[3.13] GOLEMENTALIST (Flame Golems Elementalist) Build (Easy & Safe for everyone!) +Video guide!

Hi, I was wondering if I can get some tips or help on my Flame Golem Elementalist. I haven't played in a couple of leagues and this is my first golem elementalist and I feel like I am doing something wrong. I die quite often and I feel like my damage is lacking. I was wondering if anybody can take a look at my tree to see if I am allocating wrong or my gear/links. Any improvement I can do can be nice, I do have some currency to buy items. The build is fun tho but I seem to be slowly progressing now.
Run chaos golem instead of ice golem, buff is physical dmg reduction. Use primordial chain amulet for more golems, more damage, and more defense. Continue to improve gear. With primordial chain, you can ditch your shield and use an ES shield for even more defense for you. The End.
Last edited by ShadowHamed on Apr 4, 2020, 10:44:56 AM
is the pastebin link right?

Thanks
Why not use Flame Dash or some other mobility skill? Is CWDT-Phase Run sufficient? Phase Run seems great on paper for mapping but risky for bosses.
Cant use flame dash, you don't want to do any fire damage. Elemental Equilibrium is key these days. When I was running Flame Gs, I was phase run nearly 100% up time, did not have it on CWDT. Mobility is matter of preference but a heads up you shouldn't be doing fire dmg
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-Updated Pob for 3.10
-Removed Feeding Frenzy as it's useless now


How is Feeding Frenzy useless now? When the buff is granted by the support golems our flame golems still get 10% more damage and 10% increased action speed.

You still recommend Paragon and "whatever" as Ascendancy notables. Paragon only gives us 8% dmg reduction of a random element for 4 seconds. Beacon grants us up to 30% moar damage and at least 13% reduced enemy action speed (chill) ... not even a contest in my books.
Beacon, EE, and primordial chain are essential for pure golem builds these days. The life bump on content/bosses requires it.
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tomay wrote:
"
-Updated Pob for 3.10
-Removed Feeding Frenzy as it's useless now


How is Feeding Frenzy useless now? When the buff is granted by the support golems our flame golems still get 10% more damage and 10% increased action speed.

You still recommend Paragon and "whatever" as Ascendancy notables. Paragon only gives us 8% dmg reduction of a random element for 4 seconds. Beacon grants us up to 30% moar damage and at least 13% reduced enemy action speed (chill) ... not even a contest in my books.

How exactly Beacon is 30 more? Shock is 15% and you actually need to crit/shock for that
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Shaper of desolation / conflux + beacon + awakened unbound ailments = deadly combo. Feel like close to 100% uptime. Not sure how much dmg north of 15% we are getting via beacon and gem.

update: I presently have 77% increased non damaging ailments which puts it at 26%. after reading the various definitions to confirm effect, this seems to be accurate.
Last edited by ShadowHamed on Apr 11, 2020, 8:22:31 AM
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How exactly Beacon is 30 more? Shock is 15% and you actually need to crit/shock for that


Beacon comes with 30% effect of non-damaging ailments (shock and chill). Arc has 29% increased effect, Awakened Unbound Ailments 41%. That's 100% increase of our base 15% shock, i.e 30%. Now, I said "up to", so Storm Brand or OoS will be a bit less but still a LOT of moar damage.

And applying shock is pretty much a given with Beacon of Ruin as it overrides the minimum damage requirement, i.e. 1 point lightning damage will do the deed.

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