[3.2] Juggernaut - Tectonic Slam - 1.1 mil DPS - Crit - Stormwall/Hegemony's Era **UPDATED** 3/4/18

If we decide to use Abyssus, cant we mitigate the phys damage using Lightning Coil?

ps:- I'm not using staff, made my build as axe based since I got Ngamahu dropped on me.
Last edited by verastra on Mar 8, 2018, 6:28:38 AM
"
verastra wrote:
If we decide to use Abyssus, cant we mitigate the phys damage using Lightning Coil?

ps:- I'm not using staff, made my build as axe based since I got Ngamahu dropped on me.


You can, but ever since it was nerfed years ago, it isn't really as strong as other options.
Namely using the armor from minotaur + juggernaut ascendancy will net you armor high enough to cover for that. Besides, Coil makes it hard to cap yourself (it's one thing having no res on chest, its completely different to have -60 there).

As for Ngahamu - IMO that is bad from this build as it profits from hitting enemies as often as possible. E.g. with stupiclone, or better still, Molten strike.
Last edited by Siliarus on Mar 8, 2018, 6:42:02 AM
"
Llyrain wrote:
"
SimplPrimate wrote:
"
Llyrain wrote:



Tectonis slam is fire based anyway - so do things right. No cold / ligthning / fire mixup, pure fire power is needed.

Just take avatar of fire keystone and fire penetration.
Set POB to "Shaper and Guardian" - these dps count.

Best amulett for this build would be
- this goody will be your 7th gem link as end game item.


First of all, I do not want to make this build guide another one of those that requires someone to have 20 exalts to be able to build it properly. There are way too many of those out there and a large ammout of players (including myself) do not usually end up making that kind of currency in a league.

Second, I put in Xoph's and the shaper DPS went to about 651k DPS. I have seen people comment that doing this will take it to over a million DPS. Even taking Celestial Judgement it does not go much higher, and then we have to remove some skill points from other stuff (life or DPS).

Please link a pastebin from PoB that shows exactly how you set this up.

*EDIT* I forgot to add the Fire Penetration support gem. Although it lowers the DPS for clearing trash, it is still over 1m and it increases the DPS for standard bosses and for Shaper, even without Xoph's. I think I might change it as to a required support gem. What do you think?



My main intention was the fire penetration support gem - everyone can get one, it's not for rich people. It makes everything easier, not more complicated - avatar of fire is only 1 point since your build routes that way.

Tree is the same as yours, + avatar of fire. Gems is fire penetration and kick out one of the others. Still looking if I can squeeze in Lava Lash additional for the additional fire penetration. Kick out Hatred, replace it with either defensive (The Brass dome + determination comes in mind), or an aura on blas. If you don't like regular one shots, even enfeeble is good here. Had this last season to stabilze a glas cannon. Even at bosses this 10% less damage can help to avoid oneshots.

Xoph's is only the icing on the cake - a chase item when you are rampaging in T14 maps and have enough currency. Put on a generic crit support amulett otherwise - crit damage + life + whatever it has and helps.

I use flammability on blasphemy at the moment while leveling, since red beasts have tons of HP and are harder than bosses. They go down fast with this.

Fire penetration and pure fire damage helps at:
+ Bosses where DPS really counts
+ Elemenal resist maps and resistant rares with extra much HP, red beasts
+ Can use defensive aura or Blasphemie
- lower generic damage, lower tooltip, no hatred

Otherwise, a few % less dps doesn't matter. Normal map clearing with unresistant mobs doesn't matter if 1m or only 800k dps, it's oneshot in both cases.



Good to see someone with similar opinion!
I tried to voice something similar on previous pages but with no response so far :)

I totally second you on this approach + it makes it viable for self founds etc where you can net a lot of dps from any rare phys staff when going full fire with pen.

Although I am still considering going with phys to lightning for the ability to shock (should work up even in red maps, not for shaper ofc). Being full fire means you can ignite only and it will be a weak effect at that. Or perhaps go full fire and low crit chance and take Ele overload - that might give some extra deepz with rare staff only. But I am only guessing here.
"
Siliarus wrote:
"
verastra wrote:
If we decide to use Abyssus, cant we mitigate the phys damage using Lightning Coil?

ps:- I'm not using staff, made my build as axe based since I got Ngamahu dropped on me.


You can, but ever since it was nerfed years ago, it isn't really as strong as other options.
Namely using the armor from minotaur + juggernaut ascendancy will net you armor high enough to cover for that. Besides, Coil makes it hard to cap yourself (it's one thing having no res on chest, its completely different to have -60 there).

As for Ngahamu - IMO that is bad from this build as it profits from hitting enemies as often as possible. E.g. with stupiclone, or better still, Molten strike.


I see, I'm actually trying to build into Disfavour, do you think it's worth it or should i just stick with StormWall/Era?
One thing to note if you set enemy level to 86 in the configuration of PoB, I do think we fall 1% short of max accuracy. You might want to mention that we will need some accuracy on something to min/max.

Even counting in Eagle Eye I am 745 short

From what I can see we get 155% from our ascendencies and the tree

My base is 2,000 with 162 Dex and our tree/ascendencies.

I fall 745 accuracy short... which after doing some maths means I need 292 more accuracy somewhere in my gear.

So you might want to mention we need a 300 + accuracy mod on one of our items, easy enough but with all the uniques it can be tough. Also you will want Eagle Eye pretty quickly after you start getting high crit. Nothing feels worse than losing deeps on not hitting.

Just for Eagle eye purposes, I fall from 95% hit chance to 94% at enemy level 75 (without any nodes in eagle eye and no accuracy on equipment)
Last edited by snwkill on Mar 8, 2018, 8:36:43 AM
"
verastra wrote:
"
Siliarus wrote:
"
verastra wrote:
If we decide to use Abyssus, cant we mitigate the phys damage using Lightning Coil?

ps:- I'm not using staff, made my build as axe based since I got Ngamahu dropped on me.


You can, but ever since it was nerfed years ago, it isn't really as strong as other options.
Namely using the armor from minotaur + juggernaut ascendancy will net you armor high enough to cover for that. Besides, Coil makes it hard to cap yourself (it's one thing having no res on chest, its completely different to have -60 there).

As for Ngahamu - IMO that is bad from this build as it profits from hitting enemies as often as possible. E.g. with stupiclone, or better still, Molten strike.


I see, I'm actually trying to build into Disfavour, do you think it's worth it or should i just stick with StormWall/Era?


Disfavour is one of the strongest 2h weapons you can get (as far as uniques go), so there is definitely the potential.
But I see no point in going crit with it, I would probably stay on resolute technique and pick more pure dmg nodes or better still, penetration (assuming full fire dmg).
"
Siliarus wrote:


Good to see someone with similar opinion!
I tried to voice something similar on previous pages but with no response so far :)

I totally second you on this approach + it makes it viable for self founds etc where you can net a lot of dps from any rare phys staff when going full fire with pen.

Although I am still considering going with phys to lightning for the ability to shock (should work up even in red maps, not for shaper ofc). Being full fire means you can ignite only and it will be a weak effect at that. Or perhaps go full fire and low crit chance and take Ele overload - that might give some extra deepz with rare staff only. But I am only guessing here.


Using staffs means crit, in my opionion. A rare will do it in SSF - it can be as good or even better as the uniques, only hard to drop.

Going non crit I would use maces or axes - they have more effective damage nodes. And they are more easy to get since there are no caster mods. Leveling at the moment with one of them:
. I always level SSF, even when not in the league.

The 40% more damage isn't good in my opinion - too far away. It's better to completely shut off crit then and invest the points in more damage nodes / life. Going resolute is a 10% damage boost on itself, so this node is only 30% with dropouts during non crit series without investing.

You can craft such things with a few stacks of alts:

and this really boosts damage when going crit. This is the non luxury approach, not the "common" 7% life crit damage attack speed juwel.

Shocking I won't consider as worthy. It's only part of damage - so at any situation where it's really necessary it only brings a few %. Better full penetration there, in my opinion. For fire I would even switch off burn and go elemental focus for that really fat multiplier.
heya SimplPrimate i was hunting for shield throw build and came across your's, great job i was basicly going like you are but dident think of rt lol, keep up the good work.
Life sucks; but damn i'm havin a ball doin it.
I must be missing something. What is so good about hegemony's era? Sorry if this is a dumb question, wouldnt a dw with a shaped stat stick be better?
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
So I've been creeping on this thread awhile and I've seen a couple of people mention the idea and build I've been using this far. Please note that my gear is still being put together and I have many upgrades to go. From my little bit of experience the best QOL weapon is Hege's staff so I decided to go TS with this staff. The next step is how to scale damage. I chose full fire conversion and crit. Last night I bought my xoph's blood and the build is really starting to come together. Against trash I'm very close to 1mil with many upgrades needed. Shaper dps is around 600k-650k I can't remember off the top of my head. Based on my noob PoB experience heges staff and going full fire conversion is the best route to go against bosses.

I will try to post updates if I discover anything revolutionary but so far I would recommend the fallowing:

Heges staff
Crit
Avatar of Fire (fire pen is too good)
Oskar (but do not go all in on accuracy as the returns get e potentially smaller)
Abyssus is a giant damage boost once your defenses are huge (I'm not using one yet)
Conc effect is a must, swap for Inc AoE during trash fights and easy bosses
Wise oak seems like a real pain to balance but probably worth it

Concerns:

Blasphemy flammability is pretty good but interferes with oskarms assassins mark
Once I did link my staff I need to choose a chest. (Leaning heavily towards kaoms)
How to get lava lash on my tree efficiently
Deaths door worth it? Can I balance resists while using so many uniques?
Still need Uber lab what's best?


Report Forum Post

Report Account:

Report Type

Additional Info