Free Molten Burst that does impressive damage with huge AOE granting high clear speed. Requires 0 link. You just want to pop support gems into this weapon to buff Molten Burst.
Preferred stats:
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- at least 11% increased attack speed
- 410 pDPS
6 sockets is mandatory!
Recommended Gears
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Pick between Tombfist or Belt of Deceiver for Intimidate damage buff. Personally I will pick Belt of Deceiver over Tombfist.
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Rare Elder amulet:
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1. Extra fire damage (most important)
2. Life
3. Max total recovery per sec from life leech
4. Resistance
5. Accuracy (for EO or Crit)
6. Attack speed
7. Crit multiplier (for Crit) (least important)
Rare Warlord amulet:
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1. Extra fire damage (most important)
2. Life
3. +1 physical gem
4. Resistance
5. Accuracy (for EO or Crit)
6. Reduced mana reservation for Anger
7. Crit multiplier (for Crit) (least important)
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Provides very good damage boost to the build when you run Anger aura.
If you are not able to obtain the above stats, prioritize "Gain #% physical damage as extra fire damage while affected by Anger" (DO NOT GET THE WRONG ONE. Very common mistake).
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Provides attack speed, movement speed, dexterity and chaos resistance.
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Astral Plate chest
Preferred Warlord mod:
1. Socketed Attacks have -15 to Total Mana Cost (suffix)
Preferred additional Hunter mod:
1. Attacks have +1.#% to critical strike chance (suffix)
2. You can apply an additional curse (prefix)
Refer to Recommended Rares for crafting instructions.
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Up to 50% increased Cyclone damage, 25% increased attack speed, 10% increased movement speed. You can run with 5L. Main drawback is the lack of defense stats.
Bronn's Lithe provides great damage buff to the build. Thanks to @Lunartuna for testing it out.
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Pseudo 6L chest.
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Increased AOE, great clear speed, comes with all resist and decent life.
Recommended Rares
Gloves - Spiked Gloves with Warlord influence Preferred
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- At least 75 life (can roll over 100 life in patch 3.0)
- Culling Strike (optional for Slayer, allows you to drop Bane of Legend and pick up Impact)
- 20 to 30% melee physical damage
- 20 to 30% increased projectile attack damage
- Accuracy (only if you go EO or crit skill tree)
- At least 10% Attack Speed
- At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
- Intelligence (optional. if you need it to equip gears)
Example:
Belt - Stygian (preferred), Rustic or Vanguard Belt
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- At least 75 life
- At least 30% Fire / Cold / Lightning Resist
- At least 20% Elemental Damage With Attacks
- At least 300 armor (optional but highly recommended)
- Killed enemies explode, dealing 3% of their life as physical damage
- Attacks have +1.#% to critical strike chance (optional but highly recommended for EO and crit)
- You can apply an additional curse (optional but highly recommended)
Example:
Crafting Crusader + Hunter Chest
- You need an ilvl 85 crusader and ilvl 84 hunter chest
- Transmute + Alteration + Augmentation slam till you get preferred mod on the influenced chest
- Use Awakener's orb on 1 of the chest to move the influence onto the other chest
IMPORTANT: Chest must only have 1 affix from the influence. If you have 2 affixes that belong to the influence, Awakener's orb will randomly pick 1 of them and move it over to the target chest.
Curse enemies with level 8 Flammbility on hit (Warlord influence)
Curse enemies with level 8 Elemental Weakness on hit (Hunter influence)
At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
At least 20% Fire damage (optional, can be crafted using Essence of Anger)
At least 20% Elemental Damage With Attacks (optional but highly recommended)
Flat physical damage roll (optional but recommended)
Crafting Hunter / Warlord Curse Rings
You need an ilvl 80 hunter / ilvl 80 warlord ring
Transmute + Alteration + Augmentation slam till you get curse on hit to show up on the ring
Crafting level 22 Herald of Ash on the curse ring (Optional):
You need an ilvl 68+ elder ring
Transmute + Alteration + Augmentation slam till you get Grants Level 22 Herald of Ash Skill
Use Awakener's orb on the elder ring to move Level 22 Herald of Ash onto the hunter/warlord ring
IMPORTANT: To use Awakened Orb, ring must only have 1 affix from the influence. If you have 2 affixes that belong to the influence, Awakener's orb will randomly pick 1 of them and move it over to the target ring.
- At least 75 life (can roll over 100 life in patch 3.0)
- At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
- At least 25% movement
- 8% extra fire damage (optional, Warlord)
- Elusive + Tailwind (optional, Redeemer + Hunter, EO or crit skill tree)
Sample Budget Gears
Sample Endgame Gears
Gems Setup
Ngamahu's Flame (Do NOT require 6L)
Spoiler
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Combustion reduces monster fire resistance which will make Cyclone do more damage.
Endgame Gems
4/5/6L Chest For: Cyclone
Spoiler
NOTE: Craft -3 mana on your rings and you will never run out of mana.
4R1B1G
Spoiler
You have higher chance to hit this color setup on Bronn when you use 3R on crafting bench.
4L
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End Game Gem Replacement
5L
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End Game Gem Replacement
6L
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How do you get 4R1B1G on your chest?
Spoiler
You will color your chest with 3R. It has the highest chance to hit the color combo.
You can also get Vorici to tier 3 in Research safehouse. Pray you get 2 or 3 white sockets at the right spots. If it fails, you have to re-attempt.
Smoking Remains: 35% increased Fire Damage; 10% chance to create a Smoke Cloud on Kill
Cremator: 30% increased Fire Damage, Ignited Enemies you hit are destroyed on Kill
Special Reserve: 20% increased Damage during any Flask Effect; Regenerate 2% of Life per second during any Flask Effect
Master of Fear: Enemies you Curse are Intimidated
Offensive
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Force Multiplier: 5% chance to deal Double Damage; 25% increased Physical Damage
Master of Fire: Nearby Enemies have Fire Exposure
Cooked Alive: 15% chance to Ignite; Enemies Ignited by you have -10% to Fire Resistance
Devastator: 20% increased Attack Damage; 20% increased Damage with Ailments from Attack Skills; Enemies killed by your Attack Hits have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Wish for Death: You have Culling Strike against Cursed Enemies; Curse Skills have 20% increased Skill Effect Duration
Haunting Shout: 20% increased Warcry Cooldown Recovery Speed; Enemies Taunted by your Warcries are Intimidated (works well with Battle Cry)
Defensive
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Prismatic Carapace: 30% increased Armour; +1% to all maximum Elemental Resistances
Dragon Hunter: 30% increased Armour; +20% to Fire Resistance; 5% additional Physical Damage Reduction
Enduring Composure: 30% increased Armour; Gain an Endurance Charge every second if you've been Hit Recently
Mender's Wellspring: 25% increased Life Recovery from Flasks; Life Flasks gain 1 Charge every 3 seconds; Remove Bleeding when you use a Life Flask
Thread of Hope
Thread of Hope allows you to pick up skill nodes without pathing to them. Following are possible choices for the build.
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1. Large ring Thread of Hope near Barbarism
2. Magmatic Strikes
3. Butchery
4. Steadfast
5. Versatility
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1. Very large ring Thread of Hope near Barbarism
2. Born to Fight + Heart of the Warrior + 2 x Life
3. Deep Breaths
4. Arsonist
5. Inexorable
Bandits
Kill all for 2 passives
Leveling to 55
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NOTE: Besides the skill gems listed below, you can also switch and stick to Cyclone and use that for leveling from level 28 onward.
Weapons that you can use to get to level 55:
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From Level 1 to Level 12
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At Level 12
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You can switch Molten Strike to
From Level 18 to 38
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From Level 38 to 55
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At level 28, you can start using Ancestral Warchief:
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Unavailable
Remember to socket Cyclone gem into alternate weapon and level it at the same time when you reach level 28.
Jewelries you can use to manage your mana:
Frequently Asked Questions
Q: What are the pros/cons of Slayer vs Champion vs Scion vs Chieftain?
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Slayer (requires Xoph's Blood or Avatar of Fire)
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- Best Uber lab farmer
- 20% Culling Strike makes a long fight end so much faster
- Overleech makes Vaal Pact not necessary, and it greatly improve survivability if you do pick Vaal Pact
Champion (requires Xoph's Blood or Avatar of Fire)
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- Ability to run Elemental Overload skill tree without investing into accuracy
- Permanent Fortify from Fortitude, allows running 5 x damage support gems for Cyclone
- Free intimidate and adrenaline damage buff (if you drop Fortitude and pick First to Strike, Last to Fall)
Scion (requires Xoph's Blood or Avatar of Fire)
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- Benefit from Slayer's overleech and 10% culling strike
- Potentially higher damage than Slayer and do not require "On kill" to achieve that
- More jewel sockets and provide more flexibility in gearing choices
Chieftain (Do not require Xoph's Blood nor Avatar of Fire)
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- Cheapest to gear
- Can be great Uber lab farmer (if you follow Uber lab skill tree and gem setup)
- Most flexible when it comes to gearing choices (no elemental penalty from Avatar of Fire)
- You achieve 100% fire conversion once you complete Cruel lab
- Highest potential damage on end game gears
Q: How much accuracy should I aim for?
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At least 600 on gears / jewels. You want to aim for 90% chance to hit.
Q: Why do we pick Point Blank from the skill tree?
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Molten Burst from Ngamahu are projectiles and Point Blank will provide 50% more damage to the balls.
As shown:
Q: I am confused as to what aura to run if I am using (or not) Impresence.
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Hopefully this flowchart makes it clearer:
Q: What is the easiest way to get 3R 2B 1G on Bronn?
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If your Bronn is 6L, Vorici's bench with 2R 1B combination is your best bet.
If your Bronn is NOT 6 linked, you can use jewelers method shown here:
Q: What priority of gems should I focus on to get it to 20% quality?
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Physical damage gems, concentrated gems gets the priority but eventually you will want all gems to be 20/20.
Personally, when a gem hit level 20, I just vendor it with 1 gemcutter's prism for a level 1, 20% quality gem and level it all over again.
@Hitoseijuro wrote a very comprehensive reply on the specific gems to GCP in Slayer's version of the build.
Change Logs
EDIT 1: Added defensive path for Ascendancy and updated FAQ. EDIT 2: Updated flasks section to include Atziri's Promise. Special thanks to @noneskii and @ADM0N for pointing out Atziri's Promise to be a viable flask for the build since Chieftain is not restricted by Avatar of Fire. EDIT 3: Added Uber Lab runner skill tree and recommended Immortal Call setup (gems section). EDIT 4: Added Loreweave into recommended gears section EDIT 5: Updated skill tree for patch 3.4. EDIT 6: Added Consecrated Path setup. EDIT 7: Updated skill tree for patch 3.5. EDIT 8: Updated skill tree for patch 3.6. EDIT 9: Updated skill tree for patch 3.7. EDIT 10: Updated gems section. EDIT 11: Updated skill tree for patch 3.8. EDIT 12: Updated skill tree for patch 3.9. EDIT 13: Updated skill tree for patch 3.10. EDIT 14: Updated skill tree for patch 3.11. EDIT 15: Updated skill tree for patch 3.12. EDIT 16: Updated skill tree for patch 3.13. EDIT 17: Updated skill tree for patch 3.14. EDIT 18: Updated skill tree for patch 3.15.
Some items in this post are currently unavailable.
Hey, I played this build some leagues ago and I loved it.
Now, further into the experience, I wonder: Why do you not use "the Stampede" in the Cyclone version(s) of the build? It gives you so much mobility..
(I mean every other stat they have sux for this build, but using them makes cyclone feel totally different)
Just tried this build out. Little disappointed with the lack of DPS on bosses.
Questioning why you stacked crit on your gear but went with Resolute technique.
The change to boss HP (in previous league) makes the build feels a lot weaker in terms of boss DPS unless you min/max on the gear (and even so, the build still won't be able to compete against meta builds..)
As to why RT on crit gears, you can switch to the crit skill tree in POB. :)
Hey, I played this build some leagues ago and I loved it.
Now, further into the experience, I wonder: Why do you not use "the Stampede" in the Cyclone version(s) of the build? It gives you so much mobility..
(I mean every other stat they have sux for this build, but using them makes cyclone feel totally different)
Oh the reason is pretty simple. I don't have 1 as I mainly play SSF but definitely go for it if you can get your hands on a pair. :)
Hey I managed to get a 6L Ngamahus flame with onslaught corrupted implicit. Any tips on how I can utulize this? Maybe play a champ variation? What would you recommend? Love to give this weapon a try!
Great build. Do you think is worth invest one point into 'Iron reflexes' because armor with a loth evasion is changed into armor whch over doubled to me. What do you think ?
Decided to give the Tectonic Slam version of this build a spin because I got a bit tired of my CoC Cyclone Inquisitor. I managed to put this PoB together:
https://pastebin.com/9ULWCeAG
I play SSF, so the rares I'm using are basically just garbage I crafted in 15 minutes with some Essence slams, so there's definitely room to improve those. The main things I changed from the original build are:
This ring allows me to run Skitterbots for the Shock aura, while replacing the chill effect with Flammability with +3 levels to it. That ends up freeing two gem slots (no need to link the curse with Blasphemy, plus the ring slot), so I can run more auras lined to Enlighten.
Inspiration Support
According to POB, even going with RT, Inspiration is competitive damage-wise with other support gems except Elemental Focus and Concentrated Effect. It greatly reduced Tectonic Slam's mana cost; alongside a -7 craft on the ring and a Replica Conqueror's Efficiency, this lowers the mana cost enough that I can reserve most of my mana without any issue. An open prefix on my necklace would allow the mana cost to go even further, but I'm not willing to yolo annul the one I current have (it helps a lot with the Int requirements).
Mana reservation wheel
I took it so I could fit in Determination with the rest of the auras. I tried to make the character as tanky as possible without sacrificing too much damage. I didn't take the "15% increased Mana Reservation efficiency" mastery because that's going the way of the dodo next week anyway.
Fortify Mastery
The Fortification wheel allows for free Fortify on any melee hit, without the need for a Fortify support gem.
Iron Reflexes
There's little need for Evasion in this build, I think, so I went all in on armor.
All and all, the build feels very satisfying to play, because the character is INSANELY FAST.
Decided to give the Tectonic Slam version of this build a spin because I got a bit tired of my CoC Cyclone Inquisitor. I managed to put this PoB together:
https://pastebin.com/9ULWCeAG
I play SSF, so the rares I'm using are basically just garbage I crafted in 15 minutes with some Essence slams, so there's definitely room to improve those. The main things I changed from the original build are:
This ring allows me to run Skitterbots for the Shock aura, while replacing the chill effect with Flammability with +3 levels to it. That ends up freeing two gem slots (no need to link the curse with Blasphemy, plus the ring slot), so I can run more auras lined to Enlighten.
Inspiration Support
According to POB, even going with RT, Inspiration is competitive damage-wise with other support gems except Elemental Focus and Concentrated Effect. It greatly reduced Tectonic Slam's mana cost; alongside a -7 craft on the ring and a Replica Conqueror's Efficiency, this lowers the mana cost enough that I can reserve most of my mana without any issue. An open prefix on my necklace would allow the mana cost to go even further, but I'm not willing to yolo annul the one I current have (it helps a lot with the Int requirements).
Mana reservation wheel
I took it so I could fit in Determination with the rest of the auras. I tried to make the character as tanky as possible without sacrificing too much damage. I didn't take the "15% increased Mana Reservation efficiency" mastery because that's going the way of the dodo next week anyway.
Fortify Mastery
The Fortification wheel allows for free Fortify on any melee hit, without the need for a Fortify support gem.
Iron Reflexes
There's little need for Evasion in this build, I think, so I went all in on armor.
All and all, the build feels very satisfying to play, because the character is INSANELY FAST.
trying this out and it seems not too bad so far but still very unsure about any endgame bosses with it. went up to T13 scoured maps so far
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead