[3.5-3.12 + 3,18 HC] Pure Herald of Agony Jugg. All content. Videos+Link to 3.14 & 3.15 Updates
Agony starts 100% phys and converts 40% to chaos. When you use phys to lightning, you end up with another 50% converted to light (+the added as portion) and 10% remaining phys.
For HC--nope, insufficiently tanky for my current level of patience. Maybe break time for a while. -O | |
This post is mainly written for the newer players like me who are trying to get the build going with most of the things it needs to function well.
Today i understood why Orion said some posts b that minion life skill at the helm hurts the build..If you dont get a minion damage only helm you dont have enough unreserved mana to use the aspect of the spider craft .. Now that i got a helm with only minion damage and got rid of the minion life +minion damage one,even with aspect of the spider + Hoa + war banner i am left with 70 mana witch is enough to cast barrage. But if i had the life + dmg helm i wouldnt be able to use all of the three mentioned above. P.S. Dont get fooled by these guys selling aspect of the spider for 3-4 ex .. Its way cheaper compared to betrayal league .. I got mine today for 70 chaos Cheers, |
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RE: Phys to Lightning
If you're going to replace a little bit of health nodes with damage, how about replacing Thief's Torment with 2 high end rings with +20 LGOH and a lot of life? That might mitigate some of the one-hit worries, of course with the caveat that it's probably insanely expensive. | |
" Thanks for the helpfull advice! |
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Re replacing thief's torment:
I have tried this, and it is workable (though significantly more expensive and -slightly- less tanky in the LGOH department) -if- you throw in a few +mana on hit jewels, though the play still isn't quite as smooth. It's the mana you will miss more than the life with that setup. -O Clarification--the mana isn't a problem 90% of the time. It's in fights with bosses without adds (i.e. shaper/some guardians) where poacher's mark is working at much reduced effectiveness on your mana gain that it feels bad without +mana on hit jewels. Figuring out how many of those you need is a matter of feel/taste. -O Last edited by Orion72 on Mar 20, 2019, 10:24:30 PM
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Saw a poster earlier in the thread with crafted elder rings and amulet, adding -mana cost as a prefix to basically make skills free to use.
Gonna try crafting them as I min-max the build, which I'm starting to. My endgame gear and setup atm: mapping gear: Gonna try for these min-maxed items: - essence of insanity elder helm + crawler enchant - elder rings - curse enfeeble on hit tombfist (for deep delving) - ammy with additional curse (for deep delving) - chest + defensive corruptions | |
Hi im trying to min-max the gear here,which one do u think would give us more dps?
version1, Insanity helmet with +3gem+20 minion dmg support,physical dmg to lightning dmg support gem and EE in passive. version2.+3 elder bow with 20lvl Vicious Projectiles Support,(that will be 7link) sry i still trying to figuring out how to insert our pet's dps in POB appropriate. |
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Hi there!
First thx OP for this amazing build. Rolled it first time as 3rd char in Betrayal with some currency. Gear: Could facetank all except the shaper ray. In the curent league I rolled it as starter and im pretty happy. Wanted to try the version with Kaom's and its doing pretty well till now :D | |
I’ve heard that essences should start working on fractured gear in the next patch which is probably next week
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Re insanity Helm vs. bow
If there is a bow that can be crafted to give the HOA +3 (I have not really looked into this) then a 7 link bow of that type would surely be better dps. But you will have no better than 55% of the overall LGOH from a quill rain build, rendering your build unfit for hc and less durable in sc. Not a worthwhile trade imo, even though your dps is greater. Re: calculating pet's dps in POB: Select HOA skill, select tail spike as weapon (since that is most frequent) go to configuration and turn up virulence to 40, turn up poison stacks to 9 if using vile toxins, turn up wither stacks to 15 if you have withering touch in your barrage setup. Also turn on hit by cold/fire if you have EE and are going that route with insanity helm/phys to lightning. re Tanking Shaper's ray: That is odd. I have definitely stood there while barraging Shaper without a problem (though it really isnt necessary, ofc). Re craftability of fractured gear: Been hoping for that--stock up on your insanity essence and +2 minion level locked fractured helm bases now ;> Re thankyous: You're welcome :> -O Last edited by Orion72 on Mar 21, 2019, 11:07:31 PM
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