[3.9] Cyclone Summoner - Heralds of Agony and Purity, Summon Holy Relic - League starter

Thanks to the ascendancy you generate frenzy charges anyway :)
"Harmony of Purpose"
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Thanks to the ascendancy you generate frenzy charges anyway :)
"Harmony of Purpose"


You don't! At least, not for your minions.

The passive says: "You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
10% chance to gain a Power, Frenzy or Endurance Charge on Hit"

Minions don't count as party members, which means that if we take off the shield, we need another way to generate frenzy charges for our heralds.
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guidulove wrote:
"
Thanks to the ascendancy you generate frenzy charges anyway :)
"Harmony of Purpose"


You don't! At least, not for your minions.

The passive says: "You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
10% chance to gain a Power, Frenzy or Endurance Charge on Hit"

Minions don't count as party members, which means that if we take off the shield, we need another way to generate frenzy charges for our heralds.


"10% chance to gain a Power, Frenzy or Endurance Charge on Hit"?
I hit 12 times a second, that's enough to generate those charges.. I mean, I generate them - no idea where they're coming from otherwise lol

Edit: oh wait you're talking about minions. I am not sure if the minions get them - I know that my AC constantly has charges floating around. I really don't know how I could test.
Last edited by Martower#7766 on Dec 23, 2019, 2:46:37 PM
Now that 3.9 has been going awhile, what pantheons are people using for bossing? I've gone the way of shakari for the poison immunity. What about major? I'm defaulted to Solaris right now but eyeing Arakaali
My CWDT poacher's mark setup is only really useful in Delve, vs T16 metamorphs and blight. In these situations it triggers constantly, because I eat a lot of dmg. And the crawler makes a lot of kills, so he gets the charges.

Vs normal trash it's useless because everything dies too fast so it won't trigger. So you don't need it anyway.

Vs bosses it triggers, but doesn't give charges. As curses don't really do much vs bosses in general, it doesn't really matter.

--> In the situations when a curse is actually useful, it is consistently applied by my CWDT setup.
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KäptnSharky wrote:
After playing this build in Betrayal and optimizing it to the extreme (Delve 1000+ etc.) I decided to play it again this league. The primary reason being the (to me new) Cold Iron Point dagger (CIP).

I have seen an interesting build guide for a Necro HoAg cyclone summoner. It uses two CIPs (2x +3), The Coming Calamity (+2), a Necro ascendancy (+2) and a lvl 21 HoAg gem to reach lvl 31 without using empower. This allows to still keep a true 6L with 5 ~50% more support gems. Lvl 31 is an important breakpoint because the crawlers atkspeed per virulence increases. In terms of DPS, lvl 30 to 31 is more significant than lvl 31 to 36. However, I didn't like the dependence on mortal other minions and the defense package of that build in general. Notably, it can reach 5M DPS without an enormous investment.

So I took systemplayerlosts build as a starting point again and modified it to fit my gem level obsession. As I poster earlier, 2 CIPs and a Thief's Torment were a great fit for early mapping. Now I can present my close to final setup:



Jewels are either life, minion atkspeed, life regen while moving or res, life, poison chance/mana gain on hit.

Second weapon set:


I have 9k hp, 100 lgoh with daggers, and insane 11M Shaper DPS under ideal conditions (During focus and with frenzy charges on crawler, full shotgunning, full virulence, 10 wither stacks) Even without focus and weapon swap shenanigans, I have roughly 6M Shaper DPS while continuously attacking. I also assigned high priority to passive life regeneration (slightly above 1k/s) and cyclone attack radius. These aspects are crucial for the Sirius fight for example. Life regen so you don't have to dodge too much and more reach to be able to attack while avoiding the bullshit melee hate. I even consider using increased AOE support for cyclone. The only item that isn't close to optimal is of course the helmet. A good one could turn HoP from mostly a supporter for HoAg doing only 500k DPS itself into a serious 1.5M DPS addition. I couldn't find an ideal base with the enchantment so far though.

I have only beaten 0 watchstone Baby Sirius, but I think he is very much doable on higher levels with my version of the build. Uber Elder is not a problem, although he is definitely beefier now.


How do you break lvl 31 HoA? I can only count +9 levels from what you said (21 gem + 3 CIP + 3 CIP + 2 CC + 1 Amulet).
+1 corruption on coming calamity
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Martower wrote:
How do you break lvl 31 HoA? I can only count +9 levels from what you said (21 gem + 3 CIP + 3 CIP + 2 CC + 1 Amulet).

Corrupted CC gives +3 not +2
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Fornal89 wrote:

Emm whats the point of Vile Toxin? Maim or Deathmark or even Pierce for your colour mate :)


Vile toxins is INSANE single target dps. swap with pierce for bosses.
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Siliticx wrote:
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Fornal89 wrote:

Emm whats the point of Vile Toxin? Maim or Deathmark or even Pierce for your colour mate :)


Vile toxins is INSANE single target dps. swap with pierce for bosses.

lvl21 vile toxins gives 50% more damage? thats crazy indeed

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