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Why we use a gem with Minions deal additional fire damage if eq make strong against it?
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Weltfremd wrote:
Why we use a gem with Minions deal additional fire damage if eq make strong against it?


Is that in the levelling guide?

The build was different at league start and was changed in July. It originally used fire-based spectres.

The levelling guide is currently being worked on. I'm actually levelling several new characters through act 1-5 to make it smoother.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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kayella wrote:
"
Weltfremd wrote:
Why we use a gem with Minions deal additional fire damage if eq make strong against it?


Is that in the levelling guide?

The build was different at league start and was changed in July. It originally used fire-based spectres.

The levelling guide is currently being worked on. I'm actually levelling several new characters through act 1-5 to make it smoother.


Ahh, ok. Yeah it was on the passive screenshot in the leveling guide section. So I need minions added lightning damage or nothing?
"
Weltfremd wrote:
"
kayella wrote:
"
Weltfremd wrote:
Why we use a gem with Minions deal additional fire damage if eq make strong against it?


Is that in the levelling guide?

The build was different at league start and was changed in July. It originally used fire-based spectres.

The levelling guide is currently being worked on. I'm actually levelling several new characters through act 1-5 to make it smoother.


Ahh, ok. Yeah it was on the passive screenshot in the leveling guide section. So I need minions added lightning damage or nothing?


Quick answer for kay can have time writing guide.

+The Eq only count for the elemental damage make by you, not minions.
So if minions deal fire like SG=> you do lightning or cold. Minions deal lightning like D => you do fire or cold.
If you want change between SD and SG => you do cold elemental damage so dont need to switch.
Last edited by zenrom on Aug 11, 2019, 2:12:46 PM
Do you guys also have 148 spare Mana (Level 94) which you don't really need? The skillcosts are subtracted from energy shield because of helmet anyway, so why bother with so much spare mana? Or did I oversee some changes?
Hi Kayella,

Is animate Guardian mendatory?
I just cannot manage him against region mobs, as those regions mobs in high tier maps (15-16 tier) sometimes instantly kill him.

Some bosses such as Uber Elder and Aul kill him easily as well.

I was thinking about removing Animate Guardian only during the tough boss fights but I was like what`s the point of having the Guardian if I am not going to use him during the boss fights anyway? I do not have any problem with mapping without the Animate Guardian but still would like to know if there is significant difference without the Guardian.

Thank you.
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namibird0127 wrote:
Hi Kayella,

Is animate Guardian mendatory?
I just cannot manage him against region mobs, as those regions mobs in high tier maps (15-16 tier) sometimes instantly kill him.

Some bosses such as Uber Elder and Aul kill him easily as well.

I was thinking about removing Animate Guardian only during the tough boss fights but I was like what`s the point of having the Guardian if I am not going to use him during the boss fights anyway? I do not have any problem with mapping without the Animate Guardian but still would like to know if there is significant difference without the Guardian.

Thank you.



The AG should be the very last thing that you add to your summoner. It provides extra DPS & survivability through items like Kingmaker or Dying Breath that you wouldn't equip on the summoner herself. The difference is noticable (having fortify vs not having fortify), but it's not game-breaking.

You can definitely skip it entirely. I'm not sure what you'd put in its place though.

🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
Rionysos wrote:
Do you guys also have 148 spare Mana (Level 94) which you don't really need? The skillcosts are subtracted from energy shield because of helmet anyway, so why bother with so much spare mana? Or did I oversee some changes?


It's still used by MoM, so it's not entirely wasted. But, you can optimise the Sovereignty notable like this:


Also check if you have 6 auras running:
Haste
Wrath
Temporal Chains (Blasphemy)
Flesh and Stone
Dread Banner
Clarity


*Clarity is only necessary if you have a Clarity Watcher's Eye.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
Weltfremd wrote:
Ahh, ok. Yeah it was on the passive screenshot in the leveling guide section. So I need minions added lightning damage or nothing?


For the gem/jewels, just skip it - it's not necessary anymore.



* New levelling guide/walkthrough will be ready in a day or two. It's a lot smoother and easier to level and no longer requires any re-specing.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Thank you for posting. This build is very enjoyable to play. I am at lvl 83 now and so far it is fun. Going to try POH build as soon as i get some currency.

Nice day :)

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