[3.6] Zombiemancer - High Survivability - End Game Viable
" Geofri's chest gives you zealots oath passive for free which takes your health regen and applies it to energy shield instead so you only regen life when your zombies leach life with the baron or a health flask. Those who stand should never out number those who kneel. Last edited by Virel_360 on Mar 25, 2018, 4:48:18 AM
| |
" I know this already. However, the zombie leech or instant life flask doesn't heal my HP to full. It stops healing or leeching between 1-100 HP under full health. Seems random on both occurrence and value, and it looks like another player noticed this issue too. I was wondering if it was something with the build, like health degen, or a game bug. " | |
Hello! Sorry for my english.
I've been playing this build for 2 days and I'm very pleased. I have a question, will the headhunter work with this assembly? The second question is, can I kill uber atziri? I do an ordinary atziri easily. |
|
" I have the same problem. I found it because I play also in BHC. But I think it's only a visual bug, when I zone with this "bug", in the next area I see myself full life. While without the visual bug due to a degen, if I voluntarily lose some life (raise spectre with blood magic), my life doesn't go back to the max. I hope to have been clear. Last edited by Zareva on Mar 25, 2018, 7:46:30 AM
| |
Hello, thanks for the guide and I am enjoying it so far.
However, there is one thing about the spectres part which I am still quite lost about. When you say "You only have to do this everytime you push into a higher area level because these spectres persist through logouts and deaths." Do you mean the same spectres could be summoned back to life without a corp of a specific type of monsters? How do you make sure you can keep the same type of spectres around even when they were killed? Thank you!! |
|
I tried out United in Dream and have to say: save your currency and keep Montregul's Grasp, it's not worth it. In fact Hydra took longer with United.
With 14 Zombies there's not enough space for each one to attack the boss and leech, so they start dying. And if not all 14 Zombies can attack, you deal less damage than with Montregul's Grasp. Also your Spectres need more time to give all 14 Zombies and yourself 3 Frenzy charges. Last edited by olsev_baiden on Mar 25, 2018, 2:11:10 PM
|
|
Hi again,
i am following this build and it's awesome so far. One more thing about the CWDT setups. I got a shaped shield and therefore i got one Setup with Enfeeble and one setup with Immortal Call. I am thinking about exchanging immortal call as it only lasts 0,4 secounds i don't feel like it really makes a difference or helps in any ways because it's simply to short. Any suggestens for another skill for the CWDT setups that would be worth it? thanks again and good luck | |
The loss of maximum life in an instance due to chaos damage seems to only be a visual bug. From my experience it is caused by lag, it went up to almost 2k life "lost" at the end of a map back when i had a bad internet connection.
" I have never used a Headhunter, but i dont think that mod works for minion builds though. If you are able to maintain your resistances and strength without a rare belt, you might want to use a Bisco's Leash for the Rampage, this buffs your minions pretty nicely. I only tried uber atziri once with this build, but that was two leagues ago. I failed because the zombies melted pretty quick back then. From the feedback i got here, people seem to be able to kill her though. " By deaths i meant the death of the player. But whenever you enter a new instance with a spectre, this type of spectre gets added to that Desecrate corpse pool. So should both of your spectres die, you can just cast Desecrate in that zone and get them back. I hope that's what you meant. " Maybe Tempest Shield or any lightning skill to proc EE. Or even Unearth to get an extra corpse for the Offering. |
|
" just feels weird to charge in as a summoner as your army should go in first not you. Edit: so i ran a bunch of maps using SC and i like it, i just zip trough packs and don t get hit too often :) Last edited by maarthor on Mar 25, 2018, 4:40:44 PM
| |
" Thank for your answer. I thought about Tempest Shield too, but 3% more Block Chance seem just a little better than the 0,4 seconds immortal call to me. Another idea if that works would be: CWDT1+Convocation+Desecrate+Spell Echo CWDT2+Spirit Offering+Enfeeble I just don't know if spell echo would work with desecrate, provided that desecrate has two charges left at the moment cwdt proccs. That way we would always have 10 corpses for the Offering which seems more beneficial to the build than the very short immortal call. Do you know if that works and would you Tell me your oppinion to that setup? |