[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

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FeniX_2917 wrote:
hello, what tree node do you recommend to put in the amulet?
I see heart of flame, tribal fury, bladedancer.
I await your recommendations. Thank you.


I'm not OP, but Tenacity and Tribal Fury are the raw best. Tenacity is the arguably single best overall but most expensive. Tribal Fury is best in that it allows you to replace AC in your Molten Strike setup for a full DPS gem like Elemental Damage on Attacks support. I'd recommend testing the different configurations in PoB with your current gear to see which you like best for your budget.

For a budget until you get your BIS Xoph's you can run any number of things depending on what your build lacks. I ran with Aspect of the Panther as it offers block, attack speed, and damage all in one cheap anoint.


https://pathofexile.gamepedia.com/Tenacity

Why is Tenacity the best of all? Grants 5% life and Transfiguration, what is this?
It's weird, Tenacity and Tribal of Fury can't find them in the tree
Hi there, I've been trying to follow this build, but unfortunately I've hit quite a wall with regards to dps. My character lvl is 85 and I barely even scrape the 8k average damage mark in Path of Building, and thats with Wise Oak and sulfur flasks active, all auras including blood and sand are active, and ancestrall call tossed out for increased elemental damage. I have almost all of the recommended/BIS gear apart from the rare jewels (proving difficult as always), tried following the skill tree as best I can for char lvl 85, but I just cant seem to wrap my head around where all this damage is coming from.

Comparing your provided PoB with my own, I noticed almost 17k damage coming from a single viridian jewel with the stat 50% More damage... is this accurate? Removing that jewel takes the Average Damage for Molten Strike Magma Balls from ~50k to ~33k.

I'm still fairly nooby when it comes to optomizing, so I'd really appreciate if someone might be able to help me understand what the big-ticket things are for increasing the damage of this build. Really enjoyed playing it up until this point. It still facetanks like a mad lad though. And apologies in advance if I am just utterly blind.
Last edited by Competent_Juggernaut on Jan 10, 2020, 2:50:47 PM
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FeniX_2917 wrote:
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FeniX_2917 wrote:
hello, what tree node do you recommend to put in the amulet?
I see heart of flame, tribal fury, bladedancer.
I await your recommendations. Thank you.


I'm not OP, but Tenacity and Tribal Fury are the raw best. Tenacity is the arguably single best overall but most expensive. Tribal Fury is best in that it allows you to replace AC in your Molten Strike setup for a full DPS gem like Elemental Damage on Attacks support. I'd recommend testing the different configurations in PoB with your current gear to see which you like best for your budget.

For a budget until you get your BIS Xoph's you can run any number of things depending on what your build lacks. I ran with Aspect of the Panther as it offers block, attack speed, and damage all in one cheap anoint.


https://pathofexile.gamepedia.com/Tenacity

Why is Tenacity the best of all? Grants 5% life and Transfiguration, what is this?
It's weird, Tenacity and Tribal of Fury can't find them in the tree


those are only available with anointment.
Trans of body gives you %damage for any %life on your tree at 30% of its value.
(i think those are the right numbers).

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Hi there, I've been trying to follow this build, but unfortunately I've hit quite a wall with regards to dps. My character lvl is 85 and I barely even scrape the 8k average damage mark in Path of Building, and thats with Wise Oak and sulfur flasks active, all auras including blood and sand are active, and ancestrall call tossed out for increased elemental damage. I have almost all of the recommended/BIS gear apart from the rare jewels (proving difficult as always), tried following the skill tree as best I can for char lvl 85, but I just cant seem to wrap my head around where all this damage is coming from.

Comparing your provided PoB with my own, I noticed almost 17k damage coming from a single viridian jewel with the stat 50% More damage... is this accurate? Removing that jewel takes the Average Damage for Molten Strike Magma Balls from ~50k to ~33k.

I'm still fairly nooby when it comes to optomizing, so I'd really appreciate if someone might be able to help me understand what the big-ticket things are for increasing the damage of this build. Really enjoyed playing it up until this point. It still facetanks like a mad lad though. And apologies in advance if I am just utterly blind.


PoB doesn't sim molten strike damage properly, there is a link to a different calculator in the dps section on the first page. You should also rework your tree around his completed version, Lust for carnage node doesn't work anymore once we get Xoph's.
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Hi there, I've been trying to follow this build, but unfortunately I've hit quite a wall with regards to dps. My character lvl is 85 and I barely even scrape the 8k average damage mark in Path of Building, and thats with Wise Oak and sulfur flasks active, all auras including blood and sand are active, and ancestrall call tossed out for increased elemental damage. I have almost all of the recommended/BIS gear apart from the rare jewels (proving difficult as always), tried following the skill tree as best I can for char lvl 85, but I just cant seem to wrap my head around where all this damage is coming from.

Comparing your provided PoB with my own, I noticed almost 17k damage coming from a single viridian jewel with the stat 50% More damage... is this accurate? Removing that jewel takes the Average Damage for Molten Strike Magma Balls from ~50k to ~33k.

I'm still fairly nooby when it comes to optomizing, so I'd really appreciate if someone might be able to help me understand what the big-ticket things are for increasing the damage of this build. Really enjoyed playing it up until this point. It still facetanks like a mad lad though. And apologies in advance if I am just utterly blind.


The jewel w/ the "More" stat edited in is a fix for a PoB bug with Multistrike. Hybrid notes this in the guide. ALso, if you are using the new LocalIdentity fork of PoB it has the Multristrike fix along with fixes to some ignite related items that would be wrong with stuff like combustion/immolate. I'd highly recommend using the new fork as it's actually being updated and contains many fixes/enhancements. If you're using the new PoB fork then make sure to take out the "fix jewel".


As for your gear. It looks like you are missing a jewel in your belt and your Tombfist jewels are pretty bad too. League Tombfists without good jewels are not very good compared to some good rare options. You want damage mod murderous eye jewels. Life is of course good in other jewel slots, but the big benefit of abyss jewels are the ability to double up on damage mods by being able to mix in flat dmg and flat dmg with swords for example. You can get 4 flat damage mods which is an absurd amount of damage or get 2-3 dmg mods and 1-2 utility mods like attack speed or fire pen (which are both dmg scalers) or life. You can get these rare jewels extremely cheap right now. Huge supply of mediocre ones going for 1-20 chaos each that would blow away the current abyss jewels you have socketed.

Another thing to note about your jewels (and other slots). You want +fire or +physical dmg. Other elements get 50% converted and the rest is lost. Chaos is completely lost. This is because of Avatar of Fire. So look for fire and physical only.

Oh, i'd also recommend a Silver flask. Having onslaught is a big dps boost.
Last edited by guardianXXXIII on Jan 10, 2020, 3:51:18 PM
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The jewel w/ the "More" stat edited in is a fix for a PoB bug with Multistrike. Hybrid notes this in the guide. ALso, if you are using the new LocalIdentity fork of PoB it has the Multristrike fix along with fixes to some ignite related items that would be wrong with stuff like combustion/immolate. I'd highly recommend using the new fork as it's actually being updated and contains many fixes/enhancements. If you're using the new PoB fork then make sure to take out the "fix jewel".


As for your gear. It looks like you are missing a jewel in your belt and your Tombfist jewels are pretty bad too. League Tombfists without good jewels are not very good compared to some good rare options. You want damage mod murderous eye jewels. Life is of course good in other jewel slots, but the big benefit of abyss jewels are the ability to double up on damage mods by being able to mix in flat dmg and flat dmg with swords for example. You can get 4 flat damage mods which is an absurd amount of damage or get 2-3 dmg mods and 1-2 utility mods like attack speed or fire pen (which are both dmg scalers) or life. You can get these rare jewels extremely cheap right now. Huge supply of mediocre ones going for 1-20 chaos each that would blow away the current abyss jewels you have socketed.

Another thing to note about your jewels (and other slots). You want +fire or +physical dmg. Other elements get 50% converted and the rest is lost. Chaos is completely lost. This is because of Avatar of Fire. So look for fire and physical only.

Oh, i'd also recommend a Silver flask. Having onslaught is a big dps boost.


Thank you for taking the time to look at my gear. So a big part of my damage is missing simply from the murderous eye jewels? Dident realise it made such a big difference. I'll try experimenting with your suggestions and see what comes from it. As it stands now I can barely kill a Tier 14 magic mob pack in any reasonable time frame.

EDIT: I added in some abyss jewels, 1 thats pretty durn good and the others are "ok" (best I can do with my budget atm) and ran with a silver flask, and It is better, but by no means did it suddenly jump up several shapers per minute. Rare packs still require me wailing on them for an extended period of time, and bosses still take a good minute or more (at Tier 14 Rare maps with favorable mods).

I can definately squeeze out more damage from my skill gems and some other areas that arent fully optimized, but I fail to see how that's suddenly going to make my dps "Melt Bosses". It'll help yeah, but It feels like I'm missing some magical combination of stupidity hidden in some obscure stat that I just cant seem to place. Generally those kinds of numbers tend to come from multiplying the multiplier that multiplies multipliers? I'm just struggling to grasp where the actual stupid damage lies, but I'm at least decently convinced that its not in my equipment (excluding jewels) as I see few (or none) damage stats on his. And as I said adding in the jewels just gives small increments to damage which is a far cry from shaper slushies.
Last edited by Competent_Juggernaut on Jan 10, 2020, 7:05:26 PM
I feel like im doing low damage right now. Metamorph boss on T8 is pretty long ( compare to my summoner build with low investement that destroy T12 meta boss easy )

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How to increase my DPS ?
Last edited by Deonbekende on Jan 10, 2020, 8:23:06 PM
Spoiler
Hello, after having reached level 97 i figured it was time to start pushing all the end content i could, granted my gear is more on the high tier side, i started with nothing more than what was on the beginner page and worked my way up and tweaked things to my play style. With that being said i had never had an issue with my dps not "being enough" it may not be the fastest boss killer but i can comfortably face tank 98% of what ever this game has to offer and kill the bosses still in a timely manor. so this is the gear i used to finish all end content. Shaper, uber elder, uber atziri even HoGM no problem a few deaths seeing what i could or couldn't face tank but now i know. There are a few items im still working on min maxing but as of now i can do all content.
P.S. ignore the craft on the shield it has been changed to life and armor
Last edited by Dark676 on Jan 10, 2020, 8:45:59 PM
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Deonbekende wrote:
I feel like im doing low damage right now. Metamorph boss on T8 is pretty long ( compare to my summoner build with low investement that destroy T12 meta boss easy )

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How to increase my DPS ?


Pick up a fifth jewel slot and put a watcher's eye in it. Cinderswallow Urn to replace your current Onslaught flask. Level up your gems and put quality on them.
In the end I used Tenacity.
But I don't quite understand this node.
His description says:
Tenacity is a remarkable passive skill that grants increased maximum life and Transfiguration of Body, which makes increases and reductions to maximum life also apply to Attack damage, with 30% efficiency.
This means that your damage increases up to 30% depending on the nodes of life you have. Does this work like this or is it something else?
On the other hand, I don't know if this improvement is constant or is applied with some buff icon when you hit.

Can you help me understand how this node works?

Thank you.

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