[3.26] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]
Hey frawrst. Quick summery of the things I think do differently:
I use Ground Slam with Impale on my six link (plus Watcher's Eye - 25% impale chance/Intimidate while using Pride and the Harpooner 30% passive) Shockwave, Aw.Melee Physical, Brutality, Pulverise, Shockwave. , the mana res. passives, Armour mastery and Enlighten lets me run Pride, Determination, Purity of Elements, Herald of Purity and Blood and Sand. increased damage against chilled enemies for the Two-Handed mastery. Because of the immunity from Purity of Elements, I've changed "Remove an Ailment when you warcry" with "20% increased damage for each time you Warcried recently". I also took Kinetic Impacts and the "40% increase damage with hits against Rare and Unique enemies" mastery. I use and 40% Ground Slam damage enchant on my helm. You can also check my profile, but I think these are the biggest differences. My first question. Fighting High tear content requires a lot of movement. Should I change one of my support gems with Faster Attacks, so I could land more attacks in the damage windows I have. My second question. I die a lot. I have no problem with Juiced up Tier 16 maps, but End game content like Maven, Elder, Shaper, Sirius, Guardians, League specific bosses are hard for me. I have decent damage, I think, but I rarely survive to dish it out. My third question. Should I change Circle of guilt with a good rare ring with chaos res. and life? Or something better.(I have 17% chaos resistance) Over all I want to improve my defenses but I can't think of a way to do so. I will appreciate your help. I am loving your build. I am playing it almost 2 years now. Thank you! Last edited by mvmilev#2161 on Sep 5, 2022, 3:54:03 PM
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Heyho, just a noob question: Is it solely armour stacking? What about spell block and spell suppression? Do you add evasion to the build? Actually, I am mostly dying from spells, but res are capped.
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" your health is way too low, you want to be pushing 6k uniques are nice and cheap but nothing replaces strong life and good mod rares |
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" get a vaal GS, its very strong get life rolls on boots and amulet, better ring then 50 use 18 more abrasive catalysts on belt get awkwned brut and awakend melee phys |
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" str stacking with brutus is pretty good, but need alt ailments to really scale i did it in 3.17 and it was strong |
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" some really nice stuff! pride auls is tasty get berserk effect enchant helm imo 1. i dont like faster attacks at all, get double attack speed jewels or remove pulverize/melee phys to get rid of attack speed debuff 2. capped spell supression is mandatory for bossing imo 3. the more chaos res the better, herald of purity effect is a strong dps affix |
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" you need to roll evasion/armor bases for spell supression, ofc it is possible but needs good luck with rolls/gearing :) and yes, for bosses capped spell supress is pretty mandatory |
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" Thanks, so I am going to change the armour class to dex/str-armour. |
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Thanks for the build. I'm a casual player. I'm experiencing so much fun playing and a clear path to follow and move through. I'm playing on xbox and I've leaned towards more casual setup and button play. But still I'm getting high clearance. I'm slowly move forward to end game content and hoping this time I'll get more map playings.
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I am really continuing to enjoy the sunder variation on the build. It's so damn satisfying to snipe and then blow up everything from a screen away. I really want to get some better boots. I have a few of the recommended belt options, but feel like my base resists drop too low without my current belt, they get to the 50's. I realize endurance charges will bring this up, but some AN and MM rares can still give me issues (does any build ever get past this?) as I want to get my hit points up as well.
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