[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build

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Avendable wrote:
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31moments wrote:

now going for the +3 gems on helmet and good enchant, do u guys have any other recomendations?

I'd recommend you get a 21 lvl vaal skeleton gem first, doesn't need to have high quality


mind explaining ? you think it's better to get one more skeletton with the level, than to get 20% increased damage on "all of them" with the quality ? i m quite new, but the math seems off, mind explaining please?
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varmemester wrote:
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Dragomirov wrote:

I have finished to assemble my new setup with 2x6L weapons, see below:
Spoiler
https://pastebin.com/E210Mzcq

1.5m dps per skeleton on my staff, 430k on the sword in clear mode.
Interestingly, with this setup when I press 'X' I still retain my skeletons (no need to resummon them) and I keep the same state of my Vaal skill in terms of souls and stuff, even though it's technically two different gems, not even of the same level.


That seems VERY interesting. Didn't think it was possible to maintain such a high damage without wands. How does cyclone feel like? Is Spirit offering up all the time? Switching between boss and map clear must be nice! And stun immunity with Cyclone too. I see some insane minion speed on the Sword - does that make a difference on map clear? Also, all your gems are not even max, so there can be further improvements.


I mean one staff isn't far behind 2 wands in terms of minions/gems bonuses. Unless you want 2x +2 wands, but to me that's just overkill, I'd rather have 1 +2 wand then and a shield.
Cyclone... I have mixed feelings about it after testing it a bit. Yes on bosses you have the stun immunity + perma ES, but if for example it's a very deadly boss you still need to stop cyclon'ing to resummon your dying skeletons, and more importantly on regular mobs I had quite a few times where I was running into a bunch of deadly mobs and if I wasn't already cyclon'ing they would get me quite low. And I'm not using cyclone all the time when map clearing cause I want to go fast. So I had actually more survivability issues with cyclone than CWDT. With CWDT the uptime of Spirit Offering is actually quite good if you follow the guid and keep the CWDT gem to lvl 1. Manually desecrate the boss area to (re)spawn bodies when necessary. Also even when going fast to clear a map normally I would just zerg the place and summon skeleton on top of mobs (they despawn anyway as you move away from them, in my experience even with crazy movement speed they still stay behind scouting instead of following you). If I cyclone I need to stop, cyclone a bit to get my ES, summon skellies, go back to cycloning... It's not flowing as smoothly.
So on paper Cyclone is better, in practice I switched back to manual desecrate and CWDT+Spirit Offering+Enfeeble.

Despite this I still kept my 2 6L setup. Ok I don't need no-wands anymore since I'm not cycloning, but just press 'X' to switch melee splash to multistrike and feeding frenzy to ruthless is great. Once again keeping souls for vaal and without resummoning. If I forget to switch weapons on a juicy metamorph I see it's life going down a bit slowly, I press 'X' and it just melts (adding roughly 1m dps per skeleton). :D
For me right now that's worth losing the small added dps of wands and the protection/mobility of the shield.

For the sword the insane minion speed (as you can see on my PoB I couldn't fit it on my rings/amulet)+ feeding frenzy means that I summon them on top of mobs, they wreck them and rush instantly to all other mobs in the area while I'm already running further to find more mobs. It's nice.
The massive increase to skelly duration is another case of nice on paper but in practice you outrun them and they despawn. Although it helped on a blighted map where I was just afk'ing near the pump while going to the fridge and stuff, came back and skellies were still up (77s duration despite one To Dust jewel). ^^

Yeah as you say gems are not even maxed and not many awakened yet. With current gear I can get to 1.73m dps per skelly according to PoB by just putting all gems to max. Once again from 1.5 to 1.7 for me it's not a huge difference, considering more QoL and survivability at this point.



I'm doing quite fine, but unsure I'd survive t16 and/or any major bosses.
Feels like i lack damage.
Unsure how to proceed, got 33ex. Send help

Cheers

Edit: https://pastebin.com/zCNNv9ra ¯\_(ツ)_/¯
Last edited by Nyp0ns0pp0saurus on Jan 5, 2020, 6:37:54 PM
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Do we need 2nd golem? I mean is it some kind of major improvement or i can skip it to get some points for stun immune?

I'm running 4 carrion golems thanks to the primordial jewels, and I think they're awesome.

I've replaced Feeding Frenzy from their link with Minion Damage Support, to squeeze even more damage out of them.

Also with those jewels, you get some nice bonuses including 30% increased Effect of Buffs granted by your Golems, same as Golem Commander.




Any reason why Animate Guardian is not recommended in the guide?

With Leer Cast and Dying Breath, you get a nice +33% damage for the whole family.

I've put mine in a pair of +2 to minions gloves, along with the zombies.
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I'm doing quite fine, but unsure I'd survive t16 and/or any major bosses.
Feels like i lack damage.
Unsure how to proceed, got 33ex. Send help

Cheers

Edit: https://pastebin.com/zCNNv9ra ¯\_(ツ)_/¯


I think you're in the wrong thread friend. That looks like the gear for Ozzy's Summoner build not this one.
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Solanales wrote:
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I'm doing quite fine, but unsure I'd survive t16 and/or any major bosses.
Feels like i lack damage.
Unsure how to proceed, got 33ex. Send help

Cheers

Edit: https://pastebin.com/zCNNv9ra ¯\_(ツ)_/¯


I think you're in the wrong thread friend. That looks like the gear for Ozzy's Summoner build not this one.


Oh, mb! I only had this one bookmarked so I just assumed I was on the right thread ¯\_(ツ)_/¯ (This is why I never posted on the forums before)
Some people in this thread mentioned about Golem giving Feeding Frenzy to Skeleton. I think this is wrong.

From the Frenzy gem "Minions from Supported Skills deal (5-14)% more Damage while you have Feeding Frenzy".

So it's correct that Golem gives you Feeding Frenzy, but Skeleton has no benefit from it since it's not supported by the gem.

Change my mind.
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Some people in this thread mentioned about Golem giving Feeding Frenzy to Skeleton. I think this is wrong.

From the Frenzy gem "Minions from Supported Skills deal (5-14)% more Damage while you have Feeding Frenzy".

So it's correct that Golem gives you Feeding Frenzy, but Skeleton has no benefit from it since it's not supported by the gem.

Change my mind.


You're correct that it does say that on the skill. The first line is the important part though:

"Minions from Supported Skills have 25% chance to grant Feeding Frenzy to you on Hit"

So then we have to look at what the Feeding Frenzy buff is that gets applied to us. When you have it and mouse over it on the tooltip it says:

"Feeding Frenzy grants 10% more Minion Damage, 15% increased Minion Movement Speed and 15% increased Minion Attack and Cast Speed"

That is the part that applies to all of your minions as it is a buff placed on you. you can see the info here on the wiki:

https://pathofexile.gamepedia.com/Feeding_Frenzy_Support

It's under "Skill functions and interactions". You can also see a post here from Rory Rackham of GGG clarifying the Feeding Frenzy information:

https://www.reddit.com/r/pathofexile/comments/czot6y/summoner_things_that_we_still_could_use_info_on/ez1nlb0/

So I'm at the point of the Convoking Wands. So how does this work? What is the base item level we need to get the +1 to all Minion Skill gems? How do we craft them? Alt Regal, Bound Fossil or Fear Essence?
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Rebur wrote:
So I'm at the point of the Convoking Wands. So how does this work? What is the base item level we need to get the +1 to all Minion Skill gems? How do we craft them? Alt Regal, Bound Fossil or Fear Essence?


Alt + Regal is viable. What I did was a combination of Shuddering, Metallic, Jagged, and Corroded fossils on the highest level base convoking wand I had which for me was 85. You don't need that high of iLvl, I just wanted to try for higher tiers of other stats.

If you head here you can see that if you select those 4 fossils you block MOST of the prefixes:

https://poedb.tw/us/mod.php?cn=Wand

This site doesn't have Convoking wand pools but you can see with those 4 the only things you really have to worry about are Mana and +1 Spell Levels. You will also have +1 Minion Levels on convoking wands. More often than not you'll hit just 1 prefix and it's usually the mana one but sometimes you get both of the +1 level mods. Then you just hope you hit some good suffixes or try to get lucky on annuls + multimod.

There are other methods but since I farm a lot of delve fossils for profit, that was the method for me.

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