[3.7] LL RF Scorching Ray Guardian | 19K ES | 52k Armour|1.5 mil dps| Uber Elder & HoGM DEATHLESS

Hi @all,

im would like to play and understand this build.

I dont have big troubles leveling up my char but im kinda confused
by the 169 pages of this topic.

is there any PathOfBuilding Pastebin link aktiv of the "base" version of this build? i should have enough currency to get mandatory items im just missing a recommended final or base version (lvl90-95) of this build.

thx :)
"
Venetostar wrote:
Hi @all,

im would like to play and understand this build.

I dont have big troubles leveling up my char but im kinda confused
by the 169 pages of this topic.

is there any PathOfBuilding Pastebin link aktiv of the "base" version of this build? i should have enough currency to get mandatory items im just missing a recommended final or base version (lvl90-95) of this build.

thx :)


In the 3.6 update section you can find the current PoB. Adjust the gear and skill tree according to what you have. For league build you can replace belt with shaper heavy belt and a ring with another high rolled str/int/mana ring.
thx alot sir zzang
sry one more question

somehow i cant fit in last aura(nr.7)
i bought a lvl4 enlighten gem but still dosent work.


-using current PoB 3.6 update
-my acc is public

any suggestions?
"
Venetostar wrote:
sry one more question

somehow i cant fit in last aura(nr.7)
i bought a lvl4 enlighten gem but still dosent work.


-using current PoB 3.6 update
-my acc is public

any suggestions?


Easiest and quickest fix would be buying lvl 1 Clarity, dropping all reserved mana nodes and re-leveling Clarity to around level 12 (50 something unreserved mana)
Last edited by mkdnpna#0355 on May 31, 2019, 2:46:06 PM
"
mkdnpna wrote:
"
Venetostar wrote:
sry one more question

somehow i cant fit in last aura(nr.7)
i bought a lvl4 enlighten gem but still dosent work.


-using current PoB 3.6 update
-my acc is public

any suggestions?


Easiest and quickest fix would be buying lvl 1 Clarity, dropping all reserved mana nodes and re-leveling Clarity to around level 12 (50 something unreserved mana)


thx,
did something similar, problem solved.

"
Venetostar wrote:
sry one more question

somehow i cant fit in last aura(nr.7)
i bought a lvl4 enlighten gem but still dosent work.


-using current PoB 3.6 update
-my acc is public

any suggestions?


All your rare items are bad.
Your scepter have some flat fire dmg. This ruin everything with EE.
Buy a Doon Cubeyari.

Your rings are bad. Core stats you should look for are :
- 40+ str / 40+ Intel / 40+ ES / 40+ Mana.
- One of them should have 29+ Dex ; the second should have a flat cold or light dmg (but absolutly not fire dmg).

Your boots should provide some ES, as much as possible. Look for something like this :
- 190+ ES / 25+ move speed / some intel or some res or both.

Your Belt should be a Shaper one with T1 "%inc ES recovery rate" (shaper base exclusive affixe). Get some ES and str if possible. Try to ballance your res on it.


In your gem setup :
Empower isn't a wise choice unless it level is 4 at least. And it not realy worth unless you have lvl 21 SR gem. Controled Destruction or Swift afflication is certainly better in your situation.
It's probably better to play without Empower unless you have a +1 level gem corruption on Shavronne.

Arcane Surge in Storm Brand setup should not be leveled over lvl 7. After level 7, the mana you have to spend in order to proc Arcane Surge will surpass the Storm Brand mana cost. So it will basicaly never proc and you won't have the %more dmg buff from this gem.

Buy aura gems lvl 20. This should not be too expensive.
Purity Aura should be lvl 21 if possible (always looks for Impurity version too, they are frequently cheaper than normal version in lvl 21 version).
I've played an RF Chieftain in the past, and thought I would give this version a shot, but theres a couple things on the build that I don't fully understand.

First is the use of a ruby flask. I love how flasks can boost your stats, but I have issue with them being required to be "always on", as there is going to be times where they are not activated for one reason or another. In other builds that just means reduced damage. In this one, I can't figure out how it doesn't get yourself killed. In PoB, if you disable the ruby flasks, life regen can no longer overcome the degen. Any recommended way to compensate for this?

Second, I don't fully understand how an ES version of this works. Wouldn't the constant damage from RF prevent ES from recovering?

Thanks. :)
"
TheAvatarOfWar wrote:

Second, I don't fully understand how an ES version of this works. Wouldn't the constant damage from RF prevent ES from recovering?

Thanks. :)

Strictly speaking it will prevent ES from recharging not from recovering
And
1. We have Zealot's Oath passive which converts Life regen to ES regen. So if you have like 10% Life regen on your tree it will be converted to 10% ES regen
2. RF self-damage is based on 90% of Life and only 70% of ES. The more ES/Life ratio you have the lesser % of ES needs to be recovered to sustain RF. If you switch to RF too early (like 2k life and 2k ES)your ES regen (converted by Zealot's Oath) might not be enough to outregen self-damage as regen is % of your total ES (like regen 10% of your current 2k ES ) but you'll have extra degen caused by having substantial amount of Life on top of that. In short things get better the more ES/Life ratio you have before switching. This might be the case of why u're having troubles without Ruby flask.

I remember having troubles in Incursion when I played Life-based RF Guardian, allocated some point to ES before switching to ES-based.
Then I found out that I burn too much because still having too much Life.
When I switched back I found that I burn too much because now having too much ES :)

Also all LL MGRF builds (which this build is) typically achieve greatness by combining many synergies:
1. Shaper's Touch makes Strength atrribute bonuses to work as Int bonuses (provide Mana and ES) so Str and Int becomes both equally good for the build. So having extra Strength in gear piece is as good as having Int (tho if you have less Int than Str it might be better to have +30 Int as opposed to +30 Str but anyways ...).
2. Prism Guardian allows to use Life to reserve Auras. That enables LL and allows us to have additional Auras. By carefully planning which auras we reserve on Life and which on ES its possible to have almost all mana and life reserved thus maximizing the number of useful Auras.
3. Memory Vault gives additional flat Armour the more reserved Mana we have. This allows us not to care much about Endurance charges (as Juggs have to rely on that mechanic to efficiently mitigate phys damage).
4. Chaos damage is a problem because normally it bypasses ES. But we have Shavs (or Lorica) so now it doesn't. Also Chayula amulet helps with Chaos resists alot.
5. Due to Radiant Faith ascendancy the more reserved Life we have the better as it converts to flat Armour.
6. Due to Radiant Faith ascendanct the more mana we reserve the better as it converts to flat ES.
7. Due to Unwavering Faith ascendancy the more Auras we have the more extra Life Regen % (and flat phys dmg mitigation) we got, so maximizing number of useful Auras is good.
8. Healthy Mind jewels across the tree provides extra Mana and converts Life to Mana. That allows us to improve ES/Life ratio and have extra Mana for extra Armour and flat ES.
9. We also have a bunch of extra % ES nodes on the tree. Since we have good amount of flat ES these nodes helps greatly in building ES pool.
10. We have Purities Auras and Prism Guardian (+37% all res) so we don't need to care much about elemental resistances on gear (only need around 25% Cold res at any of the remaining 4 rare gear slots) as opposed to Life based chars.

So in total: after passing transitioning point, buying build-defining uniques all LL MGRF buiids tend to snowball quite efficiently both in terms of damage and defences.
Last edited by mkdnpna#0355 on Jun 2, 2019, 5:51:33 AM
"
TheAvatarOfWar wrote:
First is the use of a ruby flask. I love how flasks can boost your stats, but I have issue with them being required to be "always on", as there is going to be times where they are not activated for one reason or another. In other builds that just means reduced damage. In this one, I can't figure out how it doesn't get yourself killed. In PoB, if you disable the ruby flasks, life regen can no longer overcome the degen. Any recommended way to compensate for this?

Second, I don't fully understand how an ES version of this works. Wouldn't the constant damage from RF prevent ES from recovering?

Thanks. :)


If you use Path of Building software, you will see, in the left part of the windows, all your stats. Some skills like RF or Blood Rage apply a degen on your character. So PoB will do the calculation for you between :
- The degen from those skills ;
- Your regen (natural regen + all buff from tree, stuff, aura, etc.).
The result of this calcuation is showed in the line "Net life regen".

The "Net life regen" can be buffed by situationnal and temporary buff like flasks, options like boots enchant or being on consecrated ground for example.

We had the discussion just before : The build MUST be balanced without taking situationnal or temporary buff in consideration.
So you should have a positive "Net life regen" without flasks, boots enchant, or consecrated ground buff.
So if you only sustain RF degen with Ruby flask, you do it wrong, and so you need to rework your build.


For your second question, your though is right. RF should prevent ES from recovering by constantly damaging our character.

But we don't thanks to Zealoth Oath. Zealoth Oath have two realy interesting interaction with ES regen :
- First it apply the life regen to ES, so our total ES regen will be greatly increased ;
- Secondly, it will apply the constant regen coming from life regen to our ES. So even if we take damage, Zealoth Oath will provide a constant source of ES regen that won't be stoped from taking damage. This constant regen is equal to our total life regen.

If you load on PoB the pastebins of some fully working character provided in this topic, you will see positive "Net life regen". But once you respect Zealoth Oath on characters, you will see the "Net life regen" becoming negative.
We sustain RF and always regen thanks to Zealoth Oath.

Zealoth Oath is a core keystone for LL RF build you cannot play without it.
Once you have it, then you can start to balance all stats that help to mitigate RF degen (max fire res, fire res, life regen, %ES recovery rate, etc.).

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