[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
Hi guys, first post in the forum! Loving the guide, the pathfinder (first one i made, started to play last league) and the replies from everyone. I have my profile public, and even when i already killed Sirus Awakening 8 (my first time!), i want to know what and in what order should i improve. I know i have low life, but i need something in the lines of focusing in this, or that... Thanks in advance, guys.
Edit: Linking my PoB (even when it says i dont have all elemental res. capped, i do... dunno why it says otherwise) https://pastebin.com/vtQBfqwt Edit2: Changed talents as they're now with clusters, pob updated. Last edited by Kakashi_NET on Apr 15, 2020, 8:42:22 AM
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Hi :) Amazing build you have here :) Wanted to ask, is it worthy to put Thread of Hope jewell and get 4 passives without the little connecting ones? Will i lose dps or something...also forget to ask, how do you guys deal with bosses with chaos resist? it takes ages for me to kill them
Last edited by Eevan88 on Apr 14, 2020, 6:19:17 AM
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Awesome build, a lot of fun to blast through packs with Plague Bearer. I'm using Curse on Hit + Despair because I don't like to manually cast it. Any pointers to improve? I'm still getting wrecked sometimes by bosses, but I think I need to improve my gameplay aswell. Still getting used to it. | |
Hi!
First of all -- thank you for your build and updates! I'am a newbie and want to ask you about levels on gems: can you tell us which Gem on which lvl should be stopped? Can't understand this mechanic, cause tooltips doesn't show how much mana gem will use or reserve in the next up. Thank you! | |
" In terms of HP, you have no life on quiver, lowish life on body armour (easy to change since you don't have any very important mods there, except -mana cost ofc), lowish life on boots and belt. You should aim for T1-2 life also no life on one jewel. In terms of DPS since you are using Malevolence get Watcher's Eye with dmg multi. " Switching to Thread of Hope will give you around 7 free points to invest somewhere else, if you invest it in better places you will get more HP or DPS depending on what you do. " Your biggest DMG improvement would be getting -9% chaos resist on helmet. Also try to get resists/int out of amulet. It should be DMG slot " Immortal Call and Cast when Damage Taken level 10, Precision highest you can and are comfortable with in terms of mana (or until you have 100% hit chance, whatever comes first). Rest gems max out Last edited by Z0ld3n on Apr 15, 2020, 9:29:50 AM
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Edit: Updated Quiver. Yeah though, boss dps doesn't feel the greatest. May look into applying wither with blast rain.
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Working on getting new quiver, once I sell old body armour. Anyone know how I can get my dps higher? Once I've gotten enough levels, I'll be removing the thread of hope and just get the nodes outright. Wondering if I should make some swaps and get another HoA ring. Wave 20 kosis was unkillable for me. Didn't see what the mods were though. https://pastebin.com/dzQpsVs2 Last edited by Zac89 on Apr 15, 2020, 5:08:57 PM
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" Thanks for the answer! Just found all information in POB. | |
Spoiler
I have 5000 hp (and 90%all res) and maybe it's enough for dodge/evasion bow build, but I have troubles with 20 lvl Simulacrum, t16 map bosses and Sirus guards. Probably its my fault, because i cant dodge oneshots due to game lags. So, anyway, do you have any suggestions on my gear? Im thinking of changing boots, helmet for more life, but their price is si high. Also, I really want to craft/buy new quiver with frenzy charges, so I will be able to replace Blood rage with Precision. Also, my damage is not very good at bossing. I replace mirage archer with vile toxins. P.S I know about awakener support gems for this build, but i want to level gems to 20/20 first and then i will use awakener versions |
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Helmet with -chaos resist will give you most DMG increase, I would also switch quiver for any quiver with higher HP and chaos dmg multiplier. As for awakened gems in general there is no point in leveling normal ones to lvl 20 if you can afford to buy awakened ones, they will give you more DMG at lvl 1/20 than normals at 20/20
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When fighting against a single target, what is the recommended distance to stay at to maximize the pod damage?
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