[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]
" exactly :) | |
" You can only have 3 prefixes and 3 suffixes as a time. Doing both multimod and cannot roll adds enough suffixes to prevent the exalt slam from adding a suffix. the guaranteed prefix is the "+1 to socketed gems" due to it being the only prefix that's not an attack mod. |
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" It can also be done with 'Cannot roll attack mods' and then augmenting a fire harvest mod or similar to fill the suffixes, but then you may want to remove the harvest craft. If you do you have an empty suffix while still having the cannot roll attack mods suffix still in place for a potentially better influence slam. |
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I'm crafting the bow and think I'm ready to slam with an influenced exalt. I still have the "Cannot roll attack mods" suffix.
What influenced mod should I shoot for? Redeemer: Movement Speed (T1 17%, T2 17%) Warlord: Culling Strike (22%) Crusader: Fork (3.5%), Chain (3.5%) - Seems really unlikely to hit. Thank you!!! Last edited by Stucco4565#1857 on Jul 13, 2020, 2:33:17 PM
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Well, this league is really a success. I've never had a character that I like so much. I haven't had stuff this good since I've been playing POE.
Is there a way to improve my stuff? I still have a few exalts left in stock.
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I still have a lot of small adjustments to make. I also have to find a place for a watcher's eye. But it's gonna be hard until I get to level 100 ^^" |
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" dude you only slam last just slam redeemer and get that 10% MS above: you fucked up putting aspect on the bow. There's a warning too I'm pretty sure. Last edited by Shuggananas#4641 on Jul 13, 2020, 2:48:14 PM
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" I had a fire resist harvest crafted suffix on when I slammed the +1 gems. I did that to save 2 ex and preserve the "Cannot roll attack modifiers" suffix for the influence slam, doubling my chance for any of the above suffixes. |
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"That was to block suffixes so your exalt slam is forced to put a prefix not suffix. But with harvest there's cheaper way to do so, just augment a mod that can easily be removed after. For example augment lightning could give you lightning damage to attacks or lightning resistance, but if you craft cannot roll attack modifiers the first one will be blocked so it's gonna give the resist which can be removed after with "remove lightning mod". That way you save 2 ex and don't waste your exalt on risking a useless suffix like increased stun duration (yuck). |
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Hey, just want to thank Darkxellmc for the fantastic build.
This is my first character, and also my first DoT build that i min-maxed on a starter character. Currently sitting at first page 1.5m DPS for ED on poe.ninja. At the early stages (T1 - T5-ish), build seemed pretty squishy and damage was a little lackluster. However as you progress, it just keeps getting better and better. I cannot stress how important it is to craft your first 4ex 6L budget bow (using the porcupine card). The biggest damage boost starts from there and that's where u start to enjoy the build. Overall tankiness is pretty badass. Damage is decent, if not better considering the amount of defensive layers that we have. Able to face-tank literally everything in the game. (unkillable > dps) Also, im using flesh & stone instead of discipline as i find that to be a more defensive option. You can drop enlighten 4 (save the 4ex) as malevolence + flesh n stone + spider = 100% mana reservation The remaining upgrade that i can do is to catalyst my amulet and rings, recraft my gloves for the additional 30% damage over time warlord prefix. I might also recraft my amulet for the extra 5% physical dmg reduction. Every equipments that was almost impossible to craft, were made possible by harvest league, actually insane. My first DoT build was a fun and enjoyable one! I do not play DoT builds ever but this changed my mind.
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Also crafted these bad boys with the option of going glancing blows
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"According to poedb "chance to gain a Frenzy Charge on Kill" is not blocked by cannot roll attack mod so if you redeemer slam into that you basically bricked the bow. (It's a prefix.) |
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