[3.6] Zombiemancer - High Survivability - End Game Viable

Can anyone confirm if the build is viable for farming t15+ maps with ease, with lvl 20 gems and all that good gear? Do the zombies really die that easily in higher maps as some say? Played spectres and flame golems in the past leagues, and they could do all content without any issues even with some MF gear on.

so my animate guardian keeps dying in a encounter with one of the syndicate members, anything im missing or doing wrong?
FREAKDAFLOW//nl
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arrkas wrote:
Can anyone confirm if the build is viable for farming t15+ maps with ease, with lvl 20 gems and all that good gear? Do the zombies really die that easily in higher maps as some say? Played spectres and flame golems in the past leagues, and they could do all content without any issues even with some MF gear on.


I dont know how they do against syndicate encounters in T16 maps because i dont play this build myself this league, but they survive everything else without a problem.

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skS1 wrote:
so my animate guardian keeps dying in a encounter with one of the syndicate members, anything im missing or doing wrong?

Probably because you are using a level 1 gem.


Does the "Lightning damage if you haven't killed recently" on these boots mean I have lightning elemental damage on, as long as I don't end up kiling a mob with my shield charge?

Also, I'm using Kingmaker on my AG, and that gives me a culling strike aura. I guess my shield charge can kill mobs because of this, losing my lightning damage?

edit: just did some testing, killing mobs with culling strike from Kingmaker will disable your lightning damage buff for a few seconds, therefore Kingmaker on AG is a bad combination if you're relying on the lightning enchantment boots to proc EE



think i'll sell the 10% movement speed boots and use undying breath on AG, then that saves me an affix on my rings, since i value an extra affix than movement speed
Last edited by mjaaay on Dec 21, 2018, 1:43:19 AM
For all those asking about how this build holds up in the current state of HC, I can say it holds up very well. Progressing towards Guardians / Elder maps, have had very few scares (and my rares are dogshit).

Clear speed really speeds up after getting 20% qual gems and after you have enough strength for the Violent Dead jewel substitutions. I haven't tried much Syndicate material after the recent nerfs but I would recommend locking the content via the Research method until you get your zombies a bit beefier.

Clooney, I notice the guide doesn't address chaos mitigation aside from Zombie's being able to leech - while that works, the only two scares I've had thus far have been from Chaos burst (i.e. It That Fled, and Incursion spitters)

Any ideas for this aside from Amethyst flask, or do you just recommend trying to craft some onto gear?


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arrkas wrote:
Can anyone confirm if the build is viable for farming t15+ maps with ease, with lvl 20 gems and all that good gear? Do the zombies really die that easily in higher maps as some say? Played spectres and flame golems in the past leagues, and they could do all content without any issues even with some MF gear on.



I did all except uberelder. Easygoing... profil open
Last edited by Jaccob on Dec 21, 2018, 3:35:29 AM
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Jaccob wrote:
I did all except uberelder. Easygoing... profil open


Character tab is still private.
hi
this is boss killer for sure but a have problem with clear speed!. how should i solve that?

tnx
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Wermine wrote:
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Jaccob wrote:
I did all except uberelder. Easygoing... profil open


Character tab is still private.


i chanced
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Jaccob wrote:


I did all except uberelder. Easygoing... profil open


I'm jealous of your jewels and their corruptions. Guess that's something I have to work on next.

I got a question though, why is it that you use "Tireless" instead of "Purity of Flesh" in your skill tree? Do you need the mana reduction?

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