[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
" Yeah, its fine. Setting up PoB for this is a bit annoying sometimes. " https://pastebin.com/tTH1qcEm This is your pastebin after configuring it, 2M DPS with thorn arrows. Rest is, well, again, gem levels, gem quality, helmet, jewels, rolls on bow. Anyway, as people started asking about this a bit more lately, to configure your PoB: 1. Set boss to Shaper 2. Enable Frenzy Charges 3. Enable Onslaught 4. Set Poison on enemy to 9 5. Set Virulence stacks to 40 6. Enable Infusion 7. Check enemy is Maimed 8. Check enemy is Blinded 9. Check enemy is Ignited 10. Select Wither in skills on left and set its stacks to 15 11. Edit Darkscorn and put 60% more damage with poison on it 12. Enable all flasks 13. Enable Vaal Haste (optional) My builds: https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ Last edited by thedeathbeam on Aug 3, 2019, 5:54:34 PM
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Thanks for the reply! why ignite?
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" Np. Well, the ignite only applies if you are using Cinderswallow Urn and have source of fire damage to attacks. But as you are using Atziri Promise atm, it doesnt apply to you (but its good to check it regardless so you can see difference between those 2 in PoB). My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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oh i see, make a big difference cinderswallow + ignite?
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" Not really, but Cinderswallow gives really amazing sustain when mapping. that is mostly why I chose to switch to it. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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" I want to upgrade to cinderswallow but i need chance my gear first, i dont have enough chaos resist to remove atziri's promise, so... if i remove the mana leech node in the lvl 95 tree, how i leech mana? Edit: Cinderswallow of course. Last edited by Evoluxion on Aug 3, 2019, 7:52:51 PM
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" Ah, yeah, capping chaos res is way more important than Cinderswallow. And well, the mana leech node is not important when you reduce your SA cost enough, but if you feel like you need it, just respec something else for it, it is just 1 point anyway. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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So, small update to the guide:
I was messing around with Tornado Shot, and it turns out its damage on this build is not as horrible as I originally though, so it is valid alternative to SA/TR (if you want even better clear speed). I will probably be testing this a bit in next few days, but for now, the pastebin now includes also TS setup. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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I've been playing around with different glorious vanity jewels and the wither on hit mod. I've gotten a couple that have atleast 2 nodes, but I'm curious if you think the thorns apply to the chance to hit or just the initial arrow?
I've noticed that wither spell totem doesnt trigger for me often if I am moving or performing another action too quickly. Probably something with the placement speed. Also they arent exactly tanky and die easy so would like to make something else work to apply wither. |
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" If you have 3 pointer with Wither on hit last node and semi-decent nodes before, then I would def go for it (I was actually trying to get jewel like that as well, but settled for 4% AS, 19% attack damage and 4% life from minor nodes, what is pretty decent). And yeah, Thorn Arrows will apply all on hit effects too. I noticed that totem thing as well, it is because of animation cancelling they added, and as placing totems is slow, there is high chance you cancel it with something else. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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