[3.6+3.7] Hasunics HoWA Moltenstrike CI Jugg | Uber Elder Farmer

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Sonidox wrote:
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TheBigMic wrote:
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Sonidox wrote:
there is one major nerf, 0% base crit chance, it will be pain to trigger Elemental Overload


But we don't use Controlled Destruction, so the base crit chance of molten strike stay as it was before, or am I missing something?


well yes, i'm a bit paranoid, i forgot weapon itself has 6% crit chance and it wont be affected )
that nerf is only for spells with controlled destruction yeah


I am looking forward to seeing some sickass synthesised implicits on helmet, shield and boots :D
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Do you have to skip delve areas with nemesis mod with this build? I never played jugg before and just curious about it a bit. Do I have to reroll maps with this mod as well?
Last edited by dtx1212#4642 on Mar 6, 2019, 6:13:09 AM
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dtx1212 wrote:
Do you have to skip delve areas with nemesis mod with this build? I never played jugg before and just curious about it a bit. Do I have to reroll maps with this mod as well?


You don't have to skip anything with this build. You can go blind into every encounter and not die - seriously.

The only mods you should fear is no leech and ele reflect, but there is a difference between elemental reflect and thorns granted from nemesis.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Is the a good league starter?
Thanks for the quick uptake on 3.6. I'm Curious to see your new passive tree. Once we have skill gem information it looks like the Intensity support will also be really strong. Even smaller AoE and increased damage while stationary, which Double dips on MS :D
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AronIrulan wrote:
Thanks for the quick uptake on 3.6. I'm Curious to see your new passive tree. Once we have skill gem information it looks like the Intensity support will also be really strong. Even smaller AoE and increased damage while stationary, which Double dips on MS :D


It still needs to add more damage than damage on full life which adds 49% more damage, but I guess we get the answers tomorrow :)
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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Hasunic wrote:
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dtx1212 wrote:
Do you have to skip delve areas with nemesis mod with this build? I never played jugg before and just curious about it a bit. Do I have to reroll maps with this mod as well?


You don't have to skip anything with this build. You can go blind into every encounter and not die - seriously.

The only mods you should fear is no leech and ele reflect, but there is a difference between elemental reflect and thorns granted from nemesis.


One way I dealt with reflect was using a watcher's eye with mana as es and reduced reflect with purity of elements. That plus pantheon gives you enough to do t16 corrupts.

I might have done no leech but cant remember. I think I have seen it less than 3 times in over 100 corrupt t16, but purely antecdotal
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baldwin21 wrote:
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Hasunic wrote:
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dtx1212 wrote:
Do you have to skip delve areas with nemesis mod with this build? I never played jugg before and just curious about it a bit. Do I have to reroll maps with this mod as well?


You don't have to skip anything with this build. You can go blind into every encounter and not die - seriously.

The only mods you should fear is no leech and ele reflect, but there is a difference between elemental reflect and thorns granted from nemesis.


One way I dealt with reflect was using a watcher's eye with mana as es and reduced reflect with purity of elements. That plus pantheon gives you enough to do t16 corrupts.

I might have done no leech but cant remember. I think I have seen it less than 3 times in over 100 corrupt t16, but purely antecdotal


It is much better to get physical damage taken as element as a secondary or if your rich get a wrath added lightning / pen as secondary and then go for damage taken as element as tertiary in my opinion.

But it is a fine watchers to have lying in the stash for when you "rip" your T16s, so they can be run nontheless.

But I would realy not recommend doing this in hardcore, lol.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
New 3.6 Passive Tree is out on Path of Building. Are you updating your PoB asap?
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Zeleby wrote:
New 3.6 Passive Tree is out on Path of Building. Are you updating your PoB asap?


I will create a leaguestarter version of PoB. It is done in ~10 hours. I am working 50 hours a week at the moment and I have a 6 month old boy aswell, so time is not what I have in abundance, lol.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978

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