[3.6] Zombiemancer - High Survivability - End Game Viable
he has -13% ele resist as I think.
For me 2x Rings with proper elemental resists (at least 100+ total resist per ring) + Elementalist node (worth to take imo) in passives does the job - got 70% on my worst one. other items on page 34. Last edited by Kenavru on Mar 23, 2018, 5:50:25 PM
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on the cast when damage taken gloves setup i noticed that all gems are level 1, but you can level the other 3 up a few levels before they reach the level 38 cutoff of CWDT gem. am i missing something or does leveling them not do a dang thing for what we are using them for?
also had a question, is it worth trying to get the INT around the veridian jewel to activate the buffs? are they any good or is just the 15% damage all we need? i appreciate any answers. Those who stand should never out number those who kneel. Last edited by Virel_360 on Mar 23, 2018, 6:45:10 PM
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" Exactly. " The nodes only have to exist in the radius to get the bonus, you dont have to take them. The wording on the threshold jewels is confusing as fuck, GGG really needs to change that. I get a lot of these questions. I need to add a short explanation for that in the guide. |
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thank you.
I read the jewel again and compared it to efficient training jewel and the wording is different. one says from passives and the other says just regular int in radius. if you added 1 sentence to the jewel in the guide would fix confusion (at least for any body reading your guide lol). Those who stand should never out number those who kneel.
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Just came back to this thread to thank you again for build. It perfectly aligns to my playstyle, or in this case maybe total lack of playstyle. It's a truly enjoyable build - certainly for casuals.
Gearing wasn't as straight forward as I thought. It certainly got much more fun with a few key items like the helmet and the weapon. As a fairly new player, I also struggled a bit with understanding Elemental Equilibrium with minions, having sufficient elemental resistances and I'm barely using my animated guardian. I'm also nowhere near 1000 strength. Thanks again. | |
Hey, just posting an update on my playstyle after the shaper shield modification. Since i got lucky with a 15% less mana reservation on haste, i went for calculations about the Sovereignty node, it is possible to put a blasphemy and keep shield charging, turning the curse off to re-summon zombies when needed. The blasphemy with punishment raises the zombies dps to an outrageous ammount. Just messing with it to see how far can i push the build dps keeping the low-ish investiment on the build. Gotta say, it feels really good! Thanks again for the build <3 having a blast
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" Dont forget that bosses like guardians and shaper are almost immune to curses. Using Punishment for normal mobs is overkill. It's probably better to use a normal aura or one of the beast aspect ones. |
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" Indeed, that is a fair point, but its still around 5k dps for each zombie, its not thaaaaat bad after all lol. And its a bit more att speed, making both zombies and shield charge more responsive, i guess, well, it is worth the test, otherwise I'll swap to a boring discipline, sure. |
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If you want something fun, try to get aspect of avian or spider into your build. Both should be a 5% more damage ontop of other stuff.
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" Somehow i had missed this post and this one shield... my legacy shaffells was fine passed the shaper test but im gona try this one too . ty IGN = Tominsideeeee |