[3.7] LL RF Scorching Ray Guardian | 19K ES | 52k Armour|1.5 mil dps| Uber Elder & HoGM DEATHLESS
Actually 3.7 doesn't hurt us much
https://pastebin.com/q87jraB1 Comparing with current 3.6 tree DPS: +3k more on SR, same on RF Regen: +2615 hp/sec no flasks, no config (+20 hp/sec) ES: 19347 (+326) Armour: 50745 (-2500) But we're still at 90% phys dmg reduction so that armour loss isn't a big deal. Last edited by mkdnpna#0355 on Jun 5, 2019, 11:36:58 AM
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I updated the budget friendly pastebin : https://pastebin.com/sUZ6gZk5
Effect of the nerfs (3.6 -> 3.7) : - ES : 8078 -> 7729 ; - Net life regen : +184.9 -> +152.8 ; - Overcap resist : 8/10/7 -> 29/31/29 (so basicaly it's EW overcap). @zzang : no need to update it for the moment. PoB will be updated and some little fix might change in the tree so the pastebin might change in the coming days. Last edited by LAGROSSESIMONE#3551 on Jun 5, 2019, 12:23:13 PM
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Just noticed there is q +1 to max res node - Soul of Steel - bit south of Warriors blood. Also gives res, phys res and armour. Might make sense for a budget/league start build?
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" Soul of Steel looks formidable but it's far from our path. Going for it would cost us 6 skill points. Personnaly with 82 fire res, this extra max resist only provide me 327 net life regen. I don't see this as worth 6 skill points honestly for the moment. |
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The new strength nodes are very close to our current tree (3 points). Depending on gear it very much could be worth grabbing them. I was just messing around in POB and it grants quite of ES and some mana. Just another thing to think about...
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" If you are talking about Utmost Might, it should be from 6 skill point of our path. |
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" I am, and I meant three points away from the cluster. |
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" 3 points away means that we have that +10 Str node which leads to Sword cluster and Shield cluster in south-west part of the tree. Pretty sure that current tree doesn't have it. |
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begging for leveling guide start level 1 until late game.
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Ok,
so this is a pretty major pivot but I think it's worth it. https://pastebin.com/wW2BTXL0 It's pretty rough still but just thought I would share to see what people think of this, I kept changes as minor as possible. Comparison of 3.6 build Energy shield: 19021 Armor: 53118 RF: 439k dps Scorching ray: 748k dps Net life regen: +6295 81% all resist My version of armor focused 3.7 build Energy shield: 18250 Armor: 95380 RF: 416k dps Scorching ray: 591k dps Net life regen: +3835 82% max fire 76% cold 77% light(cold/light uncapped atm) Specials + 30% increased armor while stationary + 10% chance of endurance charge when hit + 2*15% Molten shell cd reduction + Iron reflexes Auras - Vitality, Purity of ice, Purity of fire + Malevolence, Grace (with Iron reflexes) Now the plan is to add Molten Shell and spam it on cd, since it's instant it's pretty easy since it can be cast while channeling, moving ect. " 20% of armor is a 19,060 absorb every 2.8 seconds with cd reduction and to absorb the full buff it should only take 6,353 ES. The reflect is worth 68,071 dps if it's fully used. Lose around 1k ES but gain 19k effective health, lose around 180k RF+scorch dps but gain at least 70k dps from molten shell, I haven't done the damage calc since POB doesn't have it but we have possibly a 4.3x fire damage and 2.7x "more" multiplier that I have no idea if they apply. Dropped a lot of life regen in the tree so net regen is 2.5k lower but 19k every 2.8 seconds is 6,807 ES/sec regen for a total of 10635 regen in my version, although the molten shell regen is only for hits. You can get A LOT, A LOT more armor if it's worth it but I think you have to test the new molten shell to find out how much you want to invest in it. The best ES nodes are around 200-ish ES/point. Armor nodes are 2400 to 3700 armor/node. 20% absorb of 3700 armor is 740 effective health so that seems worth it. IGN: @AxeLond_MoltenRF
Twitch: https://www.twitch.tv/hazelgnash |
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