[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

"
Nixx wrote:
I'm getting an error when trying to load the POB.

Is there a updated link?


For some reason now, it seem pastebin is protected by captcha sometimes.

Enter the pastebin link directly in browser
Enter the damn captcha
Copy the whole code from here
In PoB, same windows you usally paste the pastebin, you can enter the code directly.
It fixed a lot of importing error 302 for me.
(Because PoB cannot resolved the captcha by itself)

Hope that help.
hello, is there an option to use earthquake and not ground slam?
"
reaveden wrote:
hello, is there an option to use earthquake and not ground slam?


yes, just get window of opportunity on tree and swap out one of the support for less duration
War Bringer buffs seems really strong, able to instantly get max rage vs boss and we only lose 10 for 50% more damage

mana issues are the only thing i see being an issue, i will likely run a flask or try to get a ring/amulet with mana leech asap

good luck everyone today
any viable cluster jewel for this build?
"
Belyiste wrote:
any viable cluster jewel for this build?


Overlord is one of the best mace cluster in the game
"
eaglecnt wrote:
Yep that was a very nice stealth buff to War Bringer.

Berserker's War Bringer has been redesigned. It now causes Warcries to grant 10 Rage (was 5 Rage) per 5 Power if you have less than 25 Rage, and causes them to sacrifice 10 Rage (was 25 Rage) if you have at least 25 Rage. It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently.

Increased war cry speed small node change is good if using multiple war cries I guess.

I was considering a switch to slayer, but not anymore - this should be fun :)


I'm in the same boat as you, I was thinking of going slayer but now I'll go zerker. I haven't played a ton of melee, so I'm a bit worried about how tanky zerker will be. Were you thinking of investing in defenses besides stacking HP and armor? I was thinking maybe using enduring cry and getting some endurance charge nodes on the tree or maybe investing into fortify a bit.
Even I thought about zerk for a moment. But I have more concerns though this node looks juicy. Survival without Stunlock and with Aspect of Carnage. So I will finally stay with Slayer but I will watch closely how the zerk is doing and maybe I will try during the league.

I am very curious of this mechanic because it really need to spam Cry as much as posible, one by one to maintain a fairly good Rage at a low attack speed, in general Exerted Attacks are stacking, can you hit one hit with two different Cry?
"
loczek123 wrote:
Even I thought about zerk for a moment. But I have more concerns though this node looks juicy. Survival without Stunlock and with Aspect of Carnage. So I will finally stay with Slayer but I will watch closely how the zerk is doing and maybe I will try during the league.

I am very curious of this mechanic because it really need to spam Cry as much as posible, one by one to maintain a fairly good Rage at a low attack speed, in general Exerted Attacks are stacking, can you hit one hit with two different Cry?


yes, exerting attacks seem to stack

so seiesmic + intimidating exerts will do massive damage

for me im SC player so survival is a joke :D
Does the Chieftain changes (adding an extra slam on your slam) not give it enough to compete with the Zerker?
I also see 2h axes and maces talked about but was thinking 2h staff instead along with Glancing Blows for some additional defense.
I don't see any guides or very much chatter on a build like that, what is the reason the 2h mace is better, higher physical damage rolls?

Report Forum Post

Report Account:

Report Type

Additional Info