it? Even without the generosity i liked it tbh.


Psh, my math was off. Check back in the previous page and I was a bit off on both. Oh well. I like Generosity as its 100% uptime. Keep in mind your impales will generate very slowly, and you can’t necessarily count on trash for bosses. Your impales won’t have the 40% from the support gem and will be further diminished by poor accuracy, not to mention a very pitiful range. At least Cyclone strikes fast.

I checked on PoB and I have 2% unreserved mana with 10% Saqawala’s and a L5 Enlighten on Pride and Discipline with Aspect and Banner separate. No mana res on the tree. With 10% reservation on the tree (4 passives) you can drop Enlighten completely unless you were aiming at another 35% aura, but you will quickly start running into socket problems. Your setup is using 8 passives if my guess is correct. It’s basically finding a balance.

What I know is I don’t think losing SO is worth it, so the swap has to work with it for me to go that route myself. You might still go Brutality and sacrifice the chaos damage. It all just depends on where the numbers fall. The value also factors in if you use a Skitterbots and the AG helm due to the value of losing War Banner. I actually might as well figure that out now.

Sources of Enemies Take Increased Physical Damage
- 14% Maim
- 12% War Banner (13% inc aura effect)
- 19% War Banner (80% inc aura effect)
- 9% AG’s helm
- 24% Skitterbots

More multiplier WB grants
- Maim only: ~10.5% (~16.7% with 80%)
- Maim + AG: ~9.8% (~15.4%)
- Maim + SB: ~8.7% (~13.8%)
- Maim + AG + SB: ~8.2% (~12.9%)

It clearly has the potential to scale higher physical dps, but I think some of the flexibility may lost. It really depends on which offering, auras, and AG helm you plan on using. While both banners affect physical damage exclusively, switching gems nets a ~22% less chaos damage from SO.

Oh, it goes without saying, but none of this is factoring in the value to other auras with additional increased effect of non-curse auras. Skitterbots won’t be affected as it’s the minions’ auras, not ours. Everything else will be though.
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EDMOSES wrote:
So being stupid and 1/2 asleep i 6 linked an elder mace.
Can this be used as a good weapon or just cut my losses?
Also to ask again, minion damage or minion speed on rings?
Thanks guys.
Maybe use the Elder "phys to chaos" and then try to pick up 75% or so phys to chaos if possible so as to use Shaper's Touch gloves which are op for this build?
Just a thought.
Elder can roll Fortify instead of Maim if I’m not mistaken. You would then lose the attack/cast speed craft and have to socket Maim into the weapon if going physical. I’d honestly do as Chronk said, sell and start over.
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Qlidascope wrote:
Your math seems pretty good, it reassembles the math i ended up doing, you're just alot better at presenting it. I didn't think of generosity either, which would be pretty good for the zombies, but would mean that we can't use the placement if i am correct, as we would have no impale chance.

What is your thoughts on it? Even without the generosity i liked it tbh.


Psh, my math was off. Check back in the previous page and I was a bit off on both. Oh well. I like Generosity as its 100% uptime. Keep in mind your impales will generate very slowly, and you can’t necessarily count on trash for bosses. Your impales won’t have the 40% from the support gem and will be further diminished by poor accuracy, not to mention a very pitiful range. At least Cyclone strikes fast.

I checked on PoB and I have 2% unreserved mana with 10% Saqawala’s and a L5 Enlighten on Pride and Discipline with Aspect and Banner separate. No mana res on the tree. With 10% reservation on the tree (4 passives) you can drop Enlighten completely unless you were aiming at another 35% aura, but you will quickly start running into socket problems. Your setup is using 8 passives if my guess is correct. It’s basically finding a balance.

What I know is I don’t think losing SO is worth it, so the swap has to work with it for me to go that route myself. You might still go Brutality and sacrifice the chaos damage. It all just depends on where the numbers fall. The value also factors in if you use a Skitterbots and the AG helm due to the value of losing War Banner. I actually might as well figure that out now.

Sources of Enemies Take Increased Physical Damage
- 14% Maim
- 12% War Banner (13% inc aura effect)
- 19% War Banner (80% inc aura effect)
- 9% AG’s helm
- 24% Skitterbots

More multiplier WB grants
- Maim only: ~10.5% (~16.7% with 80%)
- Maim + AG: ~9.8% (~15.4%)
- Maim + SB: ~8.7% (~13.8%)
- Maim + AG + SB: ~8.2% (~12.9%)

It clearly has the potential to scale higher physical dps, but I think some of the flexibility may lost. It really depends on which offering, auras, and AG helm you plan on using. While both banners affect physical damage exclusively, switching gems nets a ~22% less chaos damage from SO.

Oh, it goes without saying, but none of this is factoring in the value to other auras with additional increased effect of non-curse auras. Skitterbots won’t be affected as it’s the minions’ auras, not ours. Everything else will be though.


Ahh, didn't take into account for spirit offering and the baron enchant with extra damage as chaos. Even without generosity i do seem to gain more dps running impale. Not 1,4 but 1,2m when the chaos dmg is taken out of impale calculations and readded afterwards. I'll probably try running generosity today and see how it affects things.
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Qlidascope wrote:
Ahh, didn't take into account for spirit offering and the baron enchant with extra damage as chaos. Even without generosity i do seem to gain more dps running impale. Not 1,4 but 1,2m when the chaos dmg is taken out of impale calculations and readded afterwards. I'll probably try running generosity today and see how it affects things.
Yeah, but Physical is still the vast majority of damage dealt in the hybrid version. Skitterbots will increase the chaos damage taken, but everything else will only be affected by physical. The biggest hit to chaos is from the gem. I’d also recommend making sure you’re looking at Shaper dps since it has 25% resistance to chaos.

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