[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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droppedtorus wrote:
Any advice for crafting quivers and amulets for the Melding version in SSF? Not sure what to do besides reforge attack on the quiver and alt spam/random reforges for amulet.


Rog for both and its not even close.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
Well looks like no changes, kind of depressing but oh well. No build changes so build ready for 3.18 i guess. Im probs just gonna do SSF PF next league because trade league is just sandbox simulator at this point :d


I'm planning to do the same, SSF Scourge Arrow PF, do you have any advice since Melding likely won't be available what the best path will be to go?

Petrified Blood setup and chase for a Strength of Blood or Divine Flesh?

I don't know how well things are going to go for me without a Darkscorn, but we'll see.

What would be your gameplan if you were going to play SA in SSF this league?

what annointments would you recommend using for this build?
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thedeathbeam wrote:
Well looks like no changes, kind of depressing but oh well. No build changes so build ready for 3.18 i guess. Im probs just gonna do SSF PF next league because trade league is just sandbox simulator at this point :d


I'm planning to do the same, SSF Scourge Arrow PF, do you have any advice since Melding likely won't be available what the best path will be to go?

Petrified Blood setup and chase for a Strength of Blood or Divine Flesh?

I don't know how well things are going to go for me without a Darkscorn, but we'll see.

What would be your gameplan if you were going to play SA in SSF this league?



Im not actually going with SA, I might do Sa if I drop darkscorn but my plan is to start either with pconc or helix for leveling then transition to seismic PF and then farm up some gear and then do either SA or spark on PF, depends.

And for defense before melding you can do the basic defense package with grace/determination/banner and shrouds.

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Zealism wrote:
what annointments would you recommend using for this build?


Panopticon is best, Whispers of doom is also rly good and then just stuff like dirty techniques, corruption etc.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
How do you think this will fare against the uber uber bosses? On another topic, how do I craft the +2 cold boots?

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VitorLabes wrote:
How do you think this will fare against the uber uber bosses? On another topic, how do I craft the +2 cold boots?



They should be doable, the strategy would be to mostly outlive them :d And for boots you can either make +2 aoe with veiled orb unveil or woke orb +2 cold with something, both is fine. +2 aoe is alot more acessible tho.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
"
VitorLabes wrote:
How do you think this will fare against the uber uber bosses? On another topic, how do I craft the +2 cold boots?



They should be doable, the strategy would be to mostly outlive them :d And for boots you can either make +2 aoe with veiled orb unveil or woke orb +2 cold with something, both is fine. +2 aoe is alot more acessible tho.


I'm dumb, just ignore this, lol
Last edited by VitorLabes on May 12, 2022, 11:59:57 PM
Am I just not seeing the aoe skill? CA by itself will not sustain enough damage when I have to try and aim for single or tightly grouped mobs
Hey! I'm following the build now and think it would be very helpful to know what gear to upgrade first from the starter in all uniques to the rare gear, and what can be "upgraded" by just getting a single impactful important mod :D
It seems like there was an undocumented change to Scourge Arrow. Pods now spawn directly underneath the arrows and no longer allow for overlapping, e.g: If you have +1 arrow and shoot with a tight angle, it will make one long line of 6 pods instead of a zigzag.

Edit: After more testing, the change seems to be that pods have to be a minimum distance from each other now instead of grouping up tightly. This mostly means that in narrow areas you're going to have pods flying off into the sunset or just not spawning if one of your arrows clips into a wall.
Last edited by Sandevasfootball on May 15, 2022, 12:52:06 PM

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