[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

I'm assuming you get the Attack Damage mod on Large Cluster Jewel. Problem is dropping nodes to be able to use the Cluster Jewel to it's full capability. Maybe sacrifice life for more damage.
"
realm9thfeb wrote:
Appreciated to thread owner's update, I will not have come to this far without starting of your build guide.

In my experience to 3.10 league mechanism so far, the game has defined quick pace and does not encourage tank build.

For example, to clear delirium mirror you have to have quick clear speed with high dps, if you don't kill fast and move on, explosion from corpse is waiting for you and result of huge damage taken, needless to say the overall delirium award to tank build is low.

Another great example, since 3.9 boss and mob's life has been tuned and get harder to kill, 3.10 is even thicker, occasionally you can't right click and tank for more than 2 sec before any one hit death blow, this applied to any stage boss, guardians, elders and sirus.


In order to accommodate league element, physical reduction, all element resistances is far more important than life stacking.

Just some of my opinion



To be honest this is completely not true. With 5.2k life I had so much trouble surviving hits, even with the reductions, the life pool was just not enough.

With 8k life it is a different story. Yes, you have to play carefully, you're not immortal as you used to be back in 3.6 or something, but it still feels good.
do u still use the Blood and Sand aura?

i don't see it in any of ur gear.
"
WilliamCZE wrote:
"
realm9thfeb wrote:
Appreciated to thread owner's update, I will not have come to this far without starting of your build guide.

In my experience to 3.10 league mechanism so far, the game has defined quick pace and does not encourage tank build.

For example, to clear delirium mirror you have to have quick clear speed with high dps, if you don't kill fast and move on, explosion from corpse is waiting for you and result of huge damage taken, needless to say the overall delirium award to tank build is low.

Another great example, since 3.9 boss and mob's life has been tuned and get harder to kill, 3.10 is even thicker, occasionally you can't right click and tank for more than 2 sec before any one hit death blow, this applied to any stage boss, guardians, elders and sirus.


In order to accommodate league element, physical reduction, all element resistances is far more important than life stacking.

Just some of my opinion



To be honest this is completely not true. With 5.2k life I had so much trouble surviving hits, even with the reductions, the life pool was just not enough.

With 8k life it is a different story. Yes, you have to play carefully, you're not immortal as you used to be back in 3.6 or something, but it still feels good.


Well there is no right or wrong answer, this is the charismatic of Path of Exile =D
Everyone has its cup of tea.

Let's not talk about only numbers, below is the video of AW8 T16 rare map, monster has 100+% dmg and buff pack size.

Video: https://youtu.be/q9p-pWANOqc

POB: https://pastebin.com/wpX2nj4f

T16 Guardian of Minotaur

Videohttps://www.youtube.com/watch?v=_R5p3jC21pA
Last edited by realm9thfeb on Apr 11, 2020, 3:12:53 PM
"
realm9thfeb wrote:
T16 Guardian of Minotaur

Videohttps://www.youtube.com/watch?v=_R5p3jC21pA


With Hybrid update it's like this, only without the boots + vines jewel https://www.youtube.com/watch?v=pxnPgc1NUXs

Also The Saviour is pretty poop for MS to be honest.
Last edited by WilliamCZE on Apr 11, 2020, 5:10:02 PM
"
WilliamCZE wrote:
"
realm9thfeb wrote:
T16 Guardian of Minotaur

Videohttps://www.youtube.com/watch?v=_R5p3jC21pA


With Hybrid update it's like this, only without the boots + vines jewel https://www.youtube.com/watch?v=pxnPgc1NUXs

Also The Saviour is pretty poop for MS to be honest.


You have clearly shown the problem in your video, even you have 8k+ life, life bar drop % seem as the same as 5k+ build, but dmg output is much slower in engage, and you already have GG helmet, 90% of player doesn't have that option, it just make them harder to survive in late game situation :D

Hornestly adding vine jewel + boot is just bad option, you can nearly gain nothing, you have to be stationary and hit all the time, but you are moving all the time isn't it, it is contradict.
Last edited by realm9thfeb on Apr 12, 2020, 12:48:43 AM
Hi all,

I've been following the initial build to climb up and like many of you felt a need for more damage. Although with the initial build I was able to clear Sirus still with awakening 2/3 with not much problem.


I've been trying to improve a lot and change a lot, I did dual grelwood, came back with the shield becaused I died a lot.

Tried many different cluster jewels and I think I finally found a great middle range between tankyness and damage.

I'm running dual wielding with a Grelwood and a Nebuloch. The tankyness is better than a shield with our ascendency aswell but the Nebuloch itself gives us 500 armor per endurance charges + a second bonus for +4% chaos resistance per endurance charge.


I switched the tree to dual wielding damage stuff to get Swagger and Ambidexterity (3 more points for Blade barrier to get more 5% damage and 11% change block chance +50% block recovery you can sacrifice more health if you want or the frenzy charge that's what I'll do when I get to lvl up) and in cluster jewells I run with this:

Large cluster:
- Feed the fury
- Fuel the fight
- Smite the weak
- +2 jewel socket

Got 2 medium clusters main talents you'll need to seek are :

- Quick and Deadly (two different arms while dual wielding = awesomeness) Grelwood main and and Nebuloch off-hand
- Corrosive elements (or Master of fire or Cooked alive) needing more fire exposure
- Eye to Eye incredible output for magma ball damage + 60% just for this talent
- Cremator => I was sick of dying by random corpse explosions so I just melt them down myself no random deaths by explosions.
- others are up to you, if you want more damage go for it, need other kind of survivability go for it. I may change cause I'ev got 2 sublime sensation but couldn't find anything else. :)


- Got 6.2k HP
- POB tells me I've got 644000 damage per magma ball (running at 10, I don't have the gg helmet and could improse chest)and 824000 for the melee hits, so roughly 7M dps.
Not sure if the POB counts Quick and Dealdy and Eye to Eye, so it might be more.



=> for Realm9thfeb, no one should have to spend 20 ex for a sword to have a playable build. For me it's definitly not and option. Also double damage only applies to the melee hit, not the magma balls. So MS is definitly not using the best of it.
You loose too much tankyness just to get some half the damage the saviour would deal with another melee build.

I don't think grape vines is worth it, just 20% increase damage and 10% less damage when you can get much more with other well combined jewels.
"
WilliamCZE wrote:
"
realm9thfeb wrote:
T16 Guardian of Minotaur

Videohttps://www.youtube.com/watch?v=_R5p3jC21pA


With Hybrid update it's like this, only without the boots + vines jewel https://www.youtube.com/watch?v=pxnPgc1NUXs

Also The Saviour is pretty poop for MS to be honest.


damage looks good, defense too :)





"
realm9thfeb wrote:
Spoiler
"
WilliamCZE wrote:
"
realm9thfeb wrote:
T16 Guardian of Minotaur

Videohttps://www.youtube.com/watch?v=_R5p3jC21pA


With Hybrid update it's like this, only without the boots + vines jewel https://www.youtube.com/watch?v=pxnPgc1NUXs

Also The Saviour is pretty poop for MS to be honest.


You have clearly shown the problem in your video, even you have 8k+ life, life bar drop % seem as the same as 5k+ build, but dmg output is much slower in engage, and you already have GG helmet, 90% of player doesn't have that option, it just make them harder to survive in late game situation :D

Hornestly adding vine jewel + boot is just bad option, you can nearly gain nothing, you have to be stationary and hit all the time, but you are moving all the time isn't it, it is contradict.



but look at the map mods, 480% crit chance, 49% crit multi and 114% extra cold plus other effects of delirious.

the vine setup requires a different playstyle, less moving around with your left click and more dashing with your movement skill, which William is already doing.

being tanky lets you just stand there and do damage instead of wasting time by dodging.
also in this particular boss you actually want to stay as close as possible because when you get a little bit too far he start diving into the ground with his deadly attack.

the build is tanky enough to withstand anything that mino has to throw at us, so why bother with dodging?
with my setup in STD, i can just tank AL8 Sirus's quad beam if im close to him and attacking.

there is a reason i went for the vine mechanic, its just suits the build so well, the boots are there so it wont feel clunky and annoying while you are not in combat.

the Savior sword is sure cool, but its too expensive and doesnt "clicks" with the build.
might be cool to have it in a weapon swap for mapping once you have the extra currency.

but thats POE, everyone has their own playstyle and version of the build :)







"
Dourken wrote:
Spoiler
Hi all,

I've been following the initial build to climb up and like many of you felt a need for more damage. Although with the initial build I was able to clear Sirus still with awakening 2/3 with not much problem.


I've been trying to improve a lot and change a lot, I did dual grelwood, came back with the shield becaused I died a lot.

Tried many different cluster jewels and I think I finally found a great middle range between tankyness and damage.

I'm running dual wielding with a Grelwood and a Nebuloch. The tankyness is better than a shield with our ascendency aswell but the Nebuloch itself gives us 500 armor per endurance charges + a second bonus for +4% chaos resistance per endurance charge.


I switched the tree to dual wielding damage stuff to get Swagger and Ambidexterity (3 more points for Blade barrier to get more 5% damage and 11% change block chance +50% block recovery you can sacrifice more health if you want or the frenzy charge that's what I'll do when I get to lvl up) and in cluster jewells I run with this:

Large cluster:
- Feed the fury
- Fuel the fight
- Smite the weak
- +2 jewel socket

Got 2 medium clusters main talents you'll need to seek are :

- Quick and Deadly (two different arms while dual wielding = awesomeness) Grelwood main and and Nebuloch off-hand
- Corrosive elements (or Master of fire or Cooked alive) needing more fire exposure
- Eye to Eye incredible output for magma ball damage + 60% just for this talent
- Cremator => I was sick of dying by random corpse explosions so I just melt them down myself no random deaths by explosions.
- others are up to you, if you want more damage go for it, need other kind of survivability go for it. I may change cause I'ev got 2 sublime sensation but couldn't find anything else. :)


- Got 6.2k HP
- POB tells me I've got 644000 damage per magma ball (running at 10, I don't have the gg helmet and could improse chest)and 824000 for the melee hits, so roughly 7M dps.
Not sure if the POB counts Quick and Dealdy and Eye to Eye, so it might be more.



=> for Realm9thfeb, no one should have to spend 20 ex for a sword to have a playable build. For me it's definitly not and option. Also double damage only applies to the melee hit, not the magma balls. So MS is definitly not using the best of it.
You loose too much tankyness just to get some half the damage the saviour would deal with another melee build.

I don't think grape vines is worth it, just 20% increase damage and 10% less damage when you can get much more with other well combined jewels.



Nebuloch isnt really a good option for this build.
in terms of dps grelwood is much stronger and also has alot more attack speed to smooth the gameplay with movement skills.
in terms of defense- Nebuloch isnt worth using unless you are magnifying its effects by using two maces AND stacking endurance charges, like 9-10.
with one mace and 4-5 end. charges its just isnt enough to justify using.
armor is a noob trap, you might think it helps you survive big hits because it adds alot of physical reduction, but the tooltip lies, the bigger the hit, the less effect armor has.

its in the wiki btw, shaper's slam is like 15k raw phyz dmg. thats why you want flat reductions like endurance charges and nodes like Soul of Steel.
if you want to get more defense, use the shield.


you have 6k life, thats not enough IMO, no matter how much dps you have with molten strike.
with more "snappy" skills like frost blades or bow skills its ok to get more dps over defense because you can kill monsters before they have a chance to hit you.
but molten strike has inherent delay which means you are always open to get hit by monsters, so its better to be able to tank those hits.
"
Nebuloch isnt really a good option for this build.
in terms of dps grelwood is much stronger and also has alot more attack speed to smooth the gameplay with movement skills.
in terms of defense- Nebuloch isnt worth using unless you are magnifying its effects by using two maces AND stacking endurance charges, like 9-10.
with one mace and 4-5 end. charges its just isnt enough to justify using.
armor is a noob trap, you might think it helps you survive big hits because it adds alot of physical reduction, but the tooltip lies, the bigger the hit, the less effect armor has.

its in the wiki btw, shaper's slam is like 15k raw phyz dmg. thats why you want flat reductions like endurance charges and nodes like Soul of Steel.
if you want to get more defense, use the shield.


you have 6k life, thats not enough IMO, no matter how much dps you have with molten strike.
with more "snappy" skills like frost blades or bow skills its ok to get more dps over defense because you can kill monsters before they have a chance to hit you.
but molten strike has inherent delay which means you are always open to get hit by monsters, so its better to be able to tank those hits.



Yes DPS is better with Grelwood, but my build is an hybrid between tankyness and DPS. Not trying to be the best DPS here.

Not sure what you're talking about, but I've the 90% phys damage which is the maximum.
And I'm running with 7 endurance charges this without any endurance coming from my stuff. I could get 10 if needed but I don't feel I need any more than that.

I did Sirus Awakening 7 this morning with no problem at all just melted him and face tanked a lot of stuff as usual. Still could balance to get to 7k HP and loose some DPS. But once again, like it is now it's ok. Tuning is never really finished, so you still can get higher stats and better stuff.

And the amount of armor you have scales with molten shell, the more armor you have the bigger the shield will be when you crac the vaal MS.

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