[3.6] Zombiemancer - High Survivability - End Game Viable
" What does help? I see videos of people going quite a while in the dark and they aren't using flares. | |
" Dark res. | |
Made a few changes to help speed up map clear.
Swap gloves and lvl 20 desecrate into ring and minion speed for conc effect for rippy guardians. After I get 1 more mana I'll be able to resummon zombies at will and will give uber elder a shot. https://pastebin.com/dUFyMUcX |
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" Yes. An extra zombie, huge slam AoE, almost non-stop slams, phys damage reduction, minion life. Basically everything you want for this build. Puppet Master only has minion movement speed and minion attack speed, that's not even up for bossing. The minion damage when casting a skill doesnt work with triggered spells. |
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Is it just me or is Carnage Chieftain spectres pretty useless? I summon em at act 2 and then jump down to delve lvl 83 monsters and summon em again.
I walk into a tier 13-14 map and 30 seconds later both are dead. Is it me or does everyone have this problem? Great build btw! Best Regards |
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Are you using a high level desecrate to summon the spectres?
Last edited by 0sync0 on Sep 15, 2018, 12:14:04 PM
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ive been gone and got back when delve came out. did monsters get stronger? ive seen montregul zombies killed or have been put at low hp.
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Something is weird on my Efficient Training jewels (they're all +24 str). My west jewel only gives 94, north gives 64, and east gives 54. I am not getting str from spots that are unallocated. Amy I doing something wrong? Did something change?
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Does power charge do much on zombie?
I found that 1 frenzies ape is enough to keep 3 stacks in bossing situation. Trying to keep 1 power ape and 1 frenzy ape. But I don't know if power charges even do zombie any good. |