[3.5]FJTHEBEAST| DW Nebuloch Chieftain Molten Strike |90% Dmg Mitigation|9M Shaper DPS| All content

Hey I was wondering if you could put an actual youtube video in the build? Also can I substitute another gem for Multistrike?


I'm lacking some singletarget damage on T13/T14 bosses and syndicate members. What upgrade should I get next or what is the best increase ? I'm thinking about helmet, loreweave or upgrading gems to 20/20.
I could also use some help min-maxing. I'm definitely shooting to clean up the rares for now its just been whatever to hit resists so i can map but at 90 its time to clean it up.

this is the rough order im thinking:
cleaning up yellows > %phys to fire amu > then?




Appreciate the help
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GodFather_3 wrote:
mhm can somone take a look at my build and see why i can't seem to stay alive with with dual nebulochs once i have 7 charges going?

I am still trying to cap my res as well.


Hey, your characters are not available. You can share a PoB link instead.
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NikoAngelo wrote:
Hey I was wondering if you could put an actual youtube video in the build? Also can I substitute another gem for Multistrike?


Hey, I'm sorry my laptop isn't good enough to showcase the build.

As for Multistrike, I think it is not suitable for this build because Nebuloch is a slow weapon and Multistrike will lock you in your place for a very long time and that's dangerous. Maybe use it instead of Ancestral call but I don't recommend it.
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n00bfight3r wrote:


I'm lacking some singletarget damage on T13/T14 bosses and syndicate members. What upgrade should I get next or what is the best increase ? I'm thinking about helmet, loreweave or upgrading gems to 20/20.


- Get another Nebulcoh
- Get boots with +1 endurance charge, replace melee splash (+/- ancestral call) with fire penetration (+/- elemental focus)
- If you have enough resistances, get Abyssus
- Loreweave
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kazaar1 wrote:
I could also use some help min-maxing. I'm definitely shooting to clean up the rares for now its just been whatever to hit resists so i can map but at 90 its time to clean it up.

this is the rough order im thinking:
cleaning up yellows > %phys to fire amu > then?




Appreciate the help


Hello!

Happy to see some HC players trying the build :) What do you think about it?

Honestly I think I can't help you much (softcore player). Maybe you should get +1 EC Kaom's roots, that would boost your dmg and defences. Getting a better amulet is a must I think. Also, The Formless Inferno would help a lot against physical damage (+ you get a lot of armour from uncapped fire res). You can also adjust your resistances to fully benifit from The Wise Oak (after you buy the amulet)
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grimchip wrote:
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Hey,

I was thinking maybe using Combustion with Ancestral Protector instead of War Banner would be better. What do you think?
Also I am not sure if replacing Vicious Projectiles is better (it gives a huge dmg boost, but I'm not sure wether slowing down the projectiles makes the fight clunky or not)
What do you think?
Loving the build in HC so far, im in the process of shaping my atlas doing t13's. Even syndicate's die in 1-2 molten strike attacks, i will say my RF occultist farmed all the currency for this build idk how viable in HC it is until u get all the main pieces (can be hard in hc) but i planned out the build and had my weps/loreweave before i started and its been hands down one of the strongest builds I've ever played. Think with some minor adjustments (and some help from some smarter hc players than me) it could be one of the best hc builds too. Looking forward to min maxing it when im past 95 and doing some bosses.


Ill let you know if I take down shaper+/anything else but for now i need to get a much better amulet and probably fix the resist using my gloves/abyssal jewel maybe. For now the devotion is probably necessary for dex+ im just mapping. I can go for a inferno once im focused on bossing + have better rares.

Thanks for the tips! :)
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fjtheknight wrote:
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grimchip wrote:
.


Hey,

I was thinking maybe using Combustion with Ancestral Protector instead of War Banner would be better. What do you think?
Also I am not sure if replacing Vicious Projectiles is better (it gives a huge dmg boost, but I'm not sure wether slowing down the projectiles makes the fight clunky or not)
What do you think?


Warbanner just isn't good for the build. The only thing on it that really benefits us is the adrenaline, which is a good buff, but you need increased duration to make it last a noticeable amount of time and that causes warbanner to reserve ~14% mana. It's not terrible to use warbanner but definitely more efficient to get the damage buff from combustion and have alot more spare mana.

I've never used vicious proj, ever. I think I thought about it a while ago and realized it would hurt my clear dps because I'd have to swap out a more powerful red gem for the red clear gems (anc call/melee splash) instead of swapping out a weaker red gem.

also i've never had issues with the balls being too slow in a boss in fight. Vicious proj could be very good for clear though due to the delay of mobs dieing from the balls being reduced, although I've never tested it.

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