*Updated for 3.2* Volkuur's poison! millions of dps (7.5 mil shaper - 20 mil shaper GG gear)

i was thinking doing something similar with a occultist hybrid for hardcore.. the flasks chaos dot however shatter my dream(cant have a degen for the es recharge) anyway to build around this?(with a bow ci is not a option)

The idea was a quill rain and the es recharge start quiver. getting like 7k es and 4 k life the chest gives 40% poison the flask 25, so it will lack 35% with just picking the 2 points in fatal toxin its 95% chance. however the flask dot ruins the es restart
you'd still need some extra chance to poison for the skill equipped in quill rain.
Seriously, props to you sacr0. This build is legit. It's got it all. at first I was like ya...powerful, but like 4500 life. Wait, mind over matter?! Add another 500 life after Wrath, so thats really not too bad. this is powerful, with a decent EHP pool! and Acrobatics. seriously. And Mirage Archer! it's neat how perfectly that fits in ( helps stack /apply poison).

It's just extremely well thought out and put together.

The worst part of the build is the flat lightning jewels which are between 25 chaos and 50 or so with no life, or mana. 1-2 exalt for flat lightning to bows, attacks and life or mana. Everything else is relatively cheap for this much power. Even counting the jewels its cheap for this much power. ANd the clear speed is great.

On a side note, advise for those leveling for this. Don't bother trying to use Quill rain till about 43 ( to equip the gloves). You want at least three jewel sockets and Ele Overload. I noticed a huge dps increase going from two jewel sockets to three. After about 45, it's clear sailing.
Last edited by DamageIncorporated on Feb 11, 2018, 12:03:11 AM
Yeah I didn't bother with poison and quill rain until L70, when I transitioned into my full post-Kitava gear. Went pure lightning damage ele bow with Tempest to level.

I chose the Inpulsa route, and went with Barrage + Ice Shot. Inpulsa makes the clearspeed insane, comparable to "upfront" ele builds.

There are things I dislike about the build. One is the fact that MoM "stuns" you when you facetake big hits. Heck, I'm tempted to drop MoM completely and purely leech into my life pool. Maybe get a life on it vitality watcher's eye, and a +2 mana on hit jewel, and get some real jewelry. Has anyone done similar?

Second, this build's DPS is absolutely awful when flasks aren't up. I've never had a pathfinder this dependent on flasks. God help you if you fatfinger a flask in the middle of a boss fight.



Also, I have an interesting question. Has anyone used Point Blank keystone in this build? It's sitting right there, and it might be excellent with barrage.
Last edited by HarryBalzac on Feb 11, 2018, 7:26:37 AM
thanks for your positive feedback :)

MoM does not "stun" you if you get your mana above 30% of your maximum life. you need enough mana to be able to attack after taking a big hit. this is really important for MoM to work efficiently. taking the mana/flask notes on the ranger starting area helps a lot for this. => primal spirit, druidic rite, arcane chemistry. you'll never have flasks problems if you spec into them as well.

the dps is bad without flasks up because we loose almost all of our poison chance. but hey we are pathfinder so we should never have that problem. managing the flasks is very important, and if done right, you should always have a flask up.
point blank only works for hits and not does not affect the poison damage in any way after 3.0 changes. it would buff our hit damage, but this is only like 3-5% of the total dmg output so i think its not worth taking it.

Last edited by Sacr0 on Feb 11, 2018, 1:46:15 PM
Critiquing how bad the dps is if a flask isn't up with a Pathfinder is like saying a Raider or Assasin is bad if she doesn't crit. It comes with the territory. I'm ok with it XD. This build is particularally reliant on flasks. But it's w/e because you should always have a flask running anyways.

But ya, I'm going the don't run Wrath while mapping route. I think Shaper is the only time you would probably go glass cannon with no life flask and use Wrath.
You really don't lose a whole lot of effective dps, not in any perceivable way that matter as everything melts anyways and MoM works a whole heck of a lot better.
This should be stressed on the front page. It's kind of a big deal.

I can not stress how happy I am with this XD. This is like crit + crit multi min maxed levels of power, without the required GG gear and not glass cannon.
The recommended quiver is awesome for a number of reasons too
Last edited by DamageIncorporated on Feb 11, 2018, 7:54:03 PM
Just FYI PoB shows burning arrow does more overall damage than ice shot. Also I was having trouble finding dual t1 lighting damage jewels but found the one below for 5c, which might be a good alternative. Also woulden't a witchfire brew flask be better than impresence? It would let you get possibly a better rare ammy and free up the despair and blasphemy jewel slots.



Rarity: Rare
Morbid Thunder
Searching Eye Jewel
--------
Abyss
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Requirements:
Level: 48
--------
Item Level: 80
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Adds 2 to 38 Lightning Damage to Attacks
+120 to Accuracy Rating
Adds 5 to 48 Lightning Damage to Bow Attacks
14% increased Damage over Time while wielding a Two Handed Weapon
--------
Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Last edited by keninishna on Feb 11, 2018, 9:51:49 PM
"
keninishna wrote:
Just FYI PoB shows burning arrow does more overall damage than ice shot.


Irrelevant. Ice shot is for aoe clear. Barrage is for single target. Burning arrow would be complete fail in comparison. No offense but Sacr0 knows what he's doing. This isn't a FYI so much as a misplaced concept.

And as far as the flask idea: What flask slot would you replace? What would you get on a amulet that benefits this build? tiny bit more life, a tiny bit of flat lightning and % ele dmg? Impresence has % damage over time, so all you would be getting is flat lightning roll and a little bit more life. It would HAVE to have a very good % ele dmg roll to even break even vs Impresence so to speak, and you'd lose Maddening Presence.
The flask slots don't have any wiggle room as it is. I think its as good as it can be.
Last edited by DamageIncorporated on Feb 12, 2018, 2:00:06 AM
Thanks for the point about dropping Wrath. I think I'll try that. Alot of my clear comes from inpulsa explosions, so it shouldn't affect clearspeed in any way.

Anyway I dropped my seething divine for a lightning attacks vinktar. I have my staunching on my quicksilver (meaning I don't zoom zoom as fast as others). I'm also running a Taste of Hate, just because I have one. Doesn't deal any extra damage however. Though that means I run around with overmax tri resistances, which is pretty sweet.

a witchfire brew can be good as budget option but is not that great for this build. impresence is far better. witchfire brew only gives a no-quality curse. using impresence lets you use a 20/20 despair+lvl3 enhance+20/20 blashpemy wich results in ~20% more damage from the curse. ( enemies take 18% inc dot dmg- curse quality+enhance. blasphemy adds another 10% inc curse effect)

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