I do not know why but my Skelly damage seems quite low. I do not really know why, but I see people droping Sirus AW8 way faster than me on AW5.
Currently the build as I structured it is mostly for having zombies taunt everything so I don't get hit , I tested with AG but it seems I get one shotted too frequently , and I do not really know why.
I have max rez even chaos rez and still...
How much damage would AG bring to my Skellis to make it worth dying here and there ?
P.S , I am not really an expert in using POB. I use it like everyone else, to drop a build and see some stats. So knowing this my POB damage might mislead me, if someone can check. Last time in POB my skellies had 500k dps each and I do not know were people are getting 800k-1mil.
Yeah Feeding Frenzy is cutting your damage in this case. I know some people like the dashing skeletons but I think after the nerf to it coming into this league it's just no longer worth slotting over multistrike for bosses and melee splash for clear.
Looking at your character in pob with your settings corrected I'm seeing this:
So there's a few things we can change to boost your damage if that's what you're looking for. Swapping Feeding Frenzy for melee splash on clear will help, but swapping multistrike for bossing gets you to 774k dps.
Next up slotting Generosity on your Dread banner setup (swapping out faster casting) gets you over 800k and will extend your Dread Banner aura further so that more of your minions are always in it.
Those are about all the changes I can suggest without fundamentally altering your setup.
The way some of us are pushing damage numbers that high are with a few different setup options and more expensive gear to be honest. I have +2 wands that have attack speed and minion damage, a +1 intelligence gem amulet, flesh offering instead of spirit offering, self cast vulnerability, included pride, dread banner with enhance and generosity, and run an AG with Kingmaker to boost crit multi on my minions as well as fortify, and making it so nearby enemies to the AG can't crit. That's how some people are pushing damage numbers like you mentioned.
With all of those changes I'm over 2 million per skeleton dps but it comes at a cost of some survivability (no MoM or spirit offering) and at a high cost of crafting the gear or buying it.
This build as a base allows you to push damage to the moon at the cost of survivability and push survivability way up at the cost of damage. It's all up to you where you want to land on that scale.
The same thing happened to me yesterday in Grotto map. But it was the boss who killed all my minions including my AG (kingmaker Ambu etc...) in 1 shot less than 1 second. I have been running multiple Conqueror Awakening 8, level 83 Syndicate boss, uber elder, etc and never my AG life went down more than 1 or 2 pixels.
I posted about it already in another thread and I do think something funky is going on with this league. It happened quite a few times that I died with no warning, no sound, no visuals from normal mobs to metamorphs.
Thank you
That's the Chaos Golem in general. If you get a couple of map mods going, he does insane damage. Chaos Golems in general just do a lot of damamge. One of the ripped Quin through 5 endurance charges and quite a few other layers of defense. There's a few bosses that you just have to stay back from and he's one of them. With awakener levels now, these have all just gotten more dangerous.
Acid Caverns, Grotto, Promenade, Crystal Ore, and a few others are just dangerous in general.
Could anyone glance over my build and let me know if there's something I could replace to make shaper fights even faster? I'm farming him over and over for the hideout, just wonder if there's something that can be done to make it even quicker
I've got a ''corrupted blood cannot be inflicted on you on a to dust jewel'' maybe I can switch the staunching life flask for something else?
Spoiler
Yep get rid of Feeding Frenzy and slot Impale. Make sure you're swapping melee splash for Multistrike. Get another +2 wand, get a +1 to all intelligence gems and +1 to maximum skeletons amulet.
After swapping the Amulet, annoint Ravenous Horde, refund those passives and path over to Death Attunement in the top left.
Get rid of the spirit offering setup in favor of Vulnerability self-cast and Flesh Offering
Swap brutality and fortify on your zombie link for minion life and animate guardian. Set up the animate guardian with the following:
Weapon: Kingmaker Helmet: Mask of the Stitched Demon Chest: Armor with "Gain 10% of maximum life as extra maximum energy shield" or a garb of the ephemeral with a decent implicit Gloves: Southbound Boots: Victario's Flight
I tossed your character into PoB and with your config it's at 653k dps per skeleton or 9.5 million across all 14. If you implement all of the changes above you're looking at over 2 million dps per skeleton. This is of course if you want to go fully in on damage which it seemed like that's what you were asking for.
First of all thanks for taking your time to check so thoroughly .
I like the skeletons dashhing into stuff, but some times I feel like it's pointless since I am casting them near targets.
You are saying that getting rid of feeding frenzy and adding multi strike will get me from almost 400k to 750+k damage on skeletons ?
If yes, then I will renounce the charging aspect and get a mulstistrike.
I swap melee splash for impale , if I want to clear fast I go melee splash, if I want single target I go for impale.
I don't like self casting anything defensive, and I don't really want to skyrocket my damage in terms of switching faster casting to generosity. The faster casting is a Quality of life so I will ditch that.
Can you let me know, If I should switch feeding frenzy to multistrike, and leaving impale to be swapped to melee splash whenever needed give me the 300k to 700k boost in terms of dps ? I really hate it that my skeletons seem to be jellies compared to others, but 400k increase dps from feeding frenzy to multi strike, just to ditch the charge seems worth it considering I like the charge because of commodity.
Really appreciate your time checking this.
Never invite Vorana, Last To Fall at a beer party.
Last edited by Vendetta on Jan 14, 2020, 2:09:25 PM
Hi,
Has anyone manage to complete the Hall of Grandmasters map with this build?
I tried it last night and found that all minions (Skeleton, Zombie, Spectre, AG) get killed by few particular masters (I don't remember their names, I think they use bow).
My character remains alive, with with no minion around...
Hi,
Has anyone manage to complete the Hall of Grandmasters map with this build?
I tried it last night and found that all minions (Skeleton, Zombie, Spectre, AG) get killed by few particular masters (I don't remember their names, I think they use bow).
My character remains alive, with with no minion around...
What's the trick to complete this map?
There's a pretty specific subset of builds that can complete HoGM and this isn't really one of them. That map is just something entirely different to the rest of the game.
First of all thanks for taking your time to check so thoroughly .
I like the skeletons dashhing into stuff, but some times I feel like it's pointless since I am casting them near targets.
You are saying that getting rid of feeding frenzy and adding multi strike will get me from almost 400k to 750+k damage on skeletons ?
If yes, then I will renounce the charging aspect and get a mulstistrike.
I swap melee splash for impale , if I want to clear fast I go melee splash, if I want single target I go for impale.
I don't like self casting anything defensive, and I don't really want to skyrocket my damage in terms of switching faster casting to generosity. The faster casting is a Quality of life so I will ditch that.
Can you let me know, If I should switch feeding frenzy to multistrike, and leaving impale to be swapped to melee splash whenever needed give me the 300k to 700k boost in terms of dps ? I really hate it that my skeletons seem to be jellies compared to others, but 400k increase dps from feeding frenzy to multi strike, just to ditch the charge seems worth it considering I like the charge because of commodity.
Really appreciate your time checking this.
So importing your character into PoB, turning on "Do your Minions use Frenzy Charges" and "Do your Minions use Power Charges" as well as "Is Feeding Frenzy Active" and "Is the enemy Maimed" then setting the "Is the enemy a boss" to Shaper/Guardian shows your summon skeletons damage as this:
Roughly 556k dps including impale damage. Now if the only change I make is swapping out Feeding Frenzy and swapping in Multistrike, this is what you get:
783k dps per Skeleton. This won't work for Vaal Skeletons, but it does work for your normal skeletons.
It's up to you if you like Feeding Frenzy enough to keep it in. I don't personally use it, but there's nothing wrong with it. There's just some more damage potential to be had with Multistrike.
My standard mapping links are Summon Skeleton > Minion Damage > Melee Phys > Impale > Brutality > Melee Splash. Then for bossing I replace Melee Splash with Multistrike.
Hope that clarified a bit. It's not 400k to 783k. It's more like 556k to 783k. That said it's entirely a preference thing as some people really like the dashing skeletons.
Last edited by Solanales on Jan 14, 2020, 2:34:15 PM
Now that I swapped from MoM to Doriany I've been dying a lot of elemental damage and strong ingnites. I did juiced up T16s maps yesterday, with 4 awakened sextans, all corrupted and scarabs + zana mods and one mistake was enough to kill me. Not sure if that's normal or I was being more careless than I thought. But non chaos damage going through in all juiced up maps (with like almost 20 mods going on with 100% ele damage) seems to be deadly to me. So I'm thinking of going back to MoM and just getting the Essence Worm Ring to run Pride.
Idkwat you were thinking, but you can get Essence Worm/Pride + MoM + Doryani. :)
Hi all. I'm seeing a lot of useful advice in this thread, but most seems to be for maxing damage end-game. I started mapping with this build yesterday and I'm mostly fine towards t10 maps, but think I'll have (minion) survivability issues progressing to red maps. I don't have much currency spare (2-3ex), so I'm wondering what some reasonable dps upgrades (sitting around 250k with impale) would be?
This is my first minion build, so it currently feels like there's a lot to take in in terms of optimal skill tree choices and gearing options. Obviously gem levels will help dps. I appreciate that I can work towards 2x convoking wands with +1 minion/+1 support/skill gems, and obviously an elder bone helmet with pseudo 6L would boost dps too. Just wondered if there's much more I can do in terms of replacing gear fairly cheaply for now.
I know I can grab the Indomitable Army notable, but didn't think my current amulet was worth it.
+ 2 ghastly jewels with taunt/blind on hit, and 1 to dust jewel.
Last edited by Parhelius on Jan 14, 2020, 3:48:59 PM
- click on your character portrait in top-left corner of the page
- scroll through list of characters on the left of the panel and click on the name of the character that has the gear you want to link
- hold ctrl + alt and whilst holding those, left click on the piece of gear
- repeat for as many pieces of gear as you want to link
(thanks for the build tips too)
Thanks, gonna use that if I need it in the future!
Thanks a lot! Definitely want to try some of your ideas!
Mostly, since I'm also using shield, I'm thinking about you cast a curse with Shield charge. Seems like a good idea, since, when mapping, I'm always the first one to engage with a mob. So, casting a curse when hitting them, means they are cursed when the minions catch up and I zoom further ahead. I skipped curses in my CWDT setup a while ago, since I didn't think it activated very often and not consistently on top of monsters. Been looking for way to use my one curse efficiently since.
Not sure about the "more reliable argument". I could imagine me fading out looking at the screen and monsters getting killed for a bit, without shield charging or casting skeletons. CWDT would save me there. You really have to be moving all the time with your setup.
I find it interesting that you don't need to cast desecrate in a boss fight, but just cast skellies or shield charge, which you do anyway.
There are good ideas from your post i ponder but need to kill monsters :)
The curse is not only usefull while zooming through maps with Shield charge, it also casts directly on Sirus/Uber Elder/et cetera when you drop your Skeletons while staying at a safe distance. And I concur, I find using curses with CWDT never really optimal as there is a slight delay and it can never save you from the first one-shot by a metamorph as the damage is already done when it triggers.
Valid point, if you are not paying attention and just watching your minions hitting stuff, CWDT will be of more use. Personally I follow the golden rule of PoE - never stand still for longer than necessary when near enemies, so I am always charging or dropping Skeletons. ;)
Definitely some interesting ideas I want to try. I'm surprised there hasn't been more discussion into whispers of doom. I think another option with the Vulerability is to use Merveil's retainer as one of our 4 spectres to cast the lvl 30 vulnerability for us.
Yeah I have also thought about it, same as the Diabolist casting Enfeeble. But I'm not sure it would work in addition to my own curse. I found many sources on reddit and here in the forum saying that spectres have their own curse limit of 1 curse - which would mean that my Enfeeble would overwrite the lvl 30 vulnerability of the Spectre.
So if someone using +1 curse on an item or with Whispers of doom wants to chip in and confirm that you can put your own curse in addition to the spectre, that would be helpful.
I've been following the discussions and suggestions in this thread since the start of the league, so thank you guys for a lot of good ideas that have added depth to the original build.
And as this build has evolved for me from "maybe time to try out summoner, guess this league gear won't be as expensive" to "holy crap this is the best build I've ever played, there are so many things to min-max", maybe I can contribute a few of my own ideas that I have incorporated in addition to the by now well known things like Impale, Drad Banner + Generosity or AG.
As this is my first forum post I have no idea how to link items here, anyone interested can look at my character in my public profile.
- Some people already have mentioned the use of wands with "Trigger a socketed spell when you use a skill", but just to be a little more specific: if you put Desecrate, Spirit Offering (or Flesh Offering if you prefer it) and a curse in it, you will automatically while shield charging or casting Skeletons
-> desecrate and use offering every 1-2 seconds (nice additional layer of defense with the constant energy shield buffer and instant reg)
-> cast your curse of choice
Personally I found it much more reliable than CWDT and have forgone Flesh Offering altogether.
- When using a defensive setup with wand + shield and a curse in the wand or CWDT-setup, it is easy to incorporate Vulnerabilty with a "Curse enemies with Vulnerabilty on hit" ring, as we are already pathing near Whispers of Doom in the tree and can apply it with Shield Charge.
- To expand a little bit on Shield Charge, as we are relatively free in our choice of gloves (aside from life, necessary resistances and a free Prefix for Minion Damage) I can highly recommend a pair with "Socketed Gems have 16% more attack and cast speed" and socketing your Shield Charge + Faster Attacks in here for ultimate zoom zoom.
- As I have ~10700 eHP and personally hate the clunky feel of MoM, I've included Dread Banner, Pride and Skitterbots for a big damage boost. To leave enough mana unreserved for casting, you can either get a "Pride has 15% reduced mana reservation" enchant, path to Sovereignty or use Enlighten linked with at least Pride.
- As I was absolutly socket starved with all the stuff I tried packing into the build, some suggestions how to cut a few things down:
-> Raise Spectre + Blood Magic is enough for them to survive 95% of the content and they are easily resummoned
-> If you are using a helmet with "socketed gems are supported by level x minion life", you can further optimize by putting AG + Zombies + Meat Shield into it (and maybe add Elemental Army Support if you have the place for it)
-> Carrion Golems only need Maim as a Support Gem, and Feeding Frenzy if you have cut that from the 6 - link
Hope some of that wall of text will give someone new ideas, like you guys did for me many times.
I messed around at worked and created a build Based on DonChilly1984's post earlier and Draxinusom idea to remove mistress of sacrifice. I started with what COAA has now and tweaked it a bit. It's not perfect on some of the skill slots but everyone should get the general premise.
https://pastebin.com/jMq5pj7v
The highlights of this build is no MOM, high life, whispers of doom for 2 curses (enfeeble and Vulnerability), and we take commander of darkness instead of mistress of sacrifice for the dps boost since we won't be using Spirit offering. There is most likely a hidden boost for free up some resist slots in gear for higher dps.
I also plan on using just one host chieftain and running Merveil's Retainer as a Spectre for the 50% increased physical damage taken which I tried to simulate with a high lvl vulnerability gem.
Ideally I'll probably have shield charge in the build.
The main question is will this build have enough surviablility? When I get home I will look into a way to see if I can make MOM work (pride not reserving mana in ring slot) or a Doryani build. What do you guys think?