[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

Hmmm - Chayula breeches seem to have increased this league or else I'm just luckily running into them more often

Killed my 2nd Chayula in a breech just now.
Let's calculate the average costs of crafting methods. I am really not sure this is all correct, so you are welcome to check it over.

I am using hankinsohl's results for probabilities of rolling each of the mods:
Spoiler

"
hankinsohl wrote:

The raw data used by poedb is supposedly datamined - unless these datamined values aren't actually used by the game or unless some sort of other hidden math is going on (which is all very possible) - I'm inclined to believe poedb.

My original results were too optimistic as I somehow left off some prefix weighting.

Odds of rolling prefix: 1-in-34
Odds of rolling either of two suffixes: 1-in-45
Odds of rolling desired affixes: 1-in-1540 ranging to 1-in-1690 depending on ilvl

Calcs/data I used in case someone wants to double check:
Spoiler

Squire's 1 (15–19)% increased Physical Damage +(16–20) to Accuracy Rating 1000
Journeyman's 11 (20–24)% increased Physical Damage +(21–46) to Accuracy Rating 1000
Reaver's 23 (25–34)% increased Physical Damage +(47–72) to Accuracy Rating 1000
Mercenary's 35 (35–44)% increased Physical Damage +(73–97) to Accuracy Rating 400
Champion's 46 (45–54)% increased Physical Damage +(98–123) to Accuracy Rating 200
Conqueror's 60 (55–64)% increased Physical Damage +(124–149) to Accuracy Rating 100
Emperor's 73 (65–74)% increased Physical Damage +(150–174) to Accuracy Rating 50
3750

Heavy 1 (40–49)% increased Physical Damage 1000
Serrated 11 (50–64)% increased Physical Damage 1000
Wicked 23 (65–84)% increased Physical Damage 1000
Vicious 35 (85–109)% increased Physical Damage 400
Bloodthirsty 46 (110–134)% increased Physical Damage 200
Cruel 60 (135–154)% increased Physical Damage 100
Tyrannical 73 (155–169)% increased Physical Damage 50
3750

Glinting 2 Adds 2 to (4–5) Physical Damage 1000
Burnished 13 Adds (6–8) to (13–14) Physical Damage 1000
Polished 21 Adds (10–13) to (21–24) Physical Damage 1000
Honed 29 Adds (11–18) to (26–30) Physical Damage 1000
Gleaming 36 Adds (14–21) to (32–38) Physical Damage 1000
Annealed 46 Adds (21–27) to (42–48) Physical Damage 800
Razor-sharp 54 Adds (22–30) to (46–56) Physical Damage 600
Tempered 65 Adds (27–38) to (58–66) Physical Damage 400
6800

Heated 1 Adds (3–4) to (5–6) Fire Damage 500
Smouldering 11 Adds (13–16) to (24–29) Fire Damage 500
Smoking 18 Adds (19–26) to (38–45) Fire Damage 500
Burning 26 Adds (27–35) to (53–62) Fire Damage 500
Flaming 33 Adds (34–45) to (67–78) Fire Damage 500
Scorching 42 Adds (42–56) to (85–98) Fire Damage 500
Incinerating 51 Adds (51–67) to (101–118) Fire Damage 500
Blasting 62 Adds (67–90) to (135–156) Fire Damage 400
Cremating 74 Adds (94–127) to (190–221) Fire Damage 175
4075

Frosted 2 Adds (2–3) to (5–6) Cold Damage 500
Chilled 12 Adds (11–14) to (22–26) Cold Damage 500
Icy 19 Adds (18–22) to (35–40) Cold Damage 500
Frigid 27 Adds (24–32) to (48–56) Cold Damage 500
Freezing 34 Adds (30–40) to (61–70) Cold Damage 500
Frozen 43 Adds (37–51) to (77–88) Cold Damage 500
Glaciated 52 Adds (46–61) to (91–107) Cold Damage 500
Polar 63 Adds (59–81) to (121–141) Cold Damage 400
Entombing 75 Adds (86–114) to (170–198) Cold Damage 175
4075


Humming 3 Adds 2 to (8–10) Lightning Damage 500
Buzzing 13 Adds 3 to (40–46) Lightning Damage 500
Snapping 19 Adds (2–6) to (64–72) Lightning Damage 500
Crackling 31 Adds (3–8) to (88–101) Lightning Damage 500
Sparking 34 Adds (3–10) to (112–126) Lightning Damage 500
Arcing 42 Adds (5–13) to (142–158) Lightning Damage 500
Shocking 51 Adds (5–14) to (168–192) Lightning Damage 500
Discharging 63 Adds (7–20) to (227–253) Lightning Damage 400
Electrocuting 74 Adds (10–27) to (316–358) Lightning Damage 175
4075

Catalysing 4 (5–10)% increased Elemental Damage with Attack Skills 300
Infusing 15 (11–20)% increased Elemental Damage with Attack Skills 300
Empowering 30 (21–30)% increased Elemental Damage with Attack Skills 300
Unleashed 60 (31–37)% increased Elemental Damage with Attack Skills 300
1200

Paragon's 50 +1 to Level of Socketed Gems 1000
1000

Combatant's 8 +1 to Level of Socketed Melee Gems 1000
Weaponmaster's 63 +2 to Level of Socketed Melee Gems 1000
2000

Remora's 50 (0.2–0.4)% of Physical Attack Damage Leeched as Life 1000
Lamprey's 60 (0.6–0.8)% of Physical Attack Damage Leeched as Life 500
Vampire's 70 (1–1.2)% of Physical Attack Damage Leeched as Life 250
1750

Thirsty 50 (0.2–0.4)% of Physical Attack Damage Leeched as Mana 1000
1000

The Shaper's 68 Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength 200
The Shaper's 68 Socketed Gems are Supported by Level 18 Cast On Melee Kill 250
The Shaper's 75 Socketed Gems are Supported by Level 20 Cast On Melee Kill 250
700

Total prefix: 3750 + 3750 + 6800 + 4075 + 4075 + 4075 + 1200 + 1000 + 2000 + 1750 + 1000 + 700 = 34175
Chance of +1 to socketed gems: 1000/34175 = 0.0293

=========================
of the Brute 1 +(8–12) to Strength 1000
of the Wrestler 11 +(13–17) to Strength 1000
of the Bear 22 +(18–22) to Strength 1000
of the Lion 33 +(23–27) to Strength 1000
of the Gorilla 44 +(28–32) to Strength 1000
of the Goliath 55 +(33–37) to Strength 1000
of the Leviathan 66 +(38–42) to Strength 1000
of the Titan 74 +(43–50) to Strength 1000
8000

of Skill 1 (5–7)% increased Attack Speed 1000
of Ease 11 (8–10)% increased Attack Speed 1000
of Mastery 22 (11–13)% increased Attack Speed 1000
of Renown 30 (14–16)% increased Attack Speed 1000
of Acclaim 37 (17–19)% increased Attack Speed 1000
of Fame 45 (20–22)% increased Attack Speed 1000
of Infamy 60 (23–25)% increased Attack Speed 1000
7000

of the Pugilist 5 (5–7)% reduced Enemy Stun Threshold 1000
of the Brawler 20 (8–9)% reduced Enemy Stun Threshold 1000
of the Boxer 30 (10–11)% reduced Enemy Stun Threshold 1000
of the Combatant 44 (12–13)% reduced Enemy Stun Threshold 1000
of the Gladiator 58 (14–15)% reduced Enemy Stun Threshold 1000
5000

of the Whelpling 1 +(6–11)% to Fire Resistance 500
of the Salamander 12 +(12–17)% to Fire Resistance 500
of the Drake 24 +(18–23)% to Fire Resistance 500
of the Kiln 36 +(24–29)% to Fire Resistance 500
of the Furnace 48 +(30–35)% to Fire Resistance 500
of the Volcano 60 +(36–41)% to Fire Resistance 500
of the Magma 72 +(42–45)% to Fire Resistance 500
3500

of the Inuit 1 +(6–11)% to Cold Resistance 500
of the Seal 14 +(12–17)% to Cold Resistance 500
of the Penguin 26 +(18–23)% to Cold Resistance 500
of the Yeti 38 +(24–29)% to Cold Resistance 500
of the Walrus 50 +(30–35)% to Cold Resistance 500
of the Polar Bear 60 +(36–41)% to Cold Resistance 500
of the Ice 72 +(42–45)% to Cold Resistance 500
3500

of the Cloud 1 +(6–11)% to Lightning Resistance 500
of the Squall 13 +(12–17)% to Lightning Resistance 500
of the Storm 25 +(18–23)% to Lightning Resistance 500
of the Thunderhead 37 +(24–29)% to Lightning Resistance 500
of the Tempest 49 +(30–35)% to Lightning Resistance 500
of the Maelstrom 60 +(36–41)% to Lightning Resistance 500
of the Lightning 72 +(42–45)% to Lightning Resistance 500
3500

of the Lost 16 +(5–10)% to Chaos Resistance 125
of Banishment 30 +(11–15)% to Chaos Resistance 125
of Eviction 44 +(16–20)% to Chaos Resistance 125
of Expulsion 56 +(21–25)% to Chaos Resistance 125
of Exile 65 +(26–30)% to Chaos Resistance 125
625

of Impact 5 (11–15)% increased Stun Duration on Enemies 1000
of Dazing 18 (16–20)% increased Stun Duration on Enemies 1000
of Stunning 30 (21–25)% increased Stun Duration on Enemies 1000
of Slamming 44 (26–30)% increased Stun Duration on Enemies 1000
of Staggering 58 (31–35)% increased Stun Duration on Enemies 1000
5000

of Rejuvenation 8 +2 Life gained for each Enemy hit by Attacks 1000
of Restoration 20 +3 Life gained for each Enemy hit by Attacks 1000
of Regrowth 30 +4 Life gained for each Enemy hit by Attacks 1000
of Nourishment 40 +5 Life gained for each Enemy hit by Attacks 1000
4000

of Success 1 +(3–6) Life gained on Kill 1000
of Victory 23 +(7–10) Life gained on Kill 1000
of Triumph 40 +(11–14) Life gained on Kill 1000
3000

of Absorption 1 +1 Mana gained on Kill 1000
of Osmosis 24 +(2–3) Mana gained on Kill 1000
of Consumption 40 +(4–6) Mana gained on Kill 1000
3000

of Needling 1 (10–14)% increased Critical Strike Chance 1000
of Stinging 20 (15–19)% increased Critical Strike Chance 1000
of Piercing 30 (20–24)% increased Critical Strike Chance 1000
of Puncturing 44 (25–29)% increased Critical Strike Chance 1000
of Penetrating 59 (30–34)% increased Critical Strike Chance 1000
of Incision 73 (35–38)% increased Critical Strike Chance 1000
6000

of Ire 8 +(10–14)% to Global Critical Strike Multiplier 1000
of Anger 21 +(15–19)% to Global Critical Strike Multiplier 1000
of Rage 30 +(20–24)% to Global Critical Strike Multiplier 1000
of Fury 44 +(25–29)% to Global Critical Strike Multiplier 1000
of Ferocity 59 +(30–34)% to Global Critical Strike Multiplier 1000
of Destruction 73 +(35–38)% to Global Critical Strike Multiplier 1000
6000

of Steadiness 1 +(80–130) to Accuracy Rating 1000
of Precision 20 +(131–215) to Accuracy Rating 1000
of the Sniper 40 +(216–325) to Accuracy Rating 1000
of the Marksman 60 +(326–455) to Accuracy Rating 1000
of the Ranger 75 +(456–624) to Accuracy Rating 1000
5000

of the Worthy 36 18% reduced Attribute Requirements 1000
of the Apt 60 32% reduced Attribute Requirements 1000
2000

of Radiance 30 15% increased Light Radius
(16–20)% increased Global Accuracy Rating 500
of Shining 8 5% increased Light Radius
(9–11)% increased Global Accuracy Rating 500
of Light 15 10% increased Light Radius
(12–15)% increased Global Accuracy Rating 500
1500

of Agony 30 (8–12)% increased Bleeding Duration 2000
of Torment 60 (13–18)% increased Bleeding Duration 600
2600

of Bleeding 15 10% chance to cause Bleeding on Hit 2000
of Flaying 55 15% chance to cause Bleeding on Hit 1000
3000

of Bloodletting 20 (21–25)% increased Damage with Bleeding 3000
of Haemophilia 40 (26–30)% increased Damage with Bleeding 3000
of Exsanguination 60 (31–35)% increased Damage with Bleeding 1000
7000

of Shaping 68 (17–19)% increased Attack Speed
20% chance to deal Double Damage 1000
of Shaping 75 (20–21)% increased Attack Speed
20% chance to deal Double Damage 1000
2000

of Shaping 68 (22–25)% increased Critical Strike Chance
50% increased Critical Strike Chance if you have Killed Recently 1000
of Shaping 75 (26–29)% increased Critical Strike Chance
50% increased Critical Strike Chance if you have Killed Recently 1000
2000

of Shaping 68 15% chance to Maim on Hit
Socketed Gems are Supported by Level 18 Maim 1000
of Shaping 75 20% chance to Maim on Hit
Socketed Gems are Supported by Level 20 Maim 1000
2000

of Shaping 68 Damage Penetrates (5–6)% Elemental Resistances 1000
of Shaping 75 Damage Penetrates (7–8)% Elemental Resistances 1000
2000

of Shaping 75 (3–6)% increased Movement Speed 1000
1000

of Shaping 68 Enemies killed explode dealing 5% of their Life as Fire Damage 1000
1000

of Shaping 68 (20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold 1000
1000

Total suffix: 8000 + 7000 + 5000 + 3500 + 3500 + 3500 + 625 + 5000 + 4000 + 3000 + 3000 + 6000 + 6000 + 5000 + 2000 + 1500 + 2600 + 3000 + 7000 + 2000 + 2000 + 2000 + 2000 + 1000 + 1000 + 1000 =
90225
Chance of either maim: 2000/90225 = 0.0222

Chance to roll desired mods: 1000/34175 x 2000/90225 = about 1-in-1540

For high ilvl weapon, you pick up an additional 935 weight for prefix and 6125 weight for suffix
Odds for high ilvl weapon are: 1000/35110 x 2000/96350 = about 1-in-1690



Among prefixes: 1000/34175 ~= 1/34 for +1 gems
Among suffixes: 2000/90225 ~= 1/45 for any maim (so half that, ~1/90 for lvl 20 maim)

Relative costs today:
1c is 6 alt
1 annul is 23c
1ex is 185c
craicic chimeral for magic imprint is exactly 1ex

I am only counting the cost to get to a rare weapon with only the two desired mods. Indeed, final crafting bench cost (4ex for multimod and +2 support gems) is the same for every method.
I assume the weapon is exactly ilvl 75.

Method A: full alt spam, then beast imprint -> 4.76ex

Average cost is 1540 alt + 3 craicic chimeral + 3 annul ~= 4.76ex today

+ chance to get a good suffix on regal (high str roll, attack speed for leap slam...). Then, you don't need to do the imprint step, though you loose the minion speed craft.

1. Alt spam until you have a blue weapon with both desired mods. Augment when you have one of them alone.
Average cost: 1540 alts ~= 257c ~= 1.39ex
(Using hankinsohl's results, to hit both mods you need 1540 alt on average for ilvl 75. Augments are neglected, as you only augment when you have one good mod so that's a few dozens at most.)

2. Imprint with beast, regal, annul. If you annul the regaled mod, you win. Otherwise, use imprint to go back to blue item and repeat.
Average cost: 3 craicic chimeral (= 3ex) + 3 annul (= 69c ~= 0.37ex)
(Each try costs 1 craicic chimeral and 1 annul and has 1/3 chance of success.)


Method B: alt-regal-annul for rare with only maim, then mastercraft and slam +1 gems -> 6.24ex

Average cost is 309 alt + 3.7 annul + 5.5ex ~= 6.24ex today

- currently a lot more expensive on average than method A (but this can change if craicic chimeral and alt get more expensive but exalt doesn't)
+ more deterministic: you won't spend days without getting anything. The big step has 2/3 odds, so failing it many times in a row is much less probable than using many thousands of alt without getting anything
+ you are sure to get lvl 20 maim

ASSUMPTION (not very important, as it only affects 1. which is the cheap part):
Spoiler

When you roll maim on a blue weapon, you have about 2/3 that the item also has a prefix, and 1/3 chance that it has no other mod. This is just a guess. It is approximately what I have observed. This would be true if a blue item had 1/2 to have a single mod and 1/2 to have two mods: this means 1/4 to have only a prefix, 1/4 to have only a suffix, and 1/2 to have both. Then among items with a suffix, 1/3 have only the suffix and 2/3 have both.

1a. Alt spam until you have maim lvl 20. Then regal and annul until you have a rare item with a single mod which is maim lvl 20. If you fail the annul, scour and start again.
Average cost: 309 alt + 3.7 annul ~= 51.4c + 85.4c ~= 137c ~= 0.74ex
Spoiler

- 1/4 of the alt you use give just a prefix: this is useless, you just roll over it (you may want to augment or regal it if it is +1 gems to try and shortcut to step 2 of other methods).
- The other 3/4 of the alt give an item with at a suffix (and maybe a prefix), which has 1/90 chance to be maim 20.
So on average, you roll maim 20 every 90*4/3 = 120 alt. Every 120 alt, you get a "try".
- 1/3 of the time, maim is the only mod on the blue item, so you pay a regal, an annul, and it has 1/2 odds.
- 2/3 of the time, there is also a prefix, so after regal you must annul twice. In this case, you have 1/3 odds to fail the first annul, 1/3 to get the first annul right but fail the second one, and 1/3 to get both right. So 1/3 of these tries cost 1 annul, 2/3 cost 2 annul, and they have 1/3 odds to succeed.
Combining both cases, a "try" costs on average 120 alt + (1/3 + 2/3 * (1/3 + 2*2/3)) annul ~= 120 alt + 1.44 annul, and has 1/3 * 1/2 + 2/3 * 1/3 = 7/18 odds to succeed, so average cost is
18/7 * (120 alt + 13/9 annul) ~= 309 alt + 3.7 annul ~= 51.4c + 85.4c ~= 137c ~= 0.74ex

1b. Same as 1a, except you only regal if maim 20 is the only mod on the blue item.
Average cost: 720 alt + 2 annul = 120c + 46c = 166c -> worse than 1a
Spoiler

Odds to get a single suffix are assumed to be 1/4, so odds to get maim alone is around 90*4 = 360 alt. Then you use a regal and an annul and have 1/2 odds of success. Average cost is 2 * (360 alts + 1 annul).

2. Mastercraft "can have multiple crafted mods" (2ex) and "cannot roll attack mods" (1ex). Then slam an ex: you have 2/3 odds to get +1 gems and be done. If you miss, craft "suffixes cannot be changed" (2ex): your item is back to maim 20, "can have multiple crafted mods" and "cannot roll attack mods", so you can immediately try and slam again. Repeat until the slam succeeds.
Average cost: 5.5ex
Spoiler

Initial setup is 3ex worth of crafts. Then first try is 1ex, each following try is another 3ex (2ex craft + slam), and each try has 2/3 odds. You have 1/3 odds to miss the first try and have to pay 3ex. You have 1/9 odds to miss two tries and have to pay the next 3ex, etc. Average cost is 3ex + 1ex + (1/3)*2ex + (1/9)*2ex + (1/27)*2ex + ... = 4ex + 3ex*(1/3 + 1/9 + ...) = 4ex + 3ex*(1/(3*(1-1/3))) = 4ex + 3ex*(1/2) = 5.5ex.


Method C: alt spam for one good mod, try to hit the second mod on regal -> 3.56ex?

Average cost: ~3700 alt + 1.8 annul = ~617c + 41.4c = ~3.56ex
(I have ignored the cost of regal, but that shouldn't be more than 30c as they're really cheap.)
I am really not sure about my reasoning for this one. I could be completely wrong. And this relies on the assumption above about odds for 1-mod vs 2-mod magic item, which is only a guess.
Anyway, this is provided you always regal when you have one good mod, even if there is also a bad mod (in which case you annul if you hit the regal). Deciding to only regal single-mod items seem much worse: ~6167 alt = ~5.56ex if my reasoning is correct.
Spoiler

Sorry, this is a draft rather than an explanation, but here it is if someone still wants to have a look at it.

Method C.a: regal only if you have one good mod alone, no bad mod with it.
Let wm the weight of maim (any level), wg the weight of +1 gems, wp the total weight of prefixes, ws the total weight of suffixes.
wg = 1000, wm = 2000, wp = 34175, ws = 90225
Use the same assumption as above: 1/4 of alt give only prefix, 1/4 only suffix, 1/2 both.
Odds alt +1 gems then regal maim: 1/4 * wg/wp * wm/(wp+ws)
Odds alt maim then regal +1 gems: 1/4 * wm/ws * wg/(wp+ws)
Total if only regaling single-mod items: 1/4 * wg*wm * (1/wp+1/ws) / (wp+ws)
x = 1/4 *1000*2000*(1/34175+1/90225)/(34175+90225)
0.0001621565852904113
1/x
6166.87875 alt ~= 1028c ~= 5.56ex

Method C.b: always regal when you have one good mod, even if there is also a bad mod.
Get the first right mod three times as often as previously. Indeed, when you see e.g. +1 gems on a blue item, there are 1/3 odds for it to be 1-mod and 2/3 for it to be 2-mod. Odds for regal are the about the same. But if you get the right mods this way, you must use an annul with 1/3 odds of success.
Get a "try" every ~6167/3 alt. There are 1/3 odds you regaled from a 1-mod item and so you have finished, and 2/3 odds you have to annul with 1/3 odds, so 1/3 + 2/3 * 1/3 = 5/9 odds to be done. Also, 2/3 of these "tries" cost 1 annul.
Average cost: 9/5 * (6167/3 alt + 1 annul) = ~3700 alt + 1.8 annul = ~617c + 41.4c = ~3.56ex



When I crafted my weapon I did a mix of ‘A’ and ‘C.’
- Alt slam + augment
- If 1 of the mods was desired, regal/scour
- Only imprint if +1 socket and 20 Maim (never did hit)
- Twice I hit +1 socket and 18 Maim, 1st failed the annul, second hit strength and I kept it.

The weapon is subpar from top tier crafted, but it’s certainly worth more than I spent. Right now the only way I could afford to craft another is if I sold my current weapon.
So which are the other 4th spectre to choose, cos this thread build dsnt have +2 curses only one, and im using despair. Diabolist as the author recommends, its useles cos curse caster only.
@execreth - @eledhyr - @arthasspaw - @edherisctf - @douchebagontheway_hd

@the_pest - @ioneshotbosses_eightkai
"
Execreth wrote:
So which are the other 4th spectre to choose, cos this thread build dsnt have +2 curses only one, and im using despair. Diabolist as the author recommends, its useles cos curse caster only.

Ruins Hellion from Act 8 Grain Gate for taunt.
"
Execreth wrote:
So which are the other 4th spectre to choose, cos this thread build dsnt have +2 curses only one, and im using despair. Diabolist as the author recommends, its useles cos curse caster only.

The idea behind Diabolist is that grants an AoE curse whereas the AG will only curse his target. If you don’t want his curse to override the Diabolist’s, equipping him a source of +1 curse should work. If your Dispair is from an AoE source, then it’s relatively moot.

4th Spectre should be a Diabolist for AoE Enfeeble, Ruins Hellion for taunt and 15% increased damage buff, or a second Host Chieftan for higher uptime on power charges. Someone earlier recommended a Reanimator instead of Diabolist. I couldn’t say which is better.
"
Eärwing wrote:
"
vegeto079 wrote:
"
Is there any alternative crafting path?
I've imprinted,regaled, annuled, copied, imprinted, regaled etc for like 17 ex worth of currency already...
Slowly getting sick of Mr. RNG...

This is another way to craft it: https://pastebin.com/JfYyazcY
Cost can be lessened by doing leo slams instead of pure exalting. You're still on the hook for a 1/3 chance to do it right though.

Shouldn’t the chance to slam +1 gems be 2/3? Since its weight is 1000, while the weights of the two CoMK mods are 250 each.



That's not MY problem. I got the Maim + 1 socketed gems in like 350 alts.

The problem is that i can't get the Annulment step to work.

I'm not "complaining" i was just asking for an alternative to this since i've had bad luck using the crafting method.

I'll just keep trying until it works

Since we're discussing crafting, this can be easily crafted with minimal RNG at less than 5ex. The damage it gives is 25% less than the ideal weapon. I used a staff base because the implicit is actually useful.

From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
"

That's not MY problem. I got the Maim + 1 socketed gems in like 350 alts.

The problem is that i can't get the Annulment step to work.

I'm not "complaining" i was just asking for an alternative to this since i've had bad luck using the crafting method.

I'll just keep trying until it works

>> That's not MY problem.
I'm confused by your response. You're (apparently) dissatisfied with the imprint method of crafting because your annulment orbs have so far failed to remove the bad mod and you've asked for an alternative crafting method to avoid this step (if I've misinterpreted your post let me know).

An alternative method to craft your weapon has been outlined which does not use the annulment step at all - but has a chance of failure nonetheless.

Seems to me that this alternative method fits your request exactly... the "That's not MY problem" remark leaves me puzzled.


Last edited by hankinsohl on Sep 26, 2019, 11:12:47 AM
"
hankinsohl wrote:

The raw data used by poedb is supposedly datamined - unless these datamined values aren't actually used by the game or unless some sort of other hidden math is going on (which is all very possible) - I'm inclined to believe poedb.

My original results were too optimistic as I somehow left off some prefix weighting.

Odds of rolling prefix: 1-in-34
Odds of rolling either of two suffixes: 1-in-45
Odds of rolling desired affixes: 1-in-1540 ranging to 1-in-1690 depending on ilvl

Calcs/data I used in case someone wants to double check:
Spoiler

Squire's 1 (15–19)% increased Physical Damage +(16–20) to Accuracy Rating 1000
Journeyman's 11 (20–24)% increased Physical Damage +(21–46) to Accuracy Rating 1000
Reaver's 23 (25–34)% increased Physical Damage +(47–72) to Accuracy Rating 1000
Mercenary's 35 (35–44)% increased Physical Damage +(73–97) to Accuracy Rating 400
Champion's 46 (45–54)% increased Physical Damage +(98–123) to Accuracy Rating 200
Conqueror's 60 (55–64)% increased Physical Damage +(124–149) to Accuracy Rating 100
Emperor's 73 (65–74)% increased Physical Damage +(150–174) to Accuracy Rating 50
3750

Heavy 1 (40–49)% increased Physical Damage 1000
Serrated 11 (50–64)% increased Physical Damage 1000
Wicked 23 (65–84)% increased Physical Damage 1000
Vicious 35 (85–109)% increased Physical Damage 400
Bloodthirsty 46 (110–134)% increased Physical Damage 200
Cruel 60 (135–154)% increased Physical Damage 100
Tyrannical 73 (155–169)% increased Physical Damage 50
3750

Glinting 2 Adds 2 to (4–5) Physical Damage 1000
Burnished 13 Adds (6–8) to (13–14) Physical Damage 1000
Polished 21 Adds (10–13) to (21–24) Physical Damage 1000
Honed 29 Adds (11–18) to (26–30) Physical Damage 1000
Gleaming 36 Adds (14–21) to (32–38) Physical Damage 1000
Annealed 46 Adds (21–27) to (42–48) Physical Damage 800
Razor-sharp 54 Adds (22–30) to (46–56) Physical Damage 600
Tempered 65 Adds (27–38) to (58–66) Physical Damage 400
6800

Heated 1 Adds (3–4) to (5–6) Fire Damage 500
Smouldering 11 Adds (13–16) to (24–29) Fire Damage 500
Smoking 18 Adds (19–26) to (38–45) Fire Damage 500
Burning 26 Adds (27–35) to (53–62) Fire Damage 500
Flaming 33 Adds (34–45) to (67–78) Fire Damage 500
Scorching 42 Adds (42–56) to (85–98) Fire Damage 500
Incinerating 51 Adds (51–67) to (101–118) Fire Damage 500
Blasting 62 Adds (67–90) to (135–156) Fire Damage 400
Cremating 74 Adds (94–127) to (190–221) Fire Damage 175
4075

Frosted 2 Adds (2–3) to (5–6) Cold Damage 500
Chilled 12 Adds (11–14) to (22–26) Cold Damage 500
Icy 19 Adds (18–22) to (35–40) Cold Damage 500
Frigid 27 Adds (24–32) to (48–56) Cold Damage 500
Freezing 34 Adds (30–40) to (61–70) Cold Damage 500
Frozen 43 Adds (37–51) to (77–88) Cold Damage 500
Glaciated 52 Adds (46–61) to (91–107) Cold Damage 500
Polar 63 Adds (59–81) to (121–141) Cold Damage 400
Entombing 75 Adds (86–114) to (170–198) Cold Damage 175
4075


Humming 3 Adds 2 to (8–10) Lightning Damage 500
Buzzing 13 Adds 3 to (40–46) Lightning Damage 500
Snapping 19 Adds (2–6) to (64–72) Lightning Damage 500
Crackling 31 Adds (3–8) to (88–101) Lightning Damage 500
Sparking 34 Adds (3–10) to (112–126) Lightning Damage 500
Arcing 42 Adds (5–13) to (142–158) Lightning Damage 500
Shocking 51 Adds (5–14) to (168–192) Lightning Damage 500
Discharging 63 Adds (7–20) to (227–253) Lightning Damage 400
Electrocuting 74 Adds (10–27) to (316–358) Lightning Damage 175
4075

Catalysing 4 (5–10)% increased Elemental Damage with Attack Skills 300
Infusing 15 (11–20)% increased Elemental Damage with Attack Skills 300
Empowering 30 (21–30)% increased Elemental Damage with Attack Skills 300
Unleashed 60 (31–37)% increased Elemental Damage with Attack Skills 300
1200

Paragon's 50 +1 to Level of Socketed Gems 1000
1000

Combatant's 8 +1 to Level of Socketed Melee Gems 1000
Weaponmaster's 63 +2 to Level of Socketed Melee Gems 1000
2000

Remora's 50 (0.2–0.4)% of Physical Attack Damage Leeched as Life 1000
Lamprey's 60 (0.6–0.8)% of Physical Attack Damage Leeched as Life 500
Vampire's 70 (1–1.2)% of Physical Attack Damage Leeched as Life 250
1750

Thirsty 50 (0.2–0.4)% of Physical Attack Damage Leeched as Mana 1000
1000

The Shaper's 68 Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength 200
The Shaper's 68 Socketed Gems are Supported by Level 18 Cast On Melee Kill 250
The Shaper's 75 Socketed Gems are Supported by Level 20 Cast On Melee Kill 250
700

Total prefix: 3750 + 3750 + 6800 + 4075 + 4075 + 4075 + 1200 + 1000 + 2000 + 1750 + 1000 + 700 = 34175
Chance of +1 to socketed gems: 1000/34175 = 0.0293

=========================
of the Brute 1 +(8–12) to Strength 1000
of the Wrestler 11 +(13–17) to Strength 1000
of the Bear 22 +(18–22) to Strength 1000
of the Lion 33 +(23–27) to Strength 1000
of the Gorilla 44 +(28–32) to Strength 1000
of the Goliath 55 +(33–37) to Strength 1000
of the Leviathan 66 +(38–42) to Strength 1000
of the Titan 74 +(43–50) to Strength 1000
8000

of Skill 1 (5–7)% increased Attack Speed 1000
of Ease 11 (8–10)% increased Attack Speed 1000
of Mastery 22 (11–13)% increased Attack Speed 1000
of Renown 30 (14–16)% increased Attack Speed 1000
of Acclaim 37 (17–19)% increased Attack Speed 1000
of Fame 45 (20–22)% increased Attack Speed 1000
of Infamy 60 (23–25)% increased Attack Speed 1000
7000

of the Pugilist 5 (5–7)% reduced Enemy Stun Threshold 1000
of the Brawler 20 (8–9)% reduced Enemy Stun Threshold 1000
of the Boxer 30 (10–11)% reduced Enemy Stun Threshold 1000
of the Combatant 44 (12–13)% reduced Enemy Stun Threshold 1000
of the Gladiator 58 (14–15)% reduced Enemy Stun Threshold 1000
5000

of the Whelpling 1 +(6–11)% to Fire Resistance 500
of the Salamander 12 +(12–17)% to Fire Resistance 500
of the Drake 24 +(18–23)% to Fire Resistance 500
of the Kiln 36 +(24–29)% to Fire Resistance 500
of the Furnace 48 +(30–35)% to Fire Resistance 500
of the Volcano 60 +(36–41)% to Fire Resistance 500
of the Magma 72 +(42–45)% to Fire Resistance 500
3500

of the Inuit 1 +(6–11)% to Cold Resistance 500
of the Seal 14 +(12–17)% to Cold Resistance 500
of the Penguin 26 +(18–23)% to Cold Resistance 500
of the Yeti 38 +(24–29)% to Cold Resistance 500
of the Walrus 50 +(30–35)% to Cold Resistance 500
of the Polar Bear 60 +(36–41)% to Cold Resistance 500
of the Ice 72 +(42–45)% to Cold Resistance 500
3500

of the Cloud 1 +(6–11)% to Lightning Resistance 500
of the Squall 13 +(12–17)% to Lightning Resistance 500
of the Storm 25 +(18–23)% to Lightning Resistance 500
of the Thunderhead 37 +(24–29)% to Lightning Resistance 500
of the Tempest 49 +(30–35)% to Lightning Resistance 500
of the Maelstrom 60 +(36–41)% to Lightning Resistance 500
of the Lightning 72 +(42–45)% to Lightning Resistance 500
3500

of the Lost 16 +(5–10)% to Chaos Resistance 125
of Banishment 30 +(11–15)% to Chaos Resistance 125
of Eviction 44 +(16–20)% to Chaos Resistance 125
of Expulsion 56 +(21–25)% to Chaos Resistance 125
of Exile 65 +(26–30)% to Chaos Resistance 125
625

of Impact 5 (11–15)% increased Stun Duration on Enemies 1000
of Dazing 18 (16–20)% increased Stun Duration on Enemies 1000
of Stunning 30 (21–25)% increased Stun Duration on Enemies 1000
of Slamming 44 (26–30)% increased Stun Duration on Enemies 1000
of Staggering 58 (31–35)% increased Stun Duration on Enemies 1000
5000

of Rejuvenation 8 +2 Life gained for each Enemy hit by Attacks 1000
of Restoration 20 +3 Life gained for each Enemy hit by Attacks 1000
of Regrowth 30 +4 Life gained for each Enemy hit by Attacks 1000
of Nourishment 40 +5 Life gained for each Enemy hit by Attacks 1000
4000

of Success 1 +(3–6) Life gained on Kill 1000
of Victory 23 +(7–10) Life gained on Kill 1000
of Triumph 40 +(11–14) Life gained on Kill 1000
3000

of Absorption 1 +1 Mana gained on Kill 1000
of Osmosis 24 +(2–3) Mana gained on Kill 1000
of Consumption 40 +(4–6) Mana gained on Kill 1000
3000

of Needling 1 (10–14)% increased Critical Strike Chance 1000
of Stinging 20 (15–19)% increased Critical Strike Chance 1000
of Piercing 30 (20–24)% increased Critical Strike Chance 1000
of Puncturing 44 (25–29)% increased Critical Strike Chance 1000
of Penetrating 59 (30–34)% increased Critical Strike Chance 1000
of Incision 73 (35–38)% increased Critical Strike Chance 1000
6000

of Ire 8 +(10–14)% to Global Critical Strike Multiplier 1000
of Anger 21 +(15–19)% to Global Critical Strike Multiplier 1000
of Rage 30 +(20–24)% to Global Critical Strike Multiplier 1000
of Fury 44 +(25–29)% to Global Critical Strike Multiplier 1000
of Ferocity 59 +(30–34)% to Global Critical Strike Multiplier 1000
of Destruction 73 +(35–38)% to Global Critical Strike Multiplier 1000
6000

of Steadiness 1 +(80–130) to Accuracy Rating 1000
of Precision 20 +(131–215) to Accuracy Rating 1000
of the Sniper 40 +(216–325) to Accuracy Rating 1000
of the Marksman 60 +(326–455) to Accuracy Rating 1000
of the Ranger 75 +(456–624) to Accuracy Rating 1000
5000

of the Worthy 36 18% reduced Attribute Requirements 1000
of the Apt 60 32% reduced Attribute Requirements 1000
2000

of Radiance 30 15% increased Light Radius
(16–20)% increased Global Accuracy Rating 500
of Shining 8 5% increased Light Radius
(9–11)% increased Global Accuracy Rating 500
of Light 15 10% increased Light Radius
(12–15)% increased Global Accuracy Rating 500
1500

of Agony 30 (8–12)% increased Bleeding Duration 2000
of Torment 60 (13–18)% increased Bleeding Duration 600
2600

of Bleeding 15 10% chance to cause Bleeding on Hit 2000
of Flaying 55 15% chance to cause Bleeding on Hit 1000
3000

of Bloodletting 20 (21–25)% increased Damage with Bleeding 3000
of Haemophilia 40 (26–30)% increased Damage with Bleeding 3000
of Exsanguination 60 (31–35)% increased Damage with Bleeding 1000
7000

of Shaping 68 (17–19)% increased Attack Speed
20% chance to deal Double Damage 1000
of Shaping 75 (20–21)% increased Attack Speed
20% chance to deal Double Damage 1000
2000

of Shaping 68 (22–25)% increased Critical Strike Chance
50% increased Critical Strike Chance if you have Killed Recently 1000
of Shaping 75 (26–29)% increased Critical Strike Chance
50% increased Critical Strike Chance if you have Killed Recently 1000
2000

of Shaping 68 15% chance to Maim on Hit
Socketed Gems are Supported by Level 18 Maim 1000
of Shaping 75 20% chance to Maim on Hit
Socketed Gems are Supported by Level 20 Maim 1000
2000

of Shaping 68 Damage Penetrates (5–6)% Elemental Resistances 1000
of Shaping 75 Damage Penetrates (7–8)% Elemental Resistances 1000
2000

of Shaping 75 (3–6)% increased Movement Speed 1000
1000

of Shaping 68 Enemies killed explode dealing 5% of their Life as Fire Damage 1000
1000

of Shaping 68 (20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold 1000
1000

Total suffix: 8000 + 7000 + 5000 + 3500 + 3500 + 3500 + 625 + 5000 + 4000 + 3000 + 3000 + 6000 + 6000 + 5000 + 2000 + 1500 + 2600 + 3000 + 7000 + 2000 + 2000 + 2000 + 2000 + 1000 + 1000 + 1000 =
90225
Chance of either maim: 2000/90225 = 0.0222

Chance to roll desired mods: 1000/34175 x 2000/90225 = about 1-in-1540

For high ilvl weapon, you pick up an additional 935 weight for prefix and 6125 weight for suffix
Odds for high ilvl weapon are: 1000/35110 x 2000/96350 = about 1-in-1690




This agrees with my calculation exactly, because I assumed we only want Maim level 20. If we are also happy with level 18, the probability goes up by a factor of 2. So these are the same numbers I got.

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