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Helanra wrote:
I die so many times... Can someone look at my Char Asra_Delirium and told me what i do wrong? I Play with RS. My AG is dead, so i Play with Raise Zombi and Stone Golem. In my Shield i change to cwtd, Bone Offering and Immortal Call.


I assume RS means "Raise Spiders"? Because it could also mean "Redemption Sentries", but your gems suggest Slave Driver so I'm assuming you mean Raise Spiders? But then your glove is for Redemption Sentries so I'm confused.

I wouldn't really suggest Spiders with Slave Drivers, they don't go together so well. If you like Spiders, then maybe change your spectres - maybe Redemption Sentries or Redemption Knights or Enhanced Vaal Fallen. Of course that would mean you would have to change your gems.

If you want to stick with Slave Drivers, definitely change your gloves, they are not helping at all. Also, Slave Drivers have pretty good clear so I would personally drop the spiders and instead try to enhance your spectres more with a nice wand and different helmet.
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alexashko wrote:
How many hp you have? I stop dying a lot about 6k hp, 5.5k is low zone.
about 50% phys mit, some evade from blind and flask and little block.
With 5k hp I take one-shot from anything this league.

I craft minion speed on 1 ring and amulet, not high grade and I think it ok. Blight, legion doing norm.
I think about second weapon to boss fight with minion damage and smth else.


I have 6k HP an 1k ES. I will chance Ghastly Eye with Taunt to Blind.
THX.
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wasabexx wrote:
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Helanra wrote:
I die so many times... Can someone look at my Char Asra_Delirium and told me what i do wrong? I Play with RS. My AG is dead, so i Play with Raise Zombi and Stone Golem. In my Shield i change to cwtd, Bone Offering and Immortal Call.


I assume RS means "Raise Spiders"? Because it could also mean "Redemption Sentries", but your gems suggest Slave Driver so I'm assuming you mean Raise Spiders? But then your glove is for Redemption Sentries so I'm confused.

I wouldn't really suggest Spiders with Slave Drivers, they don't go together so well. If you like Spiders, then maybe change your spectres - maybe Redemption Sentries or Redemption Knights or Enhanced Vaal Fallen. Of course that would mean you would have to change your gems.

If you want to stick with Slave Drivers, definitely change your gloves, they are not helping at all. Also, Slave Drivers have pretty good clear so I would personally drop the spiders and instead try to enhance your spectres more with a nice wand and different helmet.


I try a lot the last hours. At first I run with Redemption Sentries. But I die. So i run to the Mine for EHV, but i dont like them and i die. Now i dont have Redemption Sentries and run with Slave Diver.

For the S&S with Redemption Sentries, i have the Gem Link from Kays last Post. And i craft Minion Speed on my Rings. For Bossing i use another Waepon Set.
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kayella wrote:



I also tested EVF with minion speed rings:


And minion speed support:


The mapping clear speed was not bad. Similar to RK, I think.


So the minion speed craft is a big improvement for the build! It helps melee spectres and spiders. I'll add it to the build guide.



Hi everybody, I'm stunned to see many here use movement speed relating it to spectres: correct me if I'm wrong, but Minions Speed is capped, as the gem for Raise Spectre states, a few years ago, Mark_ggg (iirc, it was him or Ben) said around 2014, found this bit info in a footnote in the wiki, can't remember the article either, gonna look up; and that cap is the Zombie Movement speed, which, to make things confusing, noone knows what the NATURAL top level Raised Zombie minion movement speed is: and since they are slow, any Spectre raised from a monster corpse with the "55% more Minion Movement Speed" is always enough to reach the Zombie movement speed and surpass it, to the point where quality in this gem is irrelevant, I can only think of MS for spectres being relevant when using the slower than snails monsters Blackguard undead (which I believe are really of the Zombie type monsters, like dripping dead).
What am I missing here? How can MS from any source apply to the "lvl 83 zombie MS" limit?
HI there!

I'm using spider-spectre version, I have a trivial question, shield has CWDTS so I can cast directly desecrate, but she says to cast desecrate many times so... what's the trick in here?
Howdy - I'm currently in SSFHC and running slave drivers. Now that I'm able to get the redemption sentries easily I'm wondering when to swap to redemption.

Is it necessary to have +spectres boots/chest? Have a +1 wand, 6l chest, 6.5k hp. 78% res

Slave drivers are melting everything but the clear is a little mild. (400k shaper dps per spectre)

It seems harder to calculate the Sentries dps since they have multiple attacks.

Do I need to run empower or get a +1 spectres boots before swapping? or will 3 be enough?

Is Sovereignty worth 3 skill points worth it if I only use Wrath, Skitterbots and (hardly ever) Vaal Haste?

My alternative on the skill tree is more minion life and Redemption.
In a T13 (Core) map occupied by Veritania I've saw "Redemption sentry of the Lamprey" and "Precise Redemption Knight", their corpses were highlight-able and I've raised spectre from them.
I see no visual differences and when I desecrate in my hideout I only have classic "redemption sentry" and knight.

Is there a difference about these monsters and spectres ?
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PatGniak wrote:
In a T13 (Core) map occupied by Veritania I've saw "Redemption sentry of the Lamprey" and "Precise Redemption Knight", their corpses were highlight-able and I've raised spectre from them.
I see no visual differences and when I desecrate in my hideout I only have classic "redemption sentry" and knight.

Is there a difference about these monsters and spectres ?


They are the same. When monsters spawn, they can come in Magic and Rare varieties, just like equipment. They will have extra mods on them (like Regenerate Life), but when you raise them as a spectre, you only get the base version. So it doesn't matter if you raise a magic or rare corpse, you always get just the base version of the spectre.
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redrios wrote:
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kayella wrote:
Spoiler



I also tested EVF with minion speed rings:


And minion speed support:


The mapping clear speed was not bad. Similar to RK, I think.


So the minion speed craft is a big improvement for the build! It helps melee spectres and spiders. I'll add it to the build guide.



Hi everybody, I'm stunned to see many here use movement speed relating it to spectres: correct me if I'm wrong, but Minions Speed is capped, as the gem for Raise Spectre states, a few years ago, Mark_ggg (iirc, it was him or Ben) said around 2014, found this bit info in a footnote in the wiki, can't remember the article either, gonna look up; and that cap is the Zombie Movement speed, which, to make things confusing, noone knows what the NATURAL top level Raised Zombie minion movement speed is: and since they are slow, any Spectre raised from a monster corpse with the "55% more Minion Movement Speed" is always enough to reach the Zombie movement speed and surpass it, to the point where quality in this gem is irrelevant, I can only think of MS for spectres being relevant when using the slower than snails monsters Blackguard undead (which I believe are really of the Zombie type monsters, like dripping dead).
What am I missing here? How can MS from any source apply to the "lvl 83 zombie MS" limit?
Because EVF is one of those ridiculously slow monsters you mention.

Based on some brief testing for the spectre movement speed cap it feels like it's probably 200% player MS. Just testing in my hideout vs myself with Redemption Sentries, +82% movement speed was slower than them and +130% movement speed was faster so 200% is probably about right give or take a few percentage points. Minion Speed Gem made no difference.

Redemption Sentries are easy to cap though, even lowering it down to just 6% from Speaker's Wrath, the 21/20 Spectre Gem and 10% Mindless Aggression from the passive tree still leaves them capped as far as I can tell. That's a 2.08x multiplier so their base movement speed is probably at least as good as a player's.

EVF on the other hand are much slower. Even bringing the spectre movement speed multiplier upto 3.6x using my normal gear, haste and flesh offering, he's maybe a little bit slower than me at +41% movement speed. That probably puts them in the realm of 1/3 a player's base movement speed which would require a 9x multiplier to cap them. 55% more doesn't really cut it in this case.

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