[3.6] Zombiemancer - High Survivability - End Game Viable

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IronHeart14 wrote:
Are there any modifications I could do to the build if I were to play on a map with physical reflect? Swap out the physical dmg gem on zombies for some elemental dmg?

Edit: Just looking for ways to minimize the issues on the problem maps so I can play on all maps with friend.


I saw a guy talking about using physical to lightning support. Tried it myself in combination with minion life (instead of minion speed) and the zombies dont die anymore. When you do this you shouldn't apply ele equillibrium though, cause the monsters will get lightning resist. So either change out the ring, or dont shield charge.
Last edited by Shterf on Sep 17, 2018, 1:22:40 AM
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0sync0 wrote:
Are you using a high level desecrate to summon the spectres?


Lol thanks :)
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MachiSama wrote:
Does power charge do much on zombie?
I found that 1 frenzies ape is enough to keep 3 stacks in bossing situation. Trying to keep 1 power ape and 1 frenzy ape. But I don't know if power charges even do zombie any good.

Power charges dont do much for Zombies, around 8% more damage. Compared to the 45% more damage frenzy charges add.
So it's not much, but it's still "free" damage for bossing.
But since the damage of this build is not really a problem, I even recommend using a Minion Life Support for the Shaper fight, I dont like having only one Frenzy ape.
The frenzy apes are pretty lazy compared to the power ones. That's why I recommend using two frenzy ones, for a better frenzy charge uptime.


According to the wiki, minions get 4% more damage, 15% increased attack/cast speed and 5% increased movement speed per frenzy charge.
I wouldn't say this adds up to 45% more damage but i agree with using frenzy charges over power charges. With power charges the Zombies do more crits and shatter more enemies which results in less corpses and needs more desecrate casting.
Last edited by StuntmanBob on Sep 18, 2018, 5:40:18 AM
Noob question for here

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Auras:
You use Hatred linked with Generosity and Haste linked with Enlighten to have enough mana left for Shield Charge.


I used this and i have zero mana. I see that the gems use 50 % of mana, how can i use ?
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StuntmanBob wrote:
According to the wiki, minions get 4% more damage, 15% increased attack/cast speed and 5% increased movement speed per frenzy charge.
I wouldn't say this adds up to 45% more damage but i agree with using frenzy charges over power charges.

It's 12% more damage + 45% increased attack speed with 3 charges. This does add up to 45% more damage in total.


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StuntmanBob wrote:
With power charges the Zombies do more crits and shatter more enemies which results in less corpses and needs more desecrate casting.

That's a good point for not using power charge spectres with this build.


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EdwardElric66 wrote:
I used this and i have zero mana. I see that the gems use 50 % of mana, how can i use ?

You forgot the Enlighten. A level 2 one is enough to have mana left for shield charge.
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StuntmanBob wrote:
According to the wiki, minions get 4% more damage, 15% increased attack/cast speed and 5% increased movement speed per frenzy charge.
I wouldn't say this adds up to 45% more damage but i agree with using frenzy charges over power charges.

It's 12% more damage + 45% increased attack speed with 3 charges. This does add up to 45% more damage in total.


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StuntmanBob wrote:
With power charges the Zombies do more crits and shatter more enemies which results in less corpses and needs more desecrate casting.

That's a good point for not using power charge spectres with this build.


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EdwardElric66 wrote:
I used this and i have zero mana. I see that the gems use 50 % of mana, how can i use ?

You forgot the Enlighten. A level 2 one is enough to have mana left for shield charge.


Thanks, and the Support Spectres, how can i summon two? is random? when i summon one and try summon other the first lose it by other type of enemy
Hi, I have small problem. I don't have you version this build but still it's same, 1200 str and zombie, can You help me? All the time I thing "my necro sucks" can You tell me what I should get better? I can do Shaper deathless but still thing my necro isn't good like You or other guy from YT ;-;
If something is bad tell me, it's my first season and first try in this game :3 Ty and glhf ^^ ( sorry for Eng ;p )

( I use EE but not with Shield Charge but with Storm Burst thats why i don't have lightning damage in ring)

It's my char: https://www.pathofexile.com/account/view-profile/_Quo_/characters
Necromancer Seiko 92 lv Delve League
Update:

-Changed the body armour for the Animate Guardian from "Ambu's Charge" to "Bloodbond". The increase to max life + 1% life regen is better than the 2% life regen when hit.
-Added a better helmet option for the Animate Guardian than "Leer Cast" for this league. Jagged fossil crafted helmets outclass "Leer Cast".






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EdwardElric66 wrote:
Thanks, and the Support Spectres, how can i summon two? is random? when i summon one and try summon other the first lose it by other type of enemy

You need the "Death Attunement" node on the passive tree to be able to summon two spectres at a time.
I don't know if this has been said already because I don't have the patience to sift through 'x' number of pages of comments and replies, but this is a very handy corrupt I managed to get the other day. I feel its incredible in the sense that it gives you more flexibility with rings (eg. say you find a really good ring but it doesn't have lightning damage)
yea, what about it
1. Increased minion damage if you've used a minion skill recently works with CWDT offering?
2. Animate guardian benefit from items that give something for minions? Is this why Bloodbond instead of Ambu's Charge?
3. Can you sustain apes with clarity instead of bm?

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