[3.13] GOLEMENTALIST (Flame Golems Elementalist) Build (Easy & Safe for everyone!) +Video guide!

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Z0MBIE2 wrote:
Is there a levelling guide for league start? The lvl 41 tree in the PoB build kind of requires 7 primordial jewels, which is, uh... well it isn't very possible for a league-start.

Unfortunately pob takes all passive points into consideration. Check the original video guide. as far as i remember i explained levelling very good there
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Sirus lvl 8 is back to being the most difficult boss in game. Insane fight and I did not beat him. 3.9 lvl 8 barely take any dmg, now he 1 shots with most skills. Will take some practice as there is a lot going on. It is more about not making silly mistakes. Died to the maze twice, that didn't have 1 shot power against my build before, it does now. Final phase the wide rotating beams seem to take up most of the screen, which throws off timing with his 1 shot beam. I agree with this thread, it's just silly.

Lvl 8 is the beefed up 1 shot kill power, while the other lvl seem to retain the same changes but are significantly easier.


https://www.reddit.com/r/pathofexile/comments/fifx5o/the_310_sirus_fight_is_much_harder_and_arguably/
Last edited by ShadowHamed on Mar 24, 2020, 8:32:31 AM
Hey, just stopped here for a while to thank you for a great build and nice guide :)

I played summoner like years ago, and it was horrible experience (summoners sucked these days). This golemancer is really cool, I just adapted the build a little to better suit my playstyle, but these are minor changes. I run with Shavronne/Presence of Chayula combo plus some ES gear, still leveling above 80+.

Tried to incorporate cluster jewels, but since there are not so many good notables I don't think it's worthy for this build.
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deeveejay wrote:
Hey, just stopped here for a while to thank you for a great build and nice guide :)

I played summoner like years ago, and it was horrible experience (summoners sucked these days). This golemancer is really cool, I just adapted the build a little to better suit my playstyle, but these are minor changes. I run with Shavronne/Presence of Chayula combo plus some ES gear, still leveling above 80+.

Tried to incorporate cluster jewels, but since there are not so many good notables I don't think it's worthy for this build.

Seems like cluster jewels are best with just JEWEL jewels lol
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
"

Seems like cluster jewels are best with just JEWEL jewels lol


I'm not an expert at all, but it seems that this is true for this build. I did some simple math:

There are only 2 (hardly) useful notables from jewels for this type of summoner. They come from Large Cluster Jewels (I assume below, that we use best jewels possible with +10% Minion Damage type and with smallest posssible number of passives - 8). So in optimal scenario (8 passives LCJ), you need extra 5 Skill points invested to reach any 2 of the 3 notables (not including jewel itself), or we need 7 skill points to reach all 3 nodes (the jewel without jewel socket, just with 3 notables).

Notables I considered are:

Renewal
Primordial Bond
or
Feasting Fiends

Renewal may be useful for us... with big MAYBE... the chance of 10% is actually very low.

PB is actually really good... this gives us +80% minion damage + another 30 or 40% from small passives. Let's say it gives +100% minion damage increase total... BUT... is it really worth it for this amount of skill points used? I doubt it.

Feasting Fiends is IMO nearly useless.

Rest minion notables from CJ requires to have physical/melee damage minions, specifict types of minions, ie. spectres and/or constant summoning of new minions/golems (which I don't do, because this is not I'm looking with this build).

So, to sum things up:

We can use these 5 or 7 (in best scenario!) skill points to reach 2 normal jewel sockets or we can use some of them them to improve our defenses and/or quality of life from nodes on the main tree.

At the same time, worst possible Primordial Harmony jewel gives us 15%*5 = 75% golem damage increase (assuming we use 5 types of golems), with such a small investment.
Voices are best atm. But let's keep it a secret
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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Voices are best atm. But let's keep it a secret


Yeah, this can be useful. But it's expensive.
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deeveejay wrote:
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Voices are best atm. But let's keep it a secret


Yeah, this can be useful. But it's expensive.

herald jewels are nerfed to the ground soon, and so voices price will go down
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Im following this build atm, and i noticed im only doing half the damage i should be doing at lvl 88, so i started to compare my build vs the PoB one.

In the "total more" section of the magma ball skill for the flame golems Feeding Frenzy seems to be still be taking in consideration?

https://i.imgur.com/PGUt1HY.png


Also this is my build at this moment, but even with the non-awakened gems the DPS of the flame golems are only at 88k? (whilst according to your build PoB it should be at 281k at lvl 88)

https://pastebin.com/ENeJL7KD
PoB is mostly broken for Golem builds. I'm sure it's not taking into account ascendancy increased damage, which varies depending on number of golems you are running, but can be up to 400% increased dmg. On top of that, are you factoring the total of -fire resist through PoB. There are methods to increase damage for the build, reading through the last 10 or so pages of this thread will give you some idea. You should be able to hit at least 280k per ball, LMP is way to go if running primordial chain. EE, beacon or ruin, primordial chain to name a few. If you have 8 harmonies and chain, you are north of 1000% increased dmg on top of more multipliers, throw in shock and - fire, it stacks up.
Last edited by ShadowHamed on Apr 2, 2020, 11:53:27 PM

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