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" If you're asking whether the Spell Echo support give us maximum number of spectres or not, the answer is: no. Spell Echo makes us (and linked Spectres) cast the spell twice in rapid succession with one "activation". This means that Spectres cast their spells faster thus dealing more damage. Also means that if we raise a Spectre, we will raise two with one cast and that's problematic if there are undesirable corpses near our target corpse. So unsocket the Spell Echo while raising Spectres and socket it back again when you have maximum number of your desired Spectres. If you have POH, you need to use weapon swap with Raise Spectre gem (probably level 20, but corrupted 20/0 gems are very cheap). Or alternative use Raise Zombie on undesired corpses and use Raise Spectre only when there are bunch of desired corpses on the ground. Remember to use corpse target bind (default is "a"?). Last edited by Wermine on Sep 29, 2019, 10:31:11 AM
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" Sorry, I didn't understand how you solved the dextery issue, could you explain it please? I started refunding points (didn't apply) and I saw that I was going to lose a huge amount of dextery because of refunding the right tree branch which is full of dex points. Thanks. | |
Need a little help with understanding how EE works in this build (maybe I just don't get how it works?). The Slave Drivers are lightning damage, Zombs and Skellies are physical. To get the -50% resistance on your target you have to hit it with either Fire or Cold first, correct? Is that accomplished by the Arma Brand? If so, how does that work since the Spectres are running all over the place hitting stuff with lightning? How do you make sure that fire (or cold) hits the target(s) first in order to avoid having a +25% resist to lightning applied? Also, I don't see a cold attack anywhere, so it's not needed?
Last question, I try to keep button mashing to a minimum (slow and old). Is it possible to use CWDT (either standalone or on the shield) to auto cast the Armageddon Brand and link that to Curse on Hit and either Blind or Elemental weakness? I would lose Enhance, but that may be worth it to me. TIA | |
Thanks a lot for the guide. Doing pretty well in ssf so far. Being away from home for work and playing with touchpad + crappy internet I really didnt have many options when making a character. But I noticed the guide and decided to give it a try. Leveling was kinda painful at first, but after getting specters and zombies up it was quite a breeze. Cant really comment on endgame yet, but from what ive seen so far I shouldnt have any trouble until I have to do UE and UA. Also switched to V2 and random deaths due to missclicks have become a alot less common.
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" EE only triggered by char, not minions. I like your question :))) You can use 2 CWDT , 1 for def mechanic and 1 for auto cast AB :)) mind that the AB will cast as this : Targeting: Targeted spells will cast towards the enemy that caused the last damage. Reflected damage is considered to come from the enemy originally damaged. If the damage was self-caused, it will target a random enemy (if there are no enemies, it will be cast at the player, if it is a projectile, it will be fired in a random direction) | |
Speaking of EE questions. This one has been bugging me. If I pick up a lightning shrine, will I be making everything around me more resistant to lightning?
Conversely, if I take a fire or cold shrine, will it be proccing EE constantly? Edit: can I request someone to list out the new w&s v2 passive node priority order? I don’t play on PC so don’t have POB. I’d like to respec but am not sure what nodes are the big ones to prioritize at level 79. Last edited by Oldsterman on Sep 29, 2019, 11:45:23 AM
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Do you guys think this AG will be safe?
Spoiler
I plan on enchanting my victario with regen as well before assembling. I know gruthkul is very good, but currently I do not have the currency (whe ni do, I will change to that). Reducing lightning resistance AOE is also better, but I don't have that, yet. I just want to start using kingmaker asap since I feel the fortify will start helping me now. I got 3% minion regeneration on the tree as well. And I link AG with meatshield and elemental army for safety. 1.78% regen on the helemt, with 4% conditional regen on hit. I use victarios charity with aegis, so I get some lighting resistance there as well, otherwise I have form the tree: 35% all form tree. 29% from elemental army (with 4% + to maximum) That leads to 64% all resistance. Lightning: 64 + 29 = 93 Fire: 64 + 44 = 108 Cold: 64 + 41 + 32 = 137 Chaos: 11% With the +15% from the Ambu as extra, but I do plan on changing that away later. Do I need to overcap in regards to the elemental weakness curse as well? Will this hold even in shaper and uber elder as is now, or do I need the gruthkul for shaper and uber? Last edited by aaOzymandias on Sep 29, 2019, 11:54:04 AM
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" My AG basically had the same items until i crafted a helmet update for him yesterday, i have never seen him below 95% hp and i run highly invested Tower T16s. Even phys reflect does nothing while it shreds my zombies in the same link, not even with frenzy. And im not sure if PoB is bugged or not but it shows my AG is at max resists (80) from just tree nodes+base resists. Last edited by ElCatti on Sep 29, 2019, 12:00:09 PM
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" Thanks for the quick reply, that helps. So, in order to proc EE I have to be casting AB (either auto via CWDT or self) all of the time? Nothing else in the build will proc EE, correct? If so, then it seems to be a boss related skill since I am running quickly through trash mobs and not really stopping to cast anything and minions are pretty much wiping stuff out (disclaimer: only doing mid tier Yellow maps right now). If I got this right, then usually EE isn't procc'ing? Kinda makes me want to do the CWDT>AB>CoH>Elemental Weakness even more. | |
" Yes, and no. Map mods don't affect minions, but any monster that casts a curse can. So if you roll a map with Elemental Weakness, you'll see the curse over your character, but not your minions. However, if a monster casts Elemental Weakness as a skill, then it will debuff everything. About Gruthkul: if you are using v1 of the build, I would say that AG will survive if you are careful and know how to control the fight, ie. training Shaper to shoot where you want him to. If the fight is still a chaotic mess, then there's a good chance AG will randomly stand in the beam or get hit by balls, or even stand on a degen. v2 build actually makes all minions really tanky and AG will have no problems staying alive. In either case, you should be keeping an eye on its hp, if it drops below 50% be careful. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |