"L2" in ps4 >>> pick up items

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SquishyTia wrote:

And I've yet to find any game that differentiates between left and right side button presses on the touchpad. AFAIK, both are routed as the same input. A couple of underside triggers would be lovely for this though.


Diablo 3 uses the left part to open the inventory, and the right part to open the skills overview.
I usually don‘t use my main skill on X but on the square and keep an eye on when it is save to click X for the skill and when to click for pickup. That mostly works okish.
My 2 cents.

The issue is not that it uses X to pick stuff up. The issue is that it uses X to pick stuff up AND to enter/exit Portals + interact with NPC's.

While this would not fix the fundamental issue being brought up by the OP it would at least be a great quality of life improvement from the current situation. Simply make the pickup and interaction buttons different!
Last edited by bendybruce on Jun 16, 2019, 3:05:15 PM
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Gemini711 wrote:
In Dark Souls the left side of the touchpad is bound to the emote menu and the right side is your inventory. :)


Awesome. So the controller is capable of it then.

Now the hard part: Keeping loot as a combo function with the ability map on the X button or seperating them and putting it on the left touchpad button. Both have their drawbacks, and you may be surprised which has the worse drawbacks.

The downside of the current setup is that you often fire off an ability when you want to loot or loot when you want to fire off the ability. Gets even dicier when you are next to a major event trigger like the Legion monolith and you have to make sure you aren't interacting with the object rather than looting/attacking.

The downside of the left touchpad button is that you have to take your thumb off the left stick to press it unless you somehow have Andre the Giant sized hands. This has implications in one of the main pieces of content that requires some damn fast twitch reflexes: Delves. And there are times when you want to loot ASAP lest your connection go bye bye, such as when a supremely good item drops, but you're in combat.

You can mitigate the downside to the current mapping much of the time by judicious use of flicking the left stick in a direction no monsters are currently in so you can loot quickly, but obviously it doesn't always work, especially in combat where you're surrounded. It's next to impossible to mitigate the second setup's downside (this is why underside triggers would be a welcome addition to the controller as those can be pressed readily).

L2 is unfortunately a very bad idea for this mapping currently due to how the game's netcode desyncs you when pressing it. Try standing still with it and firing off attacks. You'll randomly start "jumping" to a new position in the direction you're facing. Their predictive netcode has no concept of force-stand still. Repeatedly pressing L2, such as what would happen when attempting to loot multiple items with it, causes this scenario much more frequently. Again, it's the netcode. If not for that, L2 would probably be ideal since you're usually standing still anyway while looting.

If not for the netcode situation, L2 could be used, though you'd have to get used to the fact you can't loot as quickly with it due to the nature of a trigger taking longer to travel than a button (i.e. it isn't as responsive to rapid presses).

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bendybruce wrote:
My 2 cents.

The issue is not that it uses X to pick stuff up. The issue is that it uses X to pick stuff up AND to enter/exit Portals + interact with NPC's.

While this would not fix the fundamental issue being brought up by the OP it would at least be a great quality of life improvement from the current situation. Simply make the pickup and interaction buttons different!


Since the least used button on the controller seems to be L2, that would make sense as a mapping to interact with NPCs or objects that require activation. We're far less likely to be standing still aiming in combat next to one of those things than firing off attacks with X.

Of course if we had the option of keyboard/mouse on consoles this would be moot: We could use something like a Logitech G13 for keyboard stuff in a compact space and the mouse for mousey stuff. Like clicking on loot.
Or just let us customize the controls
If anyone here have played FF XiV on Console, you know how well the buttons can be used. [one of four] means square, triangle, circle or x

Attacks {8 Slots}:
L2 + [one of four]
R2 + [one of four]

Torches, dynamite (maybe some auras) {4 slots}
L2+R2+ [one of four]
(can go up to 8 Slots if you look at the order in which the buttons are pressed First L2 then R2 or the other way round)


Touchpad move
virtual cursor for aiming (replaces l2 and right stick) or selection of objects (items waypoints and such things)

touchpad double touch
reset cursor (vanish)

Touchpad press left
like touchpad now

Touchpad press right
like options button


now you can use x for npc and maybe square for loot.


friend invite could then be touchpad right and in menu the options button, so its not confusing that only here you cant press touchpad to close

edit:
for the lazy one give an option, where they can say if they want to hold the l2 or r2 buttons or if they work like triggers (once pressed activate the skill menu so after that [one of four] means the direct attack, a second time of r2 or l2 deaktivates the skill menu, so you can use [one of for] without attacking)

Last edited by McGamb_DE on Jun 18, 2019, 2:50:08 AM

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