[3.6] Indigon Winter Orb- Fast, Tanky, High Damage |Deathless U.Elder, T16 easy farm

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Rossko wrote:
Are you able to maintain uptime of the destilate? I would think you get to full mana too fast!? Full life should be maintained nearly all the time too and then it always stops running?

If you remove the mana recovery belt to use Bisco's leash, your mana regen is severely gutted so it's easier to make profit from distillate. The mana regain of the flask is very low so until you spam WO to keep your mana burning out, distillate bonus should be easily up.

Obviously it comes to a slight sacrifice in dps and survivability (less mana regen = less EHP and indigon sustain), but during mapping the rampage bonus from bisco's belt compensates the loss.
Last edited by djnat on Apr 9, 2019, 2:03:47 PM
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djnat wrote:
I suggest not going the full MF route because you would lose too much farming speed which is the first feature of this build. Divination distillate, Bisco's belt, one ventor's gamble and you're set. If your gear is high tier you can use Bisco's collar for map clearing too.

First of all, thank you for your feedback. Do the "other" items (excl. body) impact the DPS that significantly? As far as I could see the ring is mainly QoL; boots / amulet work mainly for the Indigon interaction, but the build does not seem restricted to them at first glance. The main objective is predominately farm yellow maps and possible seasonal (next season) content.
Last edited by Steenlandt on Apr 10, 2019, 7:10:08 AM
First i want to say GZ for your iteration of WO. I did WO elementalist last league and this version seems cool to. It was a bit hard to get resist cap if you go all in for dps jewels. I did uber elder today (easy as usual died once because i was watching one tv show on another screen:)). I have some questions involving this league items:

Do you think that gain arcane surge sintetized can be better then spell dmg+ cold dmg to spell shaper ring and move vortex to wand + use trigger socketed spell for it?

Onslaught boots seems op for this build - crazy movement speed when you use potion + pahse run.

Did you consider taking cold dmg nodes (above alchemist) and removing one jewel maybe 2?

Is really cool build, i love indigon interaction (i played poet pen zerphi indigon in delve league) but i hate damn rng on lab enchants:)), i hope i can get one in next few days.

Hello , thanks for the build .
Someone can help me , i need some advice what i should upgrade or change .
My dps is low and i try to upgrade it with litle budget .
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nazgul29 wrote:
First i want to say GZ for your iteration of WO. I did WO elementalist last league and this version seems cool to. It was a bit hard to get resist cap if you go all in for dps jewels. I did uber elder today (easy as usual died once because i was watching one tv show on another screen:)). I have some questions involving this league items:

Do you think that gain arcane surge sintetized can be better then spell dmg+ cold dmg to spell shaper ring and move vortex to wand + use trigger socketed spell for it?

Onslaught boots seems op for this build - crazy movement speed when you use potion + pahse run.

Did you consider taking cold dmg nodes (above alchemist) and removing one jewel maybe 2?

Is really cool build, i love indigon interaction (i played poet pen zerphi indigon in delve league) but i hate damn rng on lab enchants:)), i hope i can get one in next few days.



1. Not sure I understand your question. Arcane surge that is not manually triggered is L1 while L20 gives you much more damage, mana. why vortex on trigger when it is instant. Cold snap is better as you can cast it anywhere and bigger chill area. You can use phase run or molten shell to trigger arcane surge if you like.

2. Sure if you have one (10ex+?) but so many ways to gain onslaught on mapping. I use cinderswallow on shaper/ elder

3. Totally not worth it

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nazgul29 wrote:
First i want to say GZ for your iteration of WO. I did WO elementalist last league and this version seems cool to. It was a bit hard to get resist cap if you go all in for dps jewels. I did uber elder today (easy as usual died once because i was watching one tv show on another screen:)). I have some questions involving this league items:

Do you think that gain arcane surge sintetized can be better then spell dmg+ cold dmg to spell shaper ring and move vortex to wand + use trigger socketed spell for it?

Onslaught boots seems op for this build - crazy movement speed when you use potion + pahse run.

Did you consider taking cold dmg nodes (above alchemist) and removing one jewel maybe 2?

Is really cool build, i love indigon interaction (i played poet pen zerphi indigon in delve league) but i hate damn rng on lab enchants:)), i hope i can get one in next few days.


I am not there yet ( just lvl 66 ) but doesn’t he wrote in the guide to use hoi + onslaught? It should give you onslaught anyways ( except on bosses) and that one extra gem slot should be manageable .
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Steenlandt wrote:
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djnat wrote:
I suggest not going the full MF route because you would lose too much farming speed which is the first feature of this build. Divination distillate, Bisco's belt, one ventor's gamble and you're set. If your gear is high tier you can use Bisco's collar for map clearing too.

First of all, thank you for your feedback. Do the "other" items (excl. body) impact the DPS that significantly? As far as I could see the ring is mainly QoL; boots / amulet work mainly for the Indigon interaction, but the build does not seem restricted to them at first glance. The main objective is predominately farm yellow maps and possible seasonal (next season) content.

You absolutely need a warlords mark ring or you don't leech life / mana when mapping.

If you plan to farm "low" maps (anything T12 or below is low content in my humble opinion) well yes, you can go for goldwyrm / sadima but you would lose a ton of life, mana, aoe and speed (10% speed on goldwyrm is very bad imho and they have a lot of fire resistance which can make the wise oak tuning somewhat complicated) when compared to these toons, for example:



Body armour I would always use a shaped extra MoM one because it makes the survivability better and the RF sustain easier.

TL;DR magic find optimization is a complex thing and its the just ratio between dps, speed and quantity / rarity. I only go the full MF route when I play my standard headhunter pathfinder in T16 maps with my support friend.
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Picks wrote:
Hello , thanks for the build .
Someone can help me , i need some advice what i should upgrade or change .
My dps is low and i try to upgrade it with litle budget .


You have a good start, but missing some essentials:
> 6 linked chest, this is huge dps
> Must have Elder ring with Warlords Mark, this gives you VITAL leech
> Get rid of Vulnerability on hit gloves, useless and will screw up your Warlords Mark
> Need belt with Mana recovery rate
> Need 2% life/mana regen on hit enchanted boots
> 20/20 all your gems, buy them if needed, corrupted ones usually cheap
> Buy a 21/20 Worb gem, these are about 1ex last I checked
> 20% quality your flasks, better yet, 26% with Hillock betrayal
> If your belt has >4% flask effect, then you dont need Conquerors Potency jewel
> Then upgrade your wands

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citizenX wrote:
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Picks wrote:
Hello , thanks for the build .
Someone can help me , i need some advice what i should upgrade or change .
My dps is low and i try to upgrade it with litle budget .


You have a good start, but missing some essentials:
> 6 linked chest, this is huge dps
> Must have Elder ring with Warlords Mark, this gives you VITAL leech
> Get rid of Vulnerability on hit gloves, useless and will screw up your Warlords Mark
> Need belt with Mana recovery rate
> Need 2% life/mana regen on hit enchanted boots
> 20/20 all your gems, buy them if needed, corrupted ones usually cheap
> Buy a 21/20 Worb gem, these are about 1ex last I checked
> 20% quality your flasks, better yet, 26% with Hillock betrayal
> If your belt has >4% flask effect, then you dont need Conquerors Potency jewel
> Then upgrade your wands



Thanks for helping i will change that :)
Here is the video of my Uber Elder kill on my build:

https://www.youtube.com/watch?v=E0MKDfReBJc

Turns out with the regen enchant I could sustain the normal RF pretty confortably. I had 2 deaths but that completely due to poor maneuver

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