[3.6+3.7] Hasunics HoWA Moltenstrike CI Jugg | Uber Elder Farmer
Awesome guide I'm excited to try this come friday! Thanks for your hard work.
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we have any update with new tree?
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Patch notes are out and looks like the build is pretty much untouched.
The only area i would think needs some clarification is the ES leech now. It says ghost reaver now provides double leech rate (so would be 20% as base=10%) and also life leeched at ES. So thats all good, but im concerned about the leech cap based on maximum ES/life. It says something to the affect of cap per instance of leech(a character with 4000 life will, by default, be able to leech a maximum of 400 life from a single hit.), so my question and im hoping this is correct, does each magma ball count as one instance of leech? Like lgoh, i attack once, x number of balls hit the target and i get x number of instances of leech. That would still be fine for this build then i think |
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" each hit from balls should be individual. Also what about Arcane Guarding? Added a new cluster next to Cruel Preparation north of the Witch: Arcane Guarding - The notable grants +6% chance to Block Spell Damage while holding a Shield, 15% increased Spell Damage while holding a Shield, 60% increased Energy Shield from Equipped Shield, and 20% increased Spell Damage if you've Blocked Recently. The other passives in the cluster grant a total of 42% increased Spell Damage while holding a Shield, +4% chance to block Spell Damage while holding a Shield, 40% increased Block Recovery, and 40% increased Energy Shield from Equipped Shield. 3 nodes = 100% increased ES from Shield... |
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I will work on a leaguestarter section tonight and address the patchnotes.
I have no idea if Path Of Building have been updated yet, but if it is I will release a suggested pathing and respeccing. [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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there is one major nerf, 0% base crit chance, it will be pain to trigger Elemental Overload
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" Oh God, you are right. Might be solved with +1.8% crit to attack corruption on gloves. The biggest issue is that I am not able to test the changes myself this league, because I am simply not going to build it 3 leagues in a row :p [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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" But we don't use Controlled Destruction, so the base crit chance of molten strike stay as it was before, or am I missing something? |
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" Yes, but whether it is enough to sustain elemental overload I cannot say at the present time. [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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" well yes, i'm a bit paranoid, i forgot weapon itself has 6% crit chance and it wont be affected ) that nerf is only for spells with controlled destruction yeah |
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