[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
Damn, have a double corrupt room in my temple, just begging to be used on my mace to make it an 8-link. But I think I'm too chicken :D
I think I will just use it on the Astramentis. There are so many vaal implicits for amulets that are better than 16 all attributes. Pride aura effect, %strength, quantity, movement speed, max res, curse, ...
Looks like switching to shapers touch/geofris costs about 15% damage. Switching to shaper/geofri/vaal pact/soul tether is a total cost of about 23% damage. But as our survivability skyrockets it's probably well worth it, I'm likely going to make the swap.
Last edited by vegeto079 on Sep 16, 2019, 1:33:56 PM
I definitely prefer Soul Tether to these gloves. GGGR Triad gloves give me over 50% more dps, WWWW would probably be even more. That's better than a very good belt. If I don't want the damage, I can go Shaper's Touch for at least 3k additional ES. Also, I don't like the "50% reduced maximum recovery per life leech" on Offering to the Serpent.
I highly doubt they give you 50% more damage. If you take Pride, Impale and Brutality into consideration you should actually go into the area of less damage. Same as with the 100% chaos conversion, at least as long as you dont have the unrealistic assumption that every enemy has 20 wither stacks :D
I looked into RGGG heavily and was able to come up with a significant dps boost to the physical side, but I found myself too gem starved to truly be worth it and sacrifice the defenses from gloves. Gloves had Generosity + Hatred + Vaal Haste socketed, and Hatred was granting some 86% more damage if I remember right. I also had a Siphoning Trap + Bonechill 4L going, but that would be replaced with Skitterbots now (which would actually solve the gem issues...)
I'm not an expert but isnt the math behind the reason of not using the new wands wrong?
I've just seen 1 wand with 27% increased attack speed so having 2 would surely be better than the 2h mace?
You wont get level 30 Zombies with 2 wands. So thats already a huge damage loss from less Zombies and less Zombie damage. Then you lose a 7th link aka Maim. Another huge damage loss. And then you straight up lose 40% of the builds DPS because you can't run 5-6 linked Skellies. As an example, if the 16 Zombies have 10m Shaper DPS, the 11 Skellies have 6m Shaper DPS.
So even if the Wands stats were tripled, you would still come out with a lot less damage.
And on top of all that you can't use Leap Slam and have to use Flame Dash.
I won’t speak to the total dps viability since I haven’t done the math, but someone earlier posted a wand with +1 minion, +1 spell, so you would end up with L31 Zombies when dual wielding, +4 levels to all other minions, and +2 levels to auras and spell skills. I still think sacrificing the 7th link would end up a dps loss though. Also, the build allows for a skelly variant, but it doesn’t really require one. I’m running Dancing Duo but will probably drop it once I craft my mace. Right now I just run through most of the map; minions chase me and kill everything behind me. I then usually have to backtrack a bit if loot drops though.
Looks like switching to shapers touch/geofris costs about 15% damage. Switching to vaal pact/soul tether is a total cost of about 23% damage. But as our survivability skyrockets it's probably well worth it, I'm likely going to make the swap.
I gotta be missing something. So many people in this thread seem to be looking for more survivability. Are you guys running something I'm not? I just spam T16 Guardian maps and Uber Elder over and over again (and make phat bank :D) and have not come close to dying in like 25 runs. That is 200 T16 Guardian maps and 25 Uber Elder fights. Delving can't be it either, no problem with survivability there either. My gear can't be it, have nothing thats overly expensive or special.
I am just wondering what you guys do that makes you feel as if you need to lose damage for more survivability.
EDIT: Ahh, it could be my tree. I have 236% increased maximum life on my tree, opposed to the 188% the tree of OP has. And I lost no damage getting it either ;) Sitting at comfortable 7800 life and 700 ES. And 66% physical damage reduction with flasks up.
Last edited by Mecielle on Sep 16, 2019, 1:37:00 PM
Looks like switching to shapers touch/geofris costs about 15% damage. Switching to vaal pact/soul tether is a total cost of about 23% damage. But as our survivability skyrockets it's probably well worth it, I'm likely going to make the swap.
I gotta be missing something. So many people in this thread seem to be looking for more survivability. Are you guys running something I'm not? I just spam T16 Guardian maps and Uber Elder over and over again (and make phat bank :D) and have not come close to dying in like 25 runs. That is 200 T16 Guardian maps and 25 Uber Elder fights. Delving can't be it either, no problem with survivability there either. My gear can't be it, have nothing thats overly expensive or special.
Not bragging or anything, I am just wondering what you guys do that makes you feel as if you need to lose damage for more survivability.
EDIT: Ahh, it could be my tree. I have 236% increased maximum life on my tree, opposed to the 188% the tree of OP has. And I lost no damage getting it either ;) Sitting at comfortable 7800 life and 700 ES.
I'd have to see a PoB to compare.. but I'm assuming you give a little damage up for life. Right now I'm at 7162 life. I'm basically looking to do the same (give up damage for surviving).
I'm not "squishy" - it's just that our damage is so high I can see giving up 20% of it for the giant EHP/leech increase.
I've died to having low EHP a couple times (one-shot) and a few times from not pressing potions fast enough (laziness/not enough regen).
I think my main thing is that the summoner lifestyle lets me afk/loot without thinking about anything. So I get complacent and forget I need to be ready to dodge/drink potions, which every now and then kills me. If I could give up some damage to make that completely a non-issue I would consider it. Plus it's just satisfying to
Last edited by vegeto079 on Sep 16, 2019, 1:43:34 PM
Looks like switching to shapers touch/geofris costs about 15% damage. Switching to vaal pact/soul tether is a total cost of about 23% damage. But as our survivability skyrockets it's probably well worth it, I'm likely going to make the swap.
I gotta be missing something. So many people in this thread seem to be looking for more survivability. Are you guys running something I'm not? I just spam T16 Guardian maps and Uber Elder over and over again (and make phat bank :D) and have not come close to dying in like 25 runs. That is 200 T16 Guardian maps and 25 Uber Elder fights. Delving can't be it either, no problem with survivability there either. My gear can't be it, have nothing thats overly expensive or special.
Not bragging or anything, I am just wondering what you guys do that makes you feel as if you need to lose damage for more survivability.
EDIT: Ahh, it could be my tree. I have 236% increased maximum life on my tree, opposed to the 188% the tree of OP has. And I lost no damage getting it either ;) Sitting at comfortable 7800 life and 700 ES.
I'd have to see a PoB to compare.. but I'm assuming you give a little damage up for life. Right now I'm at 7162 life and 547 ES.
I'm not "squishy" - it's just that our damage is so high I can see giving up 20% of it for the giant EHP/leech increase.
I've died to having low EHP a couple times (one-shot) and a few times from not pressing potions fast enough (laziness/not enough regen).
I think my main thing is that the summoner lifestyle lets me afk/loot without thinking about anything. So I get complacent and forget I need to be ready to dodge/drink potions, which every now and then kills me. If I could give up some damage to make that completely a non-issue I would consider it.
You can just look at me tree, I have not removed any damage node I would otherwise have taken. Grave Intentions is incredibly weak. Using the passives on +10 str nodes would be more damage. And Enduring Bond is more than questionable too, it has 3 very weak small nodes leading to an ok'ish notable.
And what you say makes sense. I can understand that. Just thought it was more a problem with survivability that makes you consider it. Its more a quality of life thing then.
Last edited by Mecielle on Sep 16, 2019, 1:44:25 PM
Looks like switching to shapers touch/geofris costs about 15% damage. Switching to shaper/geofri/vaal pact/soul tether is a total cost of about 23% damage. But as our survivability skyrockets it's probably well worth it, I'm likely going to make the swap.
Thanks for giving some numbers. A super tanky, lower damage version of the build with Geofri's, wand, and shield seems to give the maximum tankiness while still being able to pump out enough damage to shred. I think my damage feels so good despite no Lethal Pride and only 1k strength because I have 6L skeletons helping out my 6L zombies.
I think I'll try out the VP/Soul Tether/Shaper's/Geofri's build after I'm done messing around with my current build.
You can just look at me tree, I have not removed any damage node I would otherwise have taken. Grave Intentions is incredibly weak. Using the passives on +10 str nodes would be more damage. And Enduring Bond is more than questionable too, it has 3 very weak small nodes leading to an ok'ish notable.
Grave Intentions weak - what are you talking about? Unholy Might does not register in PoB and it gives 30% of phys as chaos. This is straight 18.7%+ More damage in my build. You can test it by adding an "Added Fire" gem to your links and working it out to 30% gained.
So yes you are giving up ~20% damage for life.
Also one thing I forgot in my calcs is that you lose the Avian 100% buff. Instead of a 19% More dmg buff 50% of the time it is a 9.5% More buff. So even that out to another 4.75% dmg loss "at all times".
Last edited by vegeto079 on Sep 16, 2019, 1:55:20 PM
You can just look at me tree, I have not removed any damage node I would otherwise have taken. Grave Intentions is incredibly weak. Using the passives on +10 str nodes would be more damage. And Enduring Bond is more than questionable too, it has 3 very weak small nodes leading to an ok'ish notable.
What are you talking about? Unholy Might does not register in PoB and it gives 30% of phys as chaos. This is straight 18.7%+ More damage in my build. You can test it by adding an "Added Fire" gem to your links and working it out to 30% gained.
So yes you are giving up ~20% damage for life.
The uptime can be suboptimal since only the minion that kills gets the 4 second buff, so with 15 zombies fighting over kills sometimes very few will be buffed. It still seems like a great node if you're only using zombies, but pretty worthless if you're relying on 6L skellies to help like I am.
You can just look at me tree, I have not removed any damage node I would otherwise have taken. Grave Intentions is incredibly weak. Using the passives on +10 str nodes would be more damage. And Enduring Bond is more than questionable too, it has 3 very weak small nodes leading to an ok'ish notable.
What are you talking about? Unholy Might does not register in PoB and it gives 30% of phys as chaos. This is straight 18.7%+ More damage in my build. You can test it by adding an "Added Fire" gem to your links and working it out to 30% gained.
So yes you are giving up ~20% damage for life.
The uptime can be suboptimal since only the minion that kills gets the 4 second buff, so with 15 zombies fighting over kills sometimes very few will be buffed. It still seems like a great node if you're only using zombies, but pretty worthless if you're relying on 6L skellies to help like I am.
Even with that being the case, there aren't many alternatives within reach. I get an average of 3% dps per node on the Enduring Bond wheel, and it's hard to find nodes that give any more than that.
At the very least I don't think giving up those nodes for an extra 300 life would be worth my time, as that extra buffer isn't going to make a huge difference in survivability.
Having overleech and a 9k EHP pool would do much more, make the playstyle even more laid back than it already is, and reduce the damage by a good chunk but still leave us with huge dps potential. Shaper can die in 4 seconds instead of 2 - I'm ok with that.
However mind I haven't tested it so I can't say for sure on how it works, but it seems some other people in this thread are already going that route.
Last edited by vegeto079 on Sep 16, 2019, 2:10:57 PM