[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

"
1simon1 wrote:
amazing build, probs one of my favorite ive played. only question i have is the skill tree you have provided is a different to yours when i check your profile?

what skill tree should i follow ?



Original build is always welcome - Hold right click to TANK anything =D
This is the actual gameplay to demonstrate how savior sword works on this build, also to show both the clear speed and boss dps.

POB: https://pastebin.com/2X7DmAMt

T16 rare corrupted map with 3X sacrifice piece, 4X awakened sextent

https://youtu.be/25UVIqxzDbE
Last edited by realm9thfeb on Apr 9, 2020, 12:46:16 PM
First time Sirus defeated...finally
AW7

Last edited by realm9thfeb on Apr 9, 2020, 8:30:25 PM
Had the urge to mess around on PoB. Modified the build to run some cluster jewels.

https://pastebin.com/49bcZMAj

8.5k hp, 38% block, ele and chaos res capped, around 15 million dps on moldy calculator.
Didnt have the time to fully update the build.
also was working on ways to increase the overall DPS without losing defense and had to test some mechanics.

but i finally made a new POB that utilize the new cluster jewels.
unfortunately the mods from the new cluster jewels arent that strong for this build (ah um Purposeful Harbinger ah um) so the options are limited.

i also used the new Nature's Patience keystone, but it requires some sacrifice in a form of what boots we can use, i will explain:

Nature's Patience spawns 2 grasping vines each second up to total of 10.
for each vine grasping us we get 2% chance to deal double damage and 1% less damage taken, so 20% double damage and 10% less damage taken!

the big downside to having 10 vines grasping you all the time is the fact that they significantly slows you down, at 10 vines you are almost stuck, and Jugg's ascendancy node "Unstoppable" wont make us immune to that because grasping vines actually reduces the BASE value of movement speed.
so in order to solve that we can use The Stampede boots.

at first glance they look worthless, and for most builds they are, but they have one mod that reads: "your movement speed is 150% of it's base value".
which means that your base value is set to 150%, cannot be increased or decreased, not even by grasping vines.
(just like how Loreweave locks your max resistances to 78% and modifiers from gear\tree\map mods can change them)

the vines losing their grip on you while you are moving, but we dont actually want to remove them, so the playstyle is more about moving around with whirling blades \ leap slam rather than running since those movement skills wont remove the vines on use.

another benefit we get from those boots is that we can anoint them like an amulet to get extra damage\life on the tree.

for the rest of the cluster jewels mods, as i said before, nothing too impressive, but still increase our DPS by quite alot.
i went for the attack mods rather than the fire\elemental nodes since they are overall a little bit stronger and on top of that save us 3 skill points because they solve our life and mana leech needs.
for the medium mods i chose Repeater and Eye to Eye, the latter one is basically 60% increased damage even tho its not shown in POB.
the small cluster jewels are Natural Affinity for "Nature's Patience" ofcourse and one with Fettle for a big life boost.



POB: https://pastebin.com/53JZe13q

complete tree for lvl 97, i just allocated both Dervish and Defiance so its easier to switch between setups (shield vs dual wield) while testing.
you only need one of those nodes depends on your chosen setup.
"
HybridBoy wrote:
Didnt have the time to fully update the build.
also was working on ways to increase the overall DPS without losing defense and had to test some mechanics.

but i finally made a new POB that utilize the new cluster jewels.
unfortunately the mods from the new cluster jewels arent that strong for this build (ah um Purposeful Harbinger ah um) so the options are limited.

i also used the new Nature's Patience keystone, but it requires some sacrifice in a form of what boots we can use, i will explain:

Nature's Patience spawns 2 grasping vines each second up to total of 10.
for each vine grasping us we get 2% chance to deal double damage and 1% less damage taken, so 20% double damage and 10% less damage taken!

the big downside to having 10 vines grasping you all the time is the fact that they significantly slows you down, at 10 vines you are almost stuck, and Jugg's ascendancy node "Unstoppable" wont make us immune to that because grasping vines actually reduces the BASE value of movement speed.
so in order to solve that we can use The Stampede boots.

at first glance they look worthless, and for most builds they are, but they have one mod that reads: "your movement speed is 150% of it's base value".
which means that your base value is set to 150%, cannot be increased or decreased, not even by grasping vines.
(just like how Loreweave locks your max resistances to 78% and modifiers from gear\tree\map mods can change them)

the vines losing their grip on you while you are moving, but we dont actually want to remove them, so the playstyle is more about moving around with whirling blades \ leap slam rather than running since those movement skills wont remove the vines on use.

another benefit we get from those boots is that we can anoint them like an amulet to get extra damage\life on the tree.

for the rest of the cluster jewels mods, as i said before, nothing too impressive, but still increase our DPS by quite alot.
i went for the attack mods rather than the fire\elemental nodes since they are overall a little bit stronger and on top of that save us 3 skill points because they solve our life and mana leech needs.
for the medium mods i chose Repeater and Eye to Eye, the latter one is basically 60% increased damage even tho its not shown in POB.
the small cluster jewels are Natural Affinity for "Nature's Patience" ofcourse and one with Fettle for a big life boost.



POB: https://pastebin.com/53JZe13q

complete tree for lvl 97, i just allocated both Dervish and Defiance so its easier to switch between setups (shield vs dual wield) while testing.
you only need one of those nodes depends on your chosen setup.


Appreciated!
Is The Saviour worth getting?

Or should i upgrade some of my gear?
I know getting the helm enchant would be a nice one but, anything else?
I laugh at pooping dogs, just to see them get confused.
Last edited by PoorLime on Apr 10, 2020, 5:22:19 PM
Spoiler
"
HybridBoy wrote:
Didnt have the time to fully update the build.
also was working on ways to increase the overall DPS without losing defense and had to test some mechanics.

but i finally made a new POB that utilize the new cluster jewels.
unfortunately the mods from the new cluster jewels arent that strong for this build (ah um Purposeful Harbinger ah um) so the options are limited.

i also used the new Nature's Patience keystone, but it requires some sacrifice in a form of what boots we can use, i will explain:

Nature's Patience spawns 2 grasping vines each second up to total of 10.
for each vine grasping us we get 2% chance to deal double damage and 1% less damage taken, so 20% double damage and 10% less damage taken!

the big downside to having 10 vines grasping you all the time is the fact that they significantly slows you down, at 10 vines you are almost stuck, and Jugg's ascendancy node "Unstoppable" wont make us immune to that because grasping vines actually reduces the BASE value of movement speed.
so in order to solve that we can use The Stampede boots.

at first glance they look worthless, and for most builds they are, but they have one mod that reads: "your movement speed is 150% of it's base value".
which means that your base value is set to 150%, cannot be increased or decreased, not even by grasping vines.
(just like how Loreweave locks your max resistances to 78% and modifiers from gear\tree\map mods can change them)

the vines losing their grip on you while you are moving, but we dont actually want to remove them, so the playstyle is more about moving around with whirling blades \ leap slam rather than running since those movement skills wont remove the vines on use.

another benefit we get from those boots is that we can anoint them like an amulet to get extra damage\life on the tree.

for the rest of the cluster jewels mods, as i said before, nothing too impressive, but still increase our DPS by quite alot.
i went for the attack mods rather than the fire\elemental nodes since they are overall a little bit stronger and on top of that save us 3 skill points because they solve our life and mana leech needs.
for the medium mods i chose Repeater and Eye to Eye, the latter one is basically 60% increased damage even tho its not shown in POB.
the small cluster jewels are Natural Affinity for "Nature's Patience" ofcourse and one with Fettle for a big life boost.



POB: https://pastebin.com/53JZe13q

complete tree for lvl 97, i just allocated both Dervish and Defiance so its easier to switch between setups (shield vs dual wield) while testing.
you only need one of those nodes depends on your chosen setup.

Wow. Nice DPS. And this time without that 50% more damage jewel.
"
Had the urge to mess around on PoB. Modified the build to run some cluster jewels.

https://pastebin.com/49bcZMAj

8.5k hp, 38% block, ele and chaos res capped, around 15 million dps on moldy calculator.


If you look at molten strike calculator, both melee and magma ball damage value came from pob's average damage, I wonder how you have gotten 15m dps, when I check your build there is only 2m dps.
Last edited by realm9thfeb on Apr 10, 2020, 10:17:46 PM
Appreciated to thread owner's update, I will not have come to this far without starting of your build guide.

In my experience to 3.10 league mechanism so far, the game has defined quick pace and does not encourage tank build.

For example, to clear delirium mirror you have to have quick clear speed with high dps, if you don't kill fast and move on, explosion from corpse is waiting for you and result of huge damage taken, needless to say the overall delirium award to tank build is low.

Another great example, since 3.9 boss and mob's life has been tuned and get harder to kill, 3.10 is even thicker, occasionally you can't right click and tank for more than 2 sec before any one hit death blow, this applied to any stage boss, guardians, elders and sirus.


In order to accommodate league element, physical reduction, all element resistances is far more important than life stacking.

Just some of my opinion

Last edited by realm9thfeb on Apr 10, 2020, 10:35:00 PM

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